Flexibly Connectable Light Field System For Free View Exploration
Conventional captured-image-based virtual reality (VR) systems have three degrees of freedom (DoFs), where only rotational user motion is tracked for view rendering. This is a major cause of the reduced sense of reality. To increase user immersion levels akin to the real world, 3-DoF+ VR systems tha...
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Veröffentlicht in: | IEEE transactions on multimedia 2020-04, Vol.22 (4), p.980-991 |
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description | Conventional captured-image-based virtual reality (VR) systems have three degrees of freedom (DoFs), where only rotational user motion is tracked for view rendering. This is a major cause of the reduced sense of reality. To increase user immersion levels akin to the real world, 3-DoF+ VR systems that support not only rotational but also translational view changes have been proposed. The light-field (LF) approach is suitable for this type of 3-DoF+ VR because it renders a view from a free view position by simply combining lights. Many previous systems have limited scalability because they assume a single LF for the acquisition and representation of light. One recent work connects multiple LFs at a physical intersection to increase the scalability. However, these fixed connection points limit the renderable view range and the layout of multiple LFs. Furthermore, in conventional single- or multiple-LF systems, the representable ranges of the view positions are highly dependent on the input field-of-view (FOV) of the camera used. In order to realize a wide view exploration range, the above-mentioned limitations must be overcome. This paper proposes a flexible connection scheme for multiple-LF systems taking advantage of the constant radiance of rays in LF theory. The proposed flexibly connectable LF system is able to widen the range of the renderable view position under reasonable conditions of the camera FOV. A light-field unit (LFU) which uses the proposed flexible connection is implemented. The LFU has a square-shaped structure and is thus easily stackable. This offers the advantage of dramatically expanding the scope of view explorations. The proposed LFU achieves 3-DoF+ VR with good quality as well as high scalability. Its cost-performance outcome is also better compared to those in previous works. |
doi_str_mv | 10.1109/TMM.2019.2934819 |
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This is a major cause of the reduced sense of reality. To increase user immersion levels akin to the real world, 3-DoF+ VR systems that support not only rotational but also translational view changes have been proposed. The light-field (LF) approach is suitable for this type of 3-DoF+ VR because it renders a view from a free view position by simply combining lights. Many previous systems have limited scalability because they assume a single LF for the acquisition and representation of light. One recent work connects multiple LFs at a physical intersection to increase the scalability. However, these fixed connection points limit the renderable view range and the layout of multiple LFs. Furthermore, in conventional single- or multiple-LF systems, the representable ranges of the view positions are highly dependent on the input field-of-view (FOV) of the camera used. In order to realize a wide view exploration range, the above-mentioned limitations must be overcome. This paper proposes a flexible connection scheme for multiple-LF systems taking advantage of the constant radiance of rays in LF theory. The proposed flexibly connectable LF system is able to widen the range of the renderable view position under reasonable conditions of the camera FOV. A light-field unit (LFU) which uses the proposed flexible connection is implemented. The LFU has a square-shaped structure and is thus easily stackable. This offers the advantage of dramatically expanding the scope of view explorations. The proposed LFU achieves 3-DoF+ VR with good quality as well as high scalability. 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This is a major cause of the reduced sense of reality. To increase user immersion levels akin to the real world, 3-DoF+ VR systems that support not only rotational but also translational view changes have been proposed. The light-field (LF) approach is suitable for this type of 3-DoF+ VR because it renders a view from a free view position by simply combining lights. Many previous systems have limited scalability because they assume a single LF for the acquisition and representation of light. One recent work connects multiple LFs at a physical intersection to increase the scalability. However, these fixed connection points limit the renderable view range and the layout of multiple LFs. Furthermore, in conventional single- or multiple-LF systems, the representable ranges of the view positions are highly dependent on the input field-of-view (FOV) of the camera used. In order to realize a wide view exploration range, the above-mentioned limitations must be overcome. This paper proposes a flexible connection scheme for multiple-LF systems taking advantage of the constant radiance of rays in LF theory. The proposed flexibly connectable LF system is able to widen the range of the renderable view position under reasonable conditions of the camera FOV. A light-field unit (LFU) which uses the proposed flexible connection is implemented. The LFU has a square-shaped structure and is thus easily stackable. This offers the advantage of dramatically expanding the scope of view explorations. The proposed LFU achieves 3-DoF+ VR with good quality as well as high scalability. Its cost-performance outcome is also better compared to those in previous works.</description><subject>3D scanning</subject><subject>Cameras</subject><subject>Degrees of freedom</subject><subject>Exploration</subject><subject>Field of view</subject><subject>Flexible connections</subject><subject>Free view visualization</subject><subject>Google</subject><subject>light field</subject><subject>Light fields</subject><subject>Radiance</subject><subject>Scalability</subject><subject>Three-dimensional displays</subject><subject>Two dimensional displays</subject><subject>view navigation</subject><subject>virtual exploration</subject><subject>Virtual reality</subject><issn>1520-9210</issn><issn>1941-0077</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNo9kE1PAjEQhhujiYjeTbw08bw4_WK3R0JYNYF4EL027TKrS5YttkuEf28JxNPM4Xln3jyE3DMYMQb6ablYjDgwPeJayILpCzJgWrIMIM8v0644ZJozuCY3Ma4BmFSQD8ikbHHfuPZAp77rsOqta5HOm6_vnpYNtiv6fog9bmjpAy0DIv1s8JfO9tvWB9s3vrslV7VtI96d55B8lLPl9CWbvz2_TifzrOKa9RlWzo6VSzV4IevacSsFy1khObeomUPkUjuohRMg0KaCY26VXBVj6WRRSzEkj6e72-B_dhh7s_a70KWXhotCCKFAqETBiaqCjzFgbbah2dhwMAzMUZRJosxRlDmLSpGHU6RBxH-8yLXMlRB_f1lihA</recordid><startdate>20200401</startdate><enddate>20200401</enddate><creator>Jung, Hyunmin</creator><creator>Lee, Hyuk-Jae</creator><creator>Rhee, Chae Eun</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-7851-1703</orcidid><orcidid>https://orcid.org/0000-0001-8216-5842</orcidid><orcidid>https://orcid.org/0000-0001-8895-9117</orcidid></search><sort><creationdate>20200401</creationdate><title>Flexibly Connectable Light Field System For Free View Exploration</title><author>Jung, Hyunmin ; Lee, Hyuk-Jae ; Rhee, Chae Eun</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c291t-ecba65b520284ffb2a431718422ae91bee249b0f3b303ea00162a54d864b48f43</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>3D scanning</topic><topic>Cameras</topic><topic>Degrees of freedom</topic><topic>Exploration</topic><topic>Field of view</topic><topic>Flexible connections</topic><topic>Free view visualization</topic><topic>Google</topic><topic>light field</topic><topic>Light fields</topic><topic>Radiance</topic><topic>Scalability</topic><topic>Three-dimensional displays</topic><topic>Two dimensional displays</topic><topic>view navigation</topic><topic>virtual exploration</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Jung, Hyunmin</creatorcontrib><creatorcontrib>Lee, Hyuk-Jae</creatorcontrib><creatorcontrib>Rhee, Chae Eun</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>IEEE transactions on multimedia</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Jung, Hyunmin</au><au>Lee, Hyuk-Jae</au><au>Rhee, Chae Eun</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Flexibly Connectable Light Field System For Free View Exploration</atitle><jtitle>IEEE transactions on multimedia</jtitle><stitle>TMM</stitle><date>2020-04-01</date><risdate>2020</risdate><volume>22</volume><issue>4</issue><spage>980</spage><epage>991</epage><pages>980-991</pages><issn>1520-9210</issn><eissn>1941-0077</eissn><coden>ITMUF8</coden><abstract>Conventional captured-image-based virtual reality (VR) systems have three degrees of freedom (DoFs), where only rotational user motion is tracked for view rendering. This is a major cause of the reduced sense of reality. To increase user immersion levels akin to the real world, 3-DoF+ VR systems that support not only rotational but also translational view changes have been proposed. The light-field (LF) approach is suitable for this type of 3-DoF+ VR because it renders a view from a free view position by simply combining lights. Many previous systems have limited scalability because they assume a single LF for the acquisition and representation of light. One recent work connects multiple LFs at a physical intersection to increase the scalability. However, these fixed connection points limit the renderable view range and the layout of multiple LFs. Furthermore, in conventional single- or multiple-LF systems, the representable ranges of the view positions are highly dependent on the input field-of-view (FOV) of the camera used. In order to realize a wide view exploration range, the above-mentioned limitations must be overcome. This paper proposes a flexible connection scheme for multiple-LF systems taking advantage of the constant radiance of rays in LF theory. The proposed flexibly connectable LF system is able to widen the range of the renderable view position under reasonable conditions of the camera FOV. A light-field unit (LFU) which uses the proposed flexible connection is implemented. The LFU has a square-shaped structure and is thus easily stackable. This offers the advantage of dramatically expanding the scope of view explorations. The proposed LFU achieves 3-DoF+ VR with good quality as well as high scalability. Its cost-performance outcome is also better compared to those in previous works.</abstract><cop>Piscataway</cop><pub>IEEE</pub><doi>10.1109/TMM.2019.2934819</doi><tpages>12</tpages><orcidid>https://orcid.org/0000-0002-7851-1703</orcidid><orcidid>https://orcid.org/0000-0001-8216-5842</orcidid><orcidid>https://orcid.org/0000-0001-8895-9117</orcidid></addata></record> |
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subjects | 3D scanning Cameras Degrees of freedom Exploration Field of view Flexible connections Free view visualization light field Light fields Radiance Scalability Three-dimensional displays Two dimensional displays view navigation virtual exploration Virtual reality |
title | Flexibly Connectable Light Field System For Free View Exploration |
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