The average covering tree value for directed graph games

We introduce a single-valued solution concept, the so-called average covering tree value, for the class of transferable utility games with limited communication structure represented by a directed graph. The solution is the average of the marginal contribution vectors corresponding to all covering t...

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Veröffentlicht in:Journal of combinatorial optimization 2020-02, Vol.39 (2), p.315-333
Hauptverfasser: Khmelnitskaya, Anna, Selçuk, Özer, Talman, Dolf
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Talman, Dolf
description We introduce a single-valued solution concept, the so-called average covering tree value, for the class of transferable utility games with limited communication structure represented by a directed graph. The solution is the average of the marginal contribution vectors corresponding to all covering trees of the directed graph. The covering trees of a directed graph are those (rooted) trees on the set of players that preserve the dominance relations between the players prescribed by the directed graph. The average covering tree value is component efficient, and under a particular convexity-type condition it is stable. For transferable utility games with complete communication structure the average covering tree value equals to the Shapley value of the game. If the graph is the directed analog of an undirected graph the average covering tree value coincides with the gravity center solution.
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subjects Combinatorics
Convex and Discrete Geometry
Convexity
Game theory
Games
Graph theory
Graphical representations
Graphs
Mathematical Modeling and Industrial Mathematics
Mathematics
Mathematics and Statistics
Operations Research/Decision Theory
Optimization
Theory of Computation
Trees
title The average covering tree value for directed graph games
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