The average covering tree value for directed graph games
We introduce a single-valued solution concept, the so-called average covering tree value, for the class of transferable utility games with limited communication structure represented by a directed graph. The solution is the average of the marginal contribution vectors corresponding to all covering t...
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Veröffentlicht in: | Journal of combinatorial optimization 2020-02, Vol.39 (2), p.315-333 |
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description | We introduce a single-valued solution concept, the so-called average covering tree value, for the class of transferable utility games with limited communication structure represented by a directed graph. The solution is the average of the marginal contribution vectors corresponding to all covering trees of the directed graph. The covering trees of a directed graph are those (rooted) trees on the set of players that preserve the dominance relations between the players prescribed by the directed graph. The average covering tree value is component efficient, and under a particular convexity-type condition it is stable. For transferable utility games with complete communication structure the average covering tree value equals to the Shapley value of the game. If the graph is the directed analog of an undirected graph the average covering tree value coincides with the gravity center solution. |
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subjects | Combinatorics Convex and Discrete Geometry Convexity Game theory Games Graph theory Graphical representations Graphs Mathematical Modeling and Industrial Mathematics Mathematics Mathematics and Statistics Operations Research/Decision Theory Optimization Theory of Computation Trees |
title | The average covering tree value for directed graph games |
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