Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory
Online games are known for fulfilling computer users' various needs. However, little is known about whether real-world need satisfaction (not gaming satisfaction) motivates users to play online games. Grounded in self-affirmation theory (SAT), we develop a framework and formulate hypotheses to...
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Veröffentlicht in: | Computers in human behavior 2020-02, Vol.103, p.91-100 |
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creator | Liao, Gen-Yih Pham, Thi Tuan Linh Cheng, T.C.E. Teng, Ching-I |
description | Online games are known for fulfilling computer users' various needs. However, little is known about whether real-world need satisfaction (not gaming satisfaction) motivates users to play online games. Grounded in self-affirmation theory (SAT), we develop a framework and formulate hypotheses to explain how aspects of real-world need satisfaction affect online gamer loyalty. We collect 1965 valid responses using an online survey and apply structural equation modelling for hypothesis testing. We find that competence need satisfaction and relatedness need satisfaction are positively related to self-worth, which is, in turn, positively related to online gamer loyalty. Our study is the first introducing self-worth to explain online gamer loyalty. Our findings inform online game providers that they could remind users of their real-world achievements and relations, elevating their perceptions of real-world need satisfaction, so lifting gamers’ self-worth and loyalty.
•We test how aspects of real-world need satisfaction impact online gamer loyalty.•Competence and relatedness need satisfaction positively contribute to self-worth.•In turn, self-worth positively contributes to online gamer loyalty. |
doi_str_mv | 10.1016/j.chb.2019.09.016 |
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•We test how aspects of real-world need satisfaction impact online gamer loyalty.•Competence and relatedness need satisfaction positively contribute to self-worth.•In turn, self-worth positively contributes to online gamer loyalty.</description><subject>Computer & video games</subject><subject>Loyalty</subject><subject>Multivariate statistical analysis</subject><subject>need satisfaction</subject><subject>Online game</subject><subject>Self-affirmation</subject><subject>self-worth</subject><subject>Structural equation modeling</subject><subject>Survey</subject><subject>User satisfaction</subject><issn>0747-5632</issn><issn>1873-7692</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2020</creationdate><recordtype>article</recordtype><recordid>eNp9UE1LAzEQDaJgrf4Abwuet-ajm2T1JMWPQkEPeg5pMmmz7G5qsq3035u2noUHM8O8Nx8PoVuCJwQTft9MzHo5oZjUE5xB-BkaESlYKXhNz9EIi6koK87oJbpKqcEYVxXmI7SadxtthlQEV0TQbfkTYmuLHsAWSQ8-udz1oS-OaH0PxUp3EIs27HU77B-KD4hpA5m0g8OQBK0rtXM-dvooHNYQ4v4aXTjdJrj5i2P09fL8OXsrF--v89nTojSMVkM5NdxYbqkwFlPOcLXMpeaVNHSJpZYchGMgmZCc80pIanMmhcPC1tKYio3R3WnuJobvLaRBNWEb-7xSUUZrKmrBSGaRE8vEkFIEpzbRdzruFcHq4KdqVPZTHfxUOIPwrHk8aSCfv_MQVTIeegPWx_y-ssH_o_4FG5Z-Ww</recordid><startdate>202002</startdate><enddate>202002</enddate><creator>Liao, Gen-Yih</creator><creator>Pham, Thi Tuan Linh</creator><creator>Cheng, T.C.E.</creator><creator>Teng, Ching-I</creator><general>Elsevier Ltd</general><general>Elsevier Science Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-6712-1400</orcidid><orcidid>https://orcid.org/0000-0002-3976-5399</orcidid></search><sort><creationdate>202002</creationdate><title>Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory</title><author>Liao, Gen-Yih ; Pham, Thi Tuan Linh ; Cheng, T.C.E. ; Teng, Ching-I</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c325t-4c6cd6d27cd026305bcd6a658c2b08a86e7f3e83786665782d78687f07d98cc53</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Computer & video games</topic><topic>Loyalty</topic><topic>Multivariate statistical analysis</topic><topic>need satisfaction</topic><topic>Online game</topic><topic>Self-affirmation</topic><topic>self-worth</topic><topic>Structural equation modeling</topic><topic>Survey</topic><topic>User satisfaction</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Liao, Gen-Yih</creatorcontrib><creatorcontrib>Pham, Thi Tuan Linh</creatorcontrib><creatorcontrib>Cheng, T.C.E.</creatorcontrib><creatorcontrib>Teng, Ching-I</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers in human behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Liao, Gen-Yih</au><au>Pham, Thi Tuan Linh</au><au>Cheng, T.C.E.</au><au>Teng, Ching-I</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory</atitle><jtitle>Computers in human behavior</jtitle><date>2020-02</date><risdate>2020</risdate><volume>103</volume><spage>91</spage><epage>100</epage><pages>91-100</pages><issn>0747-5632</issn><eissn>1873-7692</eissn><abstract>Online games are known for fulfilling computer users' various needs. However, little is known about whether real-world need satisfaction (not gaming satisfaction) motivates users to play online games. Grounded in self-affirmation theory (SAT), we develop a framework and formulate hypotheses to explain how aspects of real-world need satisfaction affect online gamer loyalty. We collect 1965 valid responses using an online survey and apply structural equation modelling for hypothesis testing. We find that competence need satisfaction and relatedness need satisfaction are positively related to self-worth, which is, in turn, positively related to online gamer loyalty. Our study is the first introducing self-worth to explain online gamer loyalty. Our findings inform online game providers that they could remind users of their real-world achievements and relations, elevating their perceptions of real-world need satisfaction, so lifting gamers’ self-worth and loyalty.
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subjects | Computer & video games Loyalty Multivariate statistical analysis need satisfaction Online game Self-affirmation self-worth Structural equation modeling Survey User satisfaction |
title | Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory |
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