Buzz and tranquility, what matters for creativity? A case study of the online games industry in Shanghai

While previous research on clusters has shed light on innovation at macro and meso levels, little research has explored the impact of co-location for individual creativity. Additionally, the significance of tranquility and solitude for creativity also remains largely unexplored. To explore these two...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Geoforum 2019-11, Vol.106, p.105-114
Hauptverfasser: Gong, Huiwen, Xin, Xiaorui
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 114
container_issue
container_start_page 105
container_title Geoforum
container_volume 106
creator Gong, Huiwen
Xin, Xiaorui
description While previous research on clusters has shed light on innovation at macro and meso levels, little research has explored the impact of co-location for individual creativity. Additionally, the significance of tranquility and solitude for creativity also remains largely unexplored. To explore these two aspects, this paper examines forces that matter for the creativity of game workers in Shanghai. The results manifest that, online platforms and learning through projects play a noticeable role for the individual creativity of game developers. While the value of co-location and local buzz has been stressed much in the literature, it turns out to be less significant for the creativity of most creative workers. Similarly, the role of attending temporary events is found to be less important as it claimed to be. Whereas research on the impact of tranquility and solitude for individual creativity has not been taken up sufficiently in economic geography, this research attaches high value to places and moments that creative workers can retreat from the buzzy environment to recover from attention fatigue.
doi_str_mv 10.1016/j.geoforum.2019.08.002
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2317026170</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0016718519302490</els_id><sourcerecordid>2317026170</sourcerecordid><originalsourceid>FETCH-LOGICAL-c340t-1095a5bcc21bb3583ae73595d23fd29aafcd18d1a441cf06a88179d94951049d3</originalsourceid><addsrcrecordid>eNqFkMtOwzAQRS0EEqXwC8gSWxLGcdLYKx4VL6kSC2BtTW2ncdUmYDtF7ddjVFizmRlp7r2jOYScM8gZsMnVMl_Yvun9sM4LYDIHkQMUB2TERF1kkktxSEaQlFnNRHVMTkJYAkDNhRyR9m7Y7Sh2hkaP3efgVi5uL-lXi5GuMUbrA03ZVHuL0W3S8preUo3B0hAHs6V9Q2Nrad-tXGfpAtc2UNeZIUS_TQN9bbFbtOhOyVGDq2DPfvuYvD_cv02fstnL4_P0dpZpXkLMGMgKq7nWBZvPeSU42ppXsjIFb0whERttmDAMy5LpBiYoBKulkaWsGJTS8DG52Od--P5zsCGqZT_4Lp1UBWc1FJNUkmqyV2nfh-Btoz68W6PfKgbqh6paqj-q6oeqAqES1WS82Rtt-mHjrFdBO9tpa5y3OirTu_8ivgEgR4TT</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2317026170</pqid></control><display><type>article</type><title>Buzz and tranquility, what matters for creativity? A case study of the online games industry in Shanghai</title><source>Access via ScienceDirect (Elsevier)</source><creator>Gong, Huiwen ; Xin, Xiaorui</creator><creatorcontrib>Gong, Huiwen ; Xin, Xiaorui</creatorcontrib><description>While previous research on clusters has shed light on innovation at macro and meso levels, little research has explored the impact of co-location for individual creativity. Additionally, the significance of tranquility and solitude for creativity also remains largely unexplored. To explore these two aspects, this paper examines forces that matter for the creativity of game workers in Shanghai. The results manifest that, online platforms and learning through projects play a noticeable role for the individual creativity of game developers. While the value of co-location and local buzz has been stressed much in the literature, it turns out to be less significant for the creativity of most creative workers. Similarly, the role of attending temporary events is found to be less important as it claimed to be. Whereas research on the impact of tranquility and solitude for individual creativity has not been taken up sufficiently in economic geography, this research attaches high value to places and moments that creative workers can retreat from the buzzy environment to recover from attention fatigue.</description><identifier>ISSN: 0016-7185</identifier><identifier>EISSN: 1872-9398</identifier><identifier>DOI: 10.1016/j.geoforum.2019.08.002</identifier><language>eng</language><publisher>Oxford: Elsevier Ltd</publisher><subject>Buzz ; Computer &amp; video games ; Creativity ; Economic conditions ; Economic geography ; Fatigue ; Games ; Geography ; Innovations ; Internet ; Online game development ; Shanghai ; Solitude ; Tranquility ; Workers</subject><ispartof>Geoforum, 2019-11, Vol.106, p.105-114</ispartof><rights>2019 Elsevier Ltd</rights><rights>Copyright Elsevier Science Ltd. Nov 2019</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c340t-1095a5bcc21bb3583ae73595d23fd29aafcd18d1a441cf06a88179d94951049d3</citedby><cites>FETCH-LOGICAL-c340t-1095a5bcc21bb3583ae73595d23fd29aafcd18d1a441cf06a88179d94951049d3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://dx.doi.org/10.1016/j.geoforum.2019.08.002$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>315,781,785,3551,27926,27927,45997</link.rule.ids></links><search><creatorcontrib>Gong, Huiwen</creatorcontrib><creatorcontrib>Xin, Xiaorui</creatorcontrib><title>Buzz and tranquility, what matters for creativity? A case study of the online games industry in Shanghai</title><title>Geoforum</title><description>While previous research on clusters has shed light on innovation at macro and meso levels, little research has explored the impact of co-location for individual creativity. Additionally, the significance of tranquility and solitude for creativity also remains largely unexplored. To explore these two aspects, this paper examines forces that matter for the creativity of game workers in Shanghai. The results manifest that, online platforms and learning through projects play a noticeable role for the individual creativity of game developers. While the value of co-location and local buzz has been stressed much in the literature, it turns out to be less significant for the creativity of most creative workers. Similarly, the role of attending temporary events is found to be less important as it claimed to be. Whereas research on the impact of tranquility and solitude for individual creativity has not been taken up sufficiently in economic geography, this research attaches high value to places and moments that creative workers can retreat from the buzzy environment to recover from attention fatigue.</description><subject>Buzz</subject><subject>Computer &amp; video games</subject><subject>Creativity</subject><subject>Economic conditions</subject><subject>Economic geography</subject><subject>Fatigue</subject><subject>Games</subject><subject>Geography</subject><subject>Innovations</subject><subject>Internet</subject><subject>Online game development</subject><subject>Shanghai</subject><subject>Solitude</subject><subject>Tranquility</subject><subject>Workers</subject><issn>0016-7185</issn><issn>1872-9398</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><recordid>eNqFkMtOwzAQRS0EEqXwC8gSWxLGcdLYKx4VL6kSC2BtTW2ncdUmYDtF7ddjVFizmRlp7r2jOYScM8gZsMnVMl_Yvun9sM4LYDIHkQMUB2TERF1kkktxSEaQlFnNRHVMTkJYAkDNhRyR9m7Y7Sh2hkaP3efgVi5uL-lXi5GuMUbrA03ZVHuL0W3S8preUo3B0hAHs6V9Q2Nrad-tXGfpAtc2UNeZIUS_TQN9bbFbtOhOyVGDq2DPfvuYvD_cv02fstnL4_P0dpZpXkLMGMgKq7nWBZvPeSU42ppXsjIFb0whERttmDAMy5LpBiYoBKulkaWsGJTS8DG52Od--P5zsCGqZT_4Lp1UBWc1FJNUkmqyV2nfh-Btoz68W6PfKgbqh6paqj-q6oeqAqES1WS82Rtt-mHjrFdBO9tpa5y3OirTu_8ivgEgR4TT</recordid><startdate>201911</startdate><enddate>201911</enddate><creator>Gong, Huiwen</creator><creator>Xin, Xiaorui</creator><general>Elsevier Ltd</general><general>Elsevier Science Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7ST</scope><scope>8BJ</scope><scope>8FD</scope><scope>C1K</scope><scope>FQK</scope><scope>FR3</scope><scope>JBE</scope><scope>KR7</scope><scope>SOI</scope></search><sort><creationdate>201911</creationdate><title>Buzz and tranquility, what matters for creativity? A case study of the online games industry in Shanghai</title><author>Gong, Huiwen ; Xin, Xiaorui</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c340t-1095a5bcc21bb3583ae73595d23fd29aafcd18d1a441cf06a88179d94951049d3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Buzz</topic><topic>Computer &amp; video games</topic><topic>Creativity</topic><topic>Economic conditions</topic><topic>Economic geography</topic><topic>Fatigue</topic><topic>Games</topic><topic>Geography</topic><topic>Innovations</topic><topic>Internet</topic><topic>Online game development</topic><topic>Shanghai</topic><topic>Solitude</topic><topic>Tranquility</topic><topic>Workers</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Gong, Huiwen</creatorcontrib><creatorcontrib>Xin, Xiaorui</creatorcontrib><collection>CrossRef</collection><collection>Environment Abstracts</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>Technology Research Database</collection><collection>Environmental Sciences and Pollution Management</collection><collection>International Bibliography of the Social Sciences</collection><collection>Engineering Research Database</collection><collection>International Bibliography of the Social Sciences</collection><collection>Civil Engineering Abstracts</collection><collection>Environment Abstracts</collection><jtitle>Geoforum</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Gong, Huiwen</au><au>Xin, Xiaorui</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Buzz and tranquility, what matters for creativity? A case study of the online games industry in Shanghai</atitle><jtitle>Geoforum</jtitle><date>2019-11</date><risdate>2019</risdate><volume>106</volume><spage>105</spage><epage>114</epage><pages>105-114</pages><issn>0016-7185</issn><eissn>1872-9398</eissn><abstract>While previous research on clusters has shed light on innovation at macro and meso levels, little research has explored the impact of co-location for individual creativity. Additionally, the significance of tranquility and solitude for creativity also remains largely unexplored. To explore these two aspects, this paper examines forces that matter for the creativity of game workers in Shanghai. The results manifest that, online platforms and learning through projects play a noticeable role for the individual creativity of game developers. While the value of co-location and local buzz has been stressed much in the literature, it turns out to be less significant for the creativity of most creative workers. Similarly, the role of attending temporary events is found to be less important as it claimed to be. Whereas research on the impact of tranquility and solitude for individual creativity has not been taken up sufficiently in economic geography, this research attaches high value to places and moments that creative workers can retreat from the buzzy environment to recover from attention fatigue.</abstract><cop>Oxford</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.geoforum.2019.08.002</doi><tpages>10</tpages></addata></record>
fulltext fulltext
identifier ISSN: 0016-7185
ispartof Geoforum, 2019-11, Vol.106, p.105-114
issn 0016-7185
1872-9398
language eng
recordid cdi_proquest_journals_2317026170
source Access via ScienceDirect (Elsevier)
subjects Buzz
Computer & video games
Creativity
Economic conditions
Economic geography
Fatigue
Games
Geography
Innovations
Internet
Online game development
Shanghai
Solitude
Tranquility
Workers
title Buzz and tranquility, what matters for creativity? A case study of the online games industry in Shanghai
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-17T20%3A53%3A56IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Buzz%20and%20tranquility,%20what%20matters%20for%20creativity?%20A%20case%20study%20of%20the%20online%20games%20industry%20in%20Shanghai&rft.jtitle=Geoforum&rft.au=Gong,%20Huiwen&rft.date=2019-11&rft.volume=106&rft.spage=105&rft.epage=114&rft.pages=105-114&rft.issn=0016-7185&rft.eissn=1872-9398&rft_id=info:doi/10.1016/j.geoforum.2019.08.002&rft_dat=%3Cproquest_cross%3E2317026170%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2317026170&rft_id=info:pmid/&rft_els_id=S0016718519302490&rfr_iscdi=true