Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments

Virtual reality (VR) is a popular subject of scientific study across a variety of academic fields. In the present study we evaluate methodological trends in behavioral research on VR with respect to data collection practices, statistical reporting, and data availability. In line with this goal, we c...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computers in human behavior 2019-11, Vol.100, p.70-78
Hauptverfasser: Lanier, Madison, Waddell, T. Franklin, Elson, Malte, Tamul, Daniel J., Ivory, James D., Przybylski, Andrew
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 78
container_issue
container_start_page 70
container_title Computers in human behavior
container_volume 100
creator Lanier, Madison
Waddell, T. Franklin
Elson, Malte
Tamul, Daniel J.
Ivory, James D.
Przybylski, Andrew
description Virtual reality (VR) is a popular subject of scientific study across a variety of academic fields. In the present study we evaluate methodological trends in behavioral research on VR with respect to data collection practices, statistical reporting, and data availability. In line with this goal, we conducted a meta-scientific analysis of 61 articles encompassing a total of 1122 statistical tests and highlight three emergent trends that inform our understanding of past and future studies focused on VR. Conclusions from analysis of the data include a high incidence of errors in statistical reporting, and a general lack of transparency with respect to the availability of study data. Transparency in data analysis, increased statistical power, and more careful reporting of statistical outcomes are suggested to heighten methodological rigor and improve reproducibility in the field of VR research. •We conducted a systematic review of empirical research on VR.•We included 61 articles reporting 1122 statistical tests.•We evaluated data collection practices, statistical reporting, and data availability.•There was a high error rate in statistical reporting and overall low transparency.•Paths forward to advance our empirical understanding of VR effects are discussed.
doi_str_mv 10.1016/j.chb.2019.06.015
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_2287465850</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><els_id>S0747563219302419</els_id><sourcerecordid>2287465850</sourcerecordid><originalsourceid>FETCH-LOGICAL-c368t-2dc7e51e640f33d6de99052ac61b604ad4a6a431896780789f3ae242a686ca973</originalsourceid><addsrcrecordid>eNp9kctO5DAQRa0RI03D8AHsIrEloewkdgIrhHhJSCxmhq1l7Apxk46D7W7UfzKfi0OzYsHKls49VSVdQo4oFBQoP10Wun8qGNC2AF4ArX-QBW1EmQvesj2yAFGJvOYl-0X2Q1gCQF0DX5D_j9bHtRoyj2qwcZvpHvXLWfYnqmhDtDqhyb2hP0mJyfmIJn3CeojhJFOjyWKP2SapZpZdN0NUXveZGz_YFLa6d4N7_qCbL9vmCXa1Qh_sBjMcE3fjCscYfpOfnRoCHn6-B-Tf9dXfy9v8_uHm7vLiPtclb2LOjBZYU-QVdGVpuMG2hZopzekTh0qZSnFVlbRpuWhANG1XKmQVU7zhWrWiPCDHu7mTd69rDFEu3dqPaaVkrBEVr5saUoruUtq7EDx2cvJ2pfxWUpBzAXIpUwFyLkACl6mA5JzvHEznbyx6GbTFUaOxHnWUxtlv7HehNZEW</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2287465850</pqid></control><display><type>article</type><title>Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments</title><source>Elsevier ScienceDirect Journals</source><creator>Lanier, Madison ; Waddell, T. Franklin ; Elson, Malte ; Tamul, Daniel J. ; Ivory, James D. ; Przybylski, Andrew</creator><creatorcontrib>Lanier, Madison ; Waddell, T. Franklin ; Elson, Malte ; Tamul, Daniel J. ; Ivory, James D. ; Przybylski, Andrew</creatorcontrib><description>Virtual reality (VR) is a popular subject of scientific study across a variety of academic fields. In the present study we evaluate methodological trends in behavioral research on VR with respect to data collection practices, statistical reporting, and data availability. In line with this goal, we conducted a meta-scientific analysis of 61 articles encompassing a total of 1122 statistical tests and highlight three emergent trends that inform our understanding of past and future studies focused on VR. Conclusions from analysis of the data include a high incidence of errors in statistical reporting, and a general lack of transparency with respect to the availability of study data. Transparency in data analysis, increased statistical power, and more careful reporting of statistical outcomes are suggested to heighten methodological rigor and improve reproducibility in the field of VR research. •We conducted a systematic review of empirical research on VR.•We included 61 articles reporting 1122 statistical tests.•We evaluated data collection practices, statistical reporting, and data availability.•There was a high error rate in statistical reporting and overall low transparency.•Paths forward to advance our empirical understanding of VR effects are discussed.</description><identifier>ISSN: 0747-5632</identifier><identifier>EISSN: 1873-7692</identifier><identifier>DOI: 10.1016/j.chb.2019.06.015</identifier><language>eng</language><publisher>Elmsford: Elsevier Ltd</publisher><subject>Data acquisition ; Data analysis ; meta-Science ; Psychology ; Quantitative methodology ; Questionable research practices ; Statistical power ; Statistical tests ; Trends ; Virtual environments ; Virtual reality</subject><ispartof>Computers in human behavior, 2019-11, Vol.100, p.70-78</ispartof><rights>2019 Elsevier Ltd</rights><rights>Copyright Elsevier Science Ltd. Nov 2019</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c368t-2dc7e51e640f33d6de99052ac61b604ad4a6a431896780789f3ae242a686ca973</citedby><cites>FETCH-LOGICAL-c368t-2dc7e51e640f33d6de99052ac61b604ad4a6a431896780789f3ae242a686ca973</cites><orcidid>0000-0001-5547-2185 ; 0000-0003-0509-2584</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0747563219302419$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids></links><search><creatorcontrib>Lanier, Madison</creatorcontrib><creatorcontrib>Waddell, T. Franklin</creatorcontrib><creatorcontrib>Elson, Malte</creatorcontrib><creatorcontrib>Tamul, Daniel J.</creatorcontrib><creatorcontrib>Ivory, James D.</creatorcontrib><creatorcontrib>Przybylski, Andrew</creatorcontrib><title>Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments</title><title>Computers in human behavior</title><description>Virtual reality (VR) is a popular subject of scientific study across a variety of academic fields. In the present study we evaluate methodological trends in behavioral research on VR with respect to data collection practices, statistical reporting, and data availability. In line with this goal, we conducted a meta-scientific analysis of 61 articles encompassing a total of 1122 statistical tests and highlight three emergent trends that inform our understanding of past and future studies focused on VR. Conclusions from analysis of the data include a high incidence of errors in statistical reporting, and a general lack of transparency with respect to the availability of study data. Transparency in data analysis, increased statistical power, and more careful reporting of statistical outcomes are suggested to heighten methodological rigor and improve reproducibility in the field of VR research. •We conducted a systematic review of empirical research on VR.•We included 61 articles reporting 1122 statistical tests.•We evaluated data collection practices, statistical reporting, and data availability.•There was a high error rate in statistical reporting and overall low transparency.•Paths forward to advance our empirical understanding of VR effects are discussed.</description><subject>Data acquisition</subject><subject>Data analysis</subject><subject>meta-Science</subject><subject>Psychology</subject><subject>Quantitative methodology</subject><subject>Questionable research practices</subject><subject>Statistical power</subject><subject>Statistical tests</subject><subject>Trends</subject><subject>Virtual environments</subject><subject>Virtual reality</subject><issn>0747-5632</issn><issn>1873-7692</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><recordid>eNp9kctO5DAQRa0RI03D8AHsIrEloewkdgIrhHhJSCxmhq1l7Apxk46D7W7UfzKfi0OzYsHKls49VSVdQo4oFBQoP10Wun8qGNC2AF4ArX-QBW1EmQvesj2yAFGJvOYl-0X2Q1gCQF0DX5D_j9bHtRoyj2qwcZvpHvXLWfYnqmhDtDqhyb2hP0mJyfmIJn3CeojhJFOjyWKP2SapZpZdN0NUXveZGz_YFLa6d4N7_qCbL9vmCXa1Qh_sBjMcE3fjCscYfpOfnRoCHn6-B-Tf9dXfy9v8_uHm7vLiPtclb2LOjBZYU-QVdGVpuMG2hZopzekTh0qZSnFVlbRpuWhANG1XKmQVU7zhWrWiPCDHu7mTd69rDFEu3dqPaaVkrBEVr5saUoruUtq7EDx2cvJ2pfxWUpBzAXIpUwFyLkACl6mA5JzvHEznbyx6GbTFUaOxHnWUxtlv7HehNZEW</recordid><startdate>201911</startdate><enddate>201911</enddate><creator>Lanier, Madison</creator><creator>Waddell, T. Franklin</creator><creator>Elson, Malte</creator><creator>Tamul, Daniel J.</creator><creator>Ivory, James D.</creator><creator>Przybylski, Andrew</creator><general>Elsevier Ltd</general><general>Elsevier Science Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-5547-2185</orcidid><orcidid>https://orcid.org/0000-0003-0509-2584</orcidid></search><sort><creationdate>201911</creationdate><title>Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments</title><author>Lanier, Madison ; Waddell, T. Franklin ; Elson, Malte ; Tamul, Daniel J. ; Ivory, James D. ; Przybylski, Andrew</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c368t-2dc7e51e640f33d6de99052ac61b604ad4a6a431896780789f3ae242a686ca973</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Data acquisition</topic><topic>Data analysis</topic><topic>meta-Science</topic><topic>Psychology</topic><topic>Quantitative methodology</topic><topic>Questionable research practices</topic><topic>Statistical power</topic><topic>Statistical tests</topic><topic>Trends</topic><topic>Virtual environments</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lanier, Madison</creatorcontrib><creatorcontrib>Waddell, T. Franklin</creatorcontrib><creatorcontrib>Elson, Malte</creatorcontrib><creatorcontrib>Tamul, Daniel J.</creatorcontrib><creatorcontrib>Ivory, James D.</creatorcontrib><creatorcontrib>Przybylski, Andrew</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers in human behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lanier, Madison</au><au>Waddell, T. Franklin</au><au>Elson, Malte</au><au>Tamul, Daniel J.</au><au>Ivory, James D.</au><au>Przybylski, Andrew</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments</atitle><jtitle>Computers in human behavior</jtitle><date>2019-11</date><risdate>2019</risdate><volume>100</volume><spage>70</spage><epage>78</epage><pages>70-78</pages><issn>0747-5632</issn><eissn>1873-7692</eissn><abstract>Virtual reality (VR) is a popular subject of scientific study across a variety of academic fields. In the present study we evaluate methodological trends in behavioral research on VR with respect to data collection practices, statistical reporting, and data availability. In line with this goal, we conducted a meta-scientific analysis of 61 articles encompassing a total of 1122 statistical tests and highlight three emergent trends that inform our understanding of past and future studies focused on VR. Conclusions from analysis of the data include a high incidence of errors in statistical reporting, and a general lack of transparency with respect to the availability of study data. Transparency in data analysis, increased statistical power, and more careful reporting of statistical outcomes are suggested to heighten methodological rigor and improve reproducibility in the field of VR research. •We conducted a systematic review of empirical research on VR.•We included 61 articles reporting 1122 statistical tests.•We evaluated data collection practices, statistical reporting, and data availability.•There was a high error rate in statistical reporting and overall low transparency.•Paths forward to advance our empirical understanding of VR effects are discussed.</abstract><cop>Elmsford</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.chb.2019.06.015</doi><tpages>9</tpages><orcidid>https://orcid.org/0000-0001-5547-2185</orcidid><orcidid>https://orcid.org/0000-0003-0509-2584</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 0747-5632
ispartof Computers in human behavior, 2019-11, Vol.100, p.70-78
issn 0747-5632
1873-7692
language eng
recordid cdi_proquest_journals_2287465850
source Elsevier ScienceDirect Journals
subjects Data acquisition
Data analysis
meta-Science
Psychology
Quantitative methodology
Questionable research practices
Statistical power
Statistical tests
Trends
Virtual environments
Virtual reality
title Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-02T06%3A58%3A59IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Virtual%20reality%20check:%20Statistical%20power,%20reported%20results,%20and%20the%20validity%20of%20research%20on%20the%20psychology%20of%20virtual%20reality%20and%20immersive%20environments&rft.jtitle=Computers%20in%20human%20behavior&rft.au=Lanier,%20Madison&rft.date=2019-11&rft.volume=100&rft.spage=70&rft.epage=78&rft.pages=70-78&rft.issn=0747-5632&rft.eissn=1873-7692&rft_id=info:doi/10.1016/j.chb.2019.06.015&rft_dat=%3Cproquest_cross%3E2287465850%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2287465850&rft_id=info:pmid/&rft_els_id=S0747563219302419&rfr_iscdi=true