Enhancing students’ botanical learning by using augmented reality
Scientific literacy is considered a crucial part of learners’ basic capacities. In primary schools, scientific literacy is generally cultivated through the implementation of a natural science curriculum, in which botany is an essential course. To enhance learning effectiveness, learning activities t...
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Veröffentlicht in: | Universal access in the information society 2019-06, Vol.18 (2), p.231-241 |
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creator | Chien, Yu-Cheng Su, Yen-Ning Wu, Ting-Ting Huang, Yueh-Min |
description | Scientific literacy is considered a crucial part of learners’ basic capacities. In primary schools, scientific literacy is generally cultivated through the implementation of a natural science curriculum, in which botany is an essential course. To enhance learning effectiveness, learning activities that involve observing specific plants and carried out in outdoor learning environments have been widely adopted in instructional design. Augmented reality (AR) technology can provide views of the real-world environment simulated by a computer in connection with a target learning object. Hence, AR-based learning material was employed in this study to provide multifaceted views of plants being studied, thereby enhancing the learning experience. To validate the effectiveness of this approach, 54 third-grade students were recruited as participants in a plant observation activity that involved various learning materials. Their learning outcomes when using AR were measured according to Bloom’s cognitive levels, showing the degree of learning achievement for different stages. According to the results, students in the experimental group observing the plants through AR had significantly greater comprehension compared with those in the control group, with respect to conceptual analysis and identification of leaf arrangement. The findings suggest that compared with the traditional learning approach involving plant observation, AR-based learning material could significantly enhance students’ higher-level cognitive capabilities, enabling them to more effectively scaffold knowledge about target plants in the observational learning activity. |
doi_str_mv | 10.1007/s10209-017-0590-4 |
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In primary schools, scientific literacy is generally cultivated through the implementation of a natural science curriculum, in which botany is an essential course. To enhance learning effectiveness, learning activities that involve observing specific plants and carried out in outdoor learning environments have been widely adopted in instructional design. Augmented reality (AR) technology can provide views of the real-world environment simulated by a computer in connection with a target learning object. Hence, AR-based learning material was employed in this study to provide multifaceted views of plants being studied, thereby enhancing the learning experience. To validate the effectiveness of this approach, 54 third-grade students were recruited as participants in a plant observation activity that involved various learning materials. Their learning outcomes when using AR were measured according to Bloom’s cognitive levels, showing the degree of learning achievement for different stages. According to the results, students in the experimental group observing the plants through AR had significantly greater comprehension compared with those in the control group, with respect to conceptual analysis and identification of leaf arrangement. The findings suggest that compared with the traditional learning approach involving plant observation, AR-based learning material could significantly enhance students’ higher-level cognitive capabilities, enabling them to more effectively scaffold knowledge about target plants in the observational learning activity.</description><identifier>ISSN: 1615-5289</identifier><identifier>EISSN: 1615-5297</identifier><identifier>DOI: 10.1007/s10209-017-0590-4</identifier><language>eng</language><publisher>Berlin/Heidelberg: Springer Berlin Heidelberg</publisher><subject>Augmented reality ; Botany ; Computer Communication Networks ; Computer Science ; Computer simulation ; Computers and Society ; Curricula ; Information Storage and Retrieval ; Information Systems Applications (incl.Internet) ; Instructional design ; IT in Business ; Learning ; Levels ; Literacy ; Long Paper ; Schools ; Students ; User Interfaces and Human Computer Interaction</subject><ispartof>Universal access in the information society, 2019-06, Vol.18 (2), p.231-241</ispartof><rights>Springer-Verlag GmbH Germany 2017</rights><rights>Universal Access in the Information Society is a copyright of Springer, (2017). All Rights Reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c316t-76ad2deeca72413acf7effae504b418f673033716791014f4ca9d2980edcdaaf3</citedby><cites>FETCH-LOGICAL-c316t-76ad2deeca72413acf7effae504b418f673033716791014f4ca9d2980edcdaaf3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s10209-017-0590-4$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s10209-017-0590-4$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,780,784,27924,27925,41488,42557,51319</link.rule.ids></links><search><creatorcontrib>Chien, Yu-Cheng</creatorcontrib><creatorcontrib>Su, Yen-Ning</creatorcontrib><creatorcontrib>Wu, Ting-Ting</creatorcontrib><creatorcontrib>Huang, Yueh-Min</creatorcontrib><title>Enhancing students’ botanical learning by using augmented reality</title><title>Universal access in the information society</title><addtitle>Univ Access Inf Soc</addtitle><description>Scientific literacy is considered a crucial part of learners’ basic capacities. In primary schools, scientific literacy is generally cultivated through the implementation of a natural science curriculum, in which botany is an essential course. To enhance learning effectiveness, learning activities that involve observing specific plants and carried out in outdoor learning environments have been widely adopted in instructional design. Augmented reality (AR) technology can provide views of the real-world environment simulated by a computer in connection with a target learning object. Hence, AR-based learning material was employed in this study to provide multifaceted views of plants being studied, thereby enhancing the learning experience. To validate the effectiveness of this approach, 54 third-grade students were recruited as participants in a plant observation activity that involved various learning materials. Their learning outcomes when using AR were measured according to Bloom’s cognitive levels, showing the degree of learning achievement for different stages. According to the results, students in the experimental group observing the plants through AR had significantly greater comprehension compared with those in the control group, with respect to conceptual analysis and identification of leaf arrangement. The findings suggest that compared with the traditional learning approach involving plant observation, AR-based learning material could significantly enhance students’ higher-level cognitive capabilities, enabling them to more effectively scaffold knowledge about target plants in the observational learning activity.</description><subject>Augmented reality</subject><subject>Botany</subject><subject>Computer Communication Networks</subject><subject>Computer Science</subject><subject>Computer simulation</subject><subject>Computers and Society</subject><subject>Curricula</subject><subject>Information Storage and Retrieval</subject><subject>Information Systems Applications (incl.Internet)</subject><subject>Instructional design</subject><subject>IT in Business</subject><subject>Learning</subject><subject>Levels</subject><subject>Literacy</subject><subject>Long Paper</subject><subject>Schools</subject><subject>Students</subject><subject>User Interfaces and Human Computer Interaction</subject><issn>1615-5289</issn><issn>1615-5297</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2019</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNp1kE1OwzAQhS0EEqVwAHaRWAdmnB_HS1QVilSJDaytqWOXVKlT7GTRHdfgepwER0GwYjVPmu-90TzGrhFuEUDcBQQOMgUUKRQS0vyEzbDEIi24FKe_upLn7CKEHQDHCnHGFkv3Rk43bpuEfqiN68PXx2ey6XpyjaY2aQ15N643x2QIo6Bhu4-cqRNvqG364yU7s9QGc_Uz5-z1YfmyWKXr58enxf061RmWfSpKqnltjCbBc8xIW2GsJVNAvsmxsqXIIMsElkIiYG5zTbLmsgJT65rIZnN2M-UefPc-mNCrXTd4F08qzrkssYyvRwonSvsuBG-sOvhmT_6oENTYlZq6UrErNXal8ujhkydE1m2N_0v-3_QNPIVthQ</recordid><startdate>20190601</startdate><enddate>20190601</enddate><creator>Chien, Yu-Cheng</creator><creator>Su, Yen-Ning</creator><creator>Wu, Ting-Ting</creator><creator>Huang, Yueh-Min</creator><general>Springer Berlin Heidelberg</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7SC</scope><scope>7XB</scope><scope>88I</scope><scope>8AL</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>M0N</scope><scope>M2O</scope><scope>M2P</scope><scope>MBDVC</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope></search><sort><creationdate>20190601</creationdate><title>Enhancing students’ botanical learning by using augmented reality</title><author>Chien, Yu-Cheng ; Su, Yen-Ning ; Wu, Ting-Ting ; Huang, Yueh-Min</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c316t-76ad2deeca72413acf7effae504b418f673033716791014f4ca9d2980edcdaaf3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2019</creationdate><topic>Augmented reality</topic><topic>Botany</topic><topic>Computer Communication Networks</topic><topic>Computer Science</topic><topic>Computer simulation</topic><topic>Computers and Society</topic><topic>Curricula</topic><topic>Information Storage and Retrieval</topic><topic>Information Systems Applications (incl.Internet)</topic><topic>Instructional design</topic><topic>IT in Business</topic><topic>Learning</topic><topic>Levels</topic><topic>Literacy</topic><topic>Long Paper</topic><topic>Schools</topic><topic>Students</topic><topic>User Interfaces and Human Computer Interaction</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chien, Yu-Cheng</creatorcontrib><creatorcontrib>Su, Yen-Ning</creatorcontrib><creatorcontrib>Wu, Ting-Ting</creatorcontrib><creatorcontrib>Huang, Yueh-Min</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Computer and Information Systems Abstracts</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Science Database (Alumni Edition)</collection><collection>Computing Database (Alumni Edition)</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>Computing Database</collection><collection>Research Library</collection><collection>Science Database</collection><collection>Research Library (Corporate)</collection><collection>Advanced Technologies & Aerospace Database</collection><collection>ProQuest Advanced Technologies & Aerospace Collection</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><jtitle>Universal access in the information society</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chien, Yu-Cheng</au><au>Su, Yen-Ning</au><au>Wu, Ting-Ting</au><au>Huang, Yueh-Min</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Enhancing students’ botanical learning by using augmented reality</atitle><jtitle>Universal access in the information society</jtitle><stitle>Univ Access Inf Soc</stitle><date>2019-06-01</date><risdate>2019</risdate><volume>18</volume><issue>2</issue><spage>231</spage><epage>241</epage><pages>231-241</pages><issn>1615-5289</issn><eissn>1615-5297</eissn><abstract>Scientific literacy is considered a crucial part of learners’ basic capacities. In primary schools, scientific literacy is generally cultivated through the implementation of a natural science curriculum, in which botany is an essential course. To enhance learning effectiveness, learning activities that involve observing specific plants and carried out in outdoor learning environments have been widely adopted in instructional design. Augmented reality (AR) technology can provide views of the real-world environment simulated by a computer in connection with a target learning object. Hence, AR-based learning material was employed in this study to provide multifaceted views of plants being studied, thereby enhancing the learning experience. To validate the effectiveness of this approach, 54 third-grade students were recruited as participants in a plant observation activity that involved various learning materials. Their learning outcomes when using AR were measured according to Bloom’s cognitive levels, showing the degree of learning achievement for different stages. According to the results, students in the experimental group observing the plants through AR had significantly greater comprehension compared with those in the control group, with respect to conceptual analysis and identification of leaf arrangement. The findings suggest that compared with the traditional learning approach involving plant observation, AR-based learning material could significantly enhance students’ higher-level cognitive capabilities, enabling them to more effectively scaffold knowledge about target plants in the observational learning activity.</abstract><cop>Berlin/Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/s10209-017-0590-4</doi><tpages>11</tpages></addata></record> |
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subjects | Augmented reality Botany Computer Communication Networks Computer Science Computer simulation Computers and Society Curricula Information Storage and Retrieval Information Systems Applications (incl.Internet) Instructional design IT in Business Learning Levels Literacy Long Paper Schools Students User Interfaces and Human Computer Interaction |
title | Enhancing students’ botanical learning by using augmented reality |
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