Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning
Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to the best of our knowledge, current research has yet to prod...
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Veröffentlicht in: | arXiv.org 2020-01 |
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