Loneliness, regulatory focus, inter-personal competence, and online game addiction: A moderated mediation model

PurposeThe purpose of this paper is to investigate the predictors of game addiction based on loneliness, motivation and inter-personal competence using the samples of college students recruited from South Korea (n=251).Design/methodology/approachThe authors examined the underlying mechanism of game...

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Veröffentlicht in:Internet research 2019-04, Vol.29 (2), p.381-394
Hauptverfasser: Lee, Ji-yeon, Ko, Dong Woo, Lee, Hyemin
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Lee, Hyemin
description PurposeThe purpose of this paper is to investigate the predictors of game addiction based on loneliness, motivation and inter-personal competence using the samples of college students recruited from South Korea (n=251).Design/methodology/approachThe authors examined the underlying mechanism of game addiction by testing a moderated mediation model, in which inter-personal competence moderated the mediation model of loneliness, regulatory focus and online game addiction. First, the authors clarified the relationship among loneliness, motivation and inter-personal competence, to understand the influences of loneliness on other variables in this study (mediation test). Second, the authors examined the underlying mechanism of game addiction by testing a moderated mediation model, in which inter-personal competence moderated the mediation model of loneliness, regulatory focus and online game addiction (moderated mediation).FindingsRegulatory focus mediated the effect of loneliness on online game addiction. Moderated mediation analyses using PROCESS confirmed that inter-personal competence significantly buffered the indirect effect of loneliness (through regulatory focus) on online game addiction. The findings indicated that inter-personal competence accounted for significant differences in the mediation models.Originality/valueThis study bridges the gap in the online game addiction literature by explaining how loneliness is associated with online game addiction.
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source Emerald Complete Journals
subjects Academic Achievement
Addictions
Addictive behaviors
Computer & video games
Computer Simulation
Decision making
Depression (Psychology)
Economic Status
Environment
Games
Internet
Life Satisfaction
Loneliness
Mediation
Mental disorders
Mental health
Motivation
Online advertising
Predictor Variables
Prevention
Resistance (Psychology)
Role Playing
Self Efficacy
Social exclusion
Social interaction
Social Isolation
Social Mobility
Social Psychology
Studies
Video Games
title Loneliness, regulatory focus, inter-personal competence, and online game addiction: A moderated mediation model
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