Application of Electroencephalogram Physiological Experiment in Interface Design Teaching: A Case Study of Visual Cognitive Errors
Technology changes accelerated the speed of subject interaction more and more frequency in now days. Take advantage of electroencephalogram (EEG) physiological experiments to analysis the user interface (UI) of software, bring the assessment criteria of quantitative analysis to the design discipline...
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Veröffentlicht in: | Educational sciences : theory & practice 2018-01, Vol.18 (5), p.2306-2324 |
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description | Technology changes accelerated the speed of subject interaction more and more frequency in now days. Take advantage of electroencephalogram (EEG) physiological experiments to analysis the user interface (UI) of software, bring the assessment criteria of quantitative analysis to the design discipline, these methods were accepted by more and more researcher in a university or institute. As a researcher in a university, we show EEG in this paper our experiences and results in teaching students whose major in interface design with five stages, our focus is one of EEG solutions, which offers several UI possibilities. Take EEG physiological experiments to analysis the visualization cognitive errors (VCE) could help designers understand the cognition process of digital interface visual information (DIVI) by different users and improve the overall efficiency of digital interface design. Based on the composition of DIVI, VCE of DIVI were analyzed from color and layout difference. According to the experimental factors of the error trap, this paper designed two EEG physiological experiments to study the behavioral responses and EEG responses of the brain to DIVI. In order to improve the versatility of experimental conclusions in digital interface design, the EEG physiological experiments in this paper was designed under the Oddball experimental paradigm. And the experimental materials include the digital interface of PC terminal and mobile terminal. The statistical analysis results of the experimental data show that the behavioral data and brainwave data of the EEG experiment can be used as the basis for judging the cognitive errors of the digital interface visual information. However, EEG components and EEG topographic maps related to VCE of DIVI may vary significantly due to differences in experimental materials. The experiment also indicates that there are many branches in the EEG experiments to analysis the VCE of DIVI. It is helpful to improve the reliability of digital interface design by perfecting the EEG physiological experiments of these branches. We give an example of the practical problems and adequate sequences for teaching EEG approaches based on our study and experiences. |
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Take advantage of electroencephalogram (EEG) physiological experiments to analysis the user interface (UI) of software, bring the assessment criteria of quantitative analysis to the design discipline, these methods were accepted by more and more researcher in a university or institute. As a researcher in a university, we show EEG in this paper our experiences and results in teaching students whose major in interface design with five stages, our focus is one of EEG solutions, which offers several UI possibilities. Take EEG physiological experiments to analysis the visualization cognitive errors (VCE) could help designers understand the cognition process of digital interface visual information (DIVI) by different users and improve the overall efficiency of digital interface design. Based on the composition of DIVI, VCE of DIVI were analyzed from color and layout difference. According to the experimental factors of the error trap, this paper designed two EEG physiological experiments to study the behavioral responses and EEG responses of the brain to DIVI. In order to improve the versatility of experimental conclusions in digital interface design, the EEG physiological experiments in this paper was designed under the Oddball experimental paradigm. And the experimental materials include the digital interface of PC terminal and mobile terminal. The statistical analysis results of the experimental data show that the behavioral data and brainwave data of the EEG experiment can be used as the basis for judging the cognitive errors of the digital interface visual information. However, EEG components and EEG topographic maps related to VCE of DIVI may vary significantly due to differences in experimental materials. The experiment also indicates that there are many branches in the EEG experiments to analysis the VCE of DIVI. It is helpful to improve the reliability of digital interface design by perfecting the EEG physiological experiments of these branches. We give an example of the practical problems and adequate sequences for teaching EEG approaches based on our study and experiences.</description><identifier>ISSN: 2148-7561</identifier><identifier>ISSN: 1303-0485</identifier><identifier>EISSN: 2148-7561</identifier><identifier>DOI: 10.12738/estp.2018.5.129</identifier><language>eng</language><publisher>Istanbul: Codon Publications</publisher><subject>Brain ; Brain research ; Coding ; Cognitive Psychology ; Color ; Computer Interfaces ; Computers ; Design ; Education ; Educational Technology ; Electroencephalography ; Experiments ; Eğitim Bilimleri ; Feedback (Response) ; Information Management ; Information Processing ; Interdisciplinary aspects ; Kişisel Gelişim ; Medical research ; Memory ; Methods ; Neurosciences ; Physiology ; Psychological Studies ; Psychology ; Quantitative analysis ; Research Design ; Research Methodology ; Researchers ; Resistance (Psychology) ; Semantics ; Statistical Analysis ; Stimulation ; Student Diversity ; Teaching ; Teaching Methods ; User interface ; Visual Perception ; Visualization</subject><ispartof>Educational sciences : theory & practice, 2018-01, Vol.18 (5), p.2306-2324</ispartof><rights>Copyright EDAM (Educational Consultancy Ltd.) Oct 2018</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids></links><search><contributor>Zych,Izabela</contributor><creatorcontrib>Chen, Xiaojiao</creatorcontrib><creatorcontrib>Niu, Yafeng</creatorcontrib><creatorcontrib>Ding, Fanqing</creatorcontrib><creatorcontrib>Xue, Chengqi</creatorcontrib><title>Application of Electroencephalogram Physiological Experiment in Interface Design Teaching: A Case Study of Visual Cognitive Errors</title><title>Educational sciences : theory & practice</title><description>Technology changes accelerated the speed of subject interaction more and more frequency in now days. Take advantage of electroencephalogram (EEG) physiological experiments to analysis the user interface (UI) of software, bring the assessment criteria of quantitative analysis to the design discipline, these methods were accepted by more and more researcher in a university or institute. As a researcher in a university, we show EEG in this paper our experiences and results in teaching students whose major in interface design with five stages, our focus is one of EEG solutions, which offers several UI possibilities. Take EEG physiological experiments to analysis the visualization cognitive errors (VCE) could help designers understand the cognition process of digital interface visual information (DIVI) by different users and improve the overall efficiency of digital interface design. Based on the composition of DIVI, VCE of DIVI were analyzed from color and layout difference. According to the experimental factors of the error trap, this paper designed two EEG physiological experiments to study the behavioral responses and EEG responses of the brain to DIVI. In order to improve the versatility of experimental conclusions in digital interface design, the EEG physiological experiments in this paper was designed under the Oddball experimental paradigm. And the experimental materials include the digital interface of PC terminal and mobile terminal. The statistical analysis results of the experimental data show that the behavioral data and brainwave data of the EEG experiment can be used as the basis for judging the cognitive errors of the digital interface visual information. However, EEG components and EEG topographic maps related to VCE of DIVI may vary significantly due to differences in experimental materials. The experiment also indicates that there are many branches in the EEG experiments to analysis the VCE of DIVI. It is helpful to improve the reliability of digital interface design by perfecting the EEG physiological experiments of these branches. 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Niu, Yafeng ; Ding, Fanqing ; Xue, Chengqi</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c256t-5f61a19a4106fd4219abb8a49edadd9dd70c72aae9b597cfabffb3780112d2753</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Brain</topic><topic>Brain research</topic><topic>Coding</topic><topic>Cognitive Psychology</topic><topic>Color</topic><topic>Computer Interfaces</topic><topic>Computers</topic><topic>Design</topic><topic>Education</topic><topic>Educational Technology</topic><topic>Electroencephalography</topic><topic>Experiments</topic><topic>Eğitim Bilimleri</topic><topic>Feedback (Response)</topic><topic>Information Management</topic><topic>Information Processing</topic><topic>Interdisciplinary aspects</topic><topic>Kişisel Gelişim</topic><topic>Medical research</topic><topic>Memory</topic><topic>Methods</topic><topic>Neurosciences</topic><topic>Physiology</topic><topic>Psychological Studies</topic><topic>Psychology</topic><topic>Quantitative analysis</topic><topic>Research Design</topic><topic>Research Methodology</topic><topic>Researchers</topic><topic>Resistance (Psychology)</topic><topic>Semantics</topic><topic>Statistical Analysis</topic><topic>Stimulation</topic><topic>Student Diversity</topic><topic>Teaching</topic><topic>Teaching Methods</topic><topic>User interface</topic><topic>Visual Perception</topic><topic>Visualization</topic><toplevel>online_resources</toplevel><creatorcontrib>Chen, Xiaojiao</creatorcontrib><creatorcontrib>Niu, Yafeng</creatorcontrib><creatorcontrib>Ding, Fanqing</creatorcontrib><creatorcontrib>Xue, Chengqi</creatorcontrib><collection>CrossRef</collection><collection>Idealonline online kütüphane - Journals</collection><collection>ProQuest Social Sciences Premium Collection</collection><collection>ProQuest Central (Corporate)</collection><collection>Docstoc</collection><collection>University Readers</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Education Database (Alumni Edition)</collection><collection>Psychology Database (Alumni)</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>ProQuest Central Korea</collection><collection>Turkey Database</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>Education Database</collection><collection>Psychology Database</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest One Psychology</collection><collection>ProQuest Central Basic</collection><jtitle>Educational sciences : theory & practice</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chen, Xiaojiao</au><au>Niu, Yafeng</au><au>Ding, Fanqing</au><au>Xue, Chengqi</au><au>Zych,Izabela</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Application of Electroencephalogram Physiological Experiment in Interface Design Teaching: A Case Study of Visual Cognitive Errors</atitle><jtitle>Educational sciences : theory & practice</jtitle><date>2018-01-01</date><risdate>2018</risdate><volume>18</volume><issue>5</issue><spage>2306</spage><epage>2324</epage><pages>2306-2324</pages><issn>2148-7561</issn><issn>1303-0485</issn><eissn>2148-7561</eissn><abstract>Technology changes accelerated the speed of subject interaction more and more frequency in now days. Take advantage of electroencephalogram (EEG) physiological experiments to analysis the user interface (UI) of software, bring the assessment criteria of quantitative analysis to the design discipline, these methods were accepted by more and more researcher in a university or institute. As a researcher in a university, we show EEG in this paper our experiences and results in teaching students whose major in interface design with five stages, our focus is one of EEG solutions, which offers several UI possibilities. Take EEG physiological experiments to analysis the visualization cognitive errors (VCE) could help designers understand the cognition process of digital interface visual information (DIVI) by different users and improve the overall efficiency of digital interface design. Based on the composition of DIVI, VCE of DIVI were analyzed from color and layout difference. According to the experimental factors of the error trap, this paper designed two EEG physiological experiments to study the behavioral responses and EEG responses of the brain to DIVI. In order to improve the versatility of experimental conclusions in digital interface design, the EEG physiological experiments in this paper was designed under the Oddball experimental paradigm. And the experimental materials include the digital interface of PC terminal and mobile terminal. The statistical analysis results of the experimental data show that the behavioral data and brainwave data of the EEG experiment can be used as the basis for judging the cognitive errors of the digital interface visual information. However, EEG components and EEG topographic maps related to VCE of DIVI may vary significantly due to differences in experimental materials. The experiment also indicates that there are many branches in the EEG experiments to analysis the VCE of DIVI. It is helpful to improve the reliability of digital interface design by perfecting the EEG physiological experiments of these branches. We give an example of the practical problems and adequate sequences for teaching EEG approaches based on our study and experiences.</abstract><cop>Istanbul</cop><pub>Codon Publications</pub><doi>10.12738/estp.2018.5.129</doi><tpages>19</tpages></addata></record> |
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subjects | Brain Brain research Coding Cognitive Psychology Color Computer Interfaces Computers Design Education Educational Technology Electroencephalography Experiments Eğitim Bilimleri Feedback (Response) Information Management Information Processing Interdisciplinary aspects Kişisel Gelişim Medical research Memory Methods Neurosciences Physiology Psychological Studies Psychology Quantitative analysis Research Design Research Methodology Researchers Resistance (Psychology) Semantics Statistical Analysis Stimulation Student Diversity Teaching Teaching Methods User interface Visual Perception Visualization |
title | Application of Electroencephalogram Physiological Experiment in Interface Design Teaching: A Case Study of Visual Cognitive Errors |
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