Game of Blazons: Helping Teachers Conduct Learning Situations That Integrate Web Tools and Multiple Types of Augmented Reality

Several studies have explored how to help teachers carry out learning situations involving Augmented Reality (AR), a technology that has shown different affordances for learning. However, these works tend to rely on specific types of AR, focus on particular types of spaces, and are generally disconn...

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Veröffentlicht in:IEEE transactions on learning technologies 2018-10, Vol.11 (4), p.506-519
Hauptverfasser: Munoz-Cristobal, Juan A., Gallego-Lema, Vanesa, Arribas-Cubero, Higinio F., Asensio-Perez, Juan I., Martinez-Mones, Alejandra
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container_end_page 519
container_issue 4
container_start_page 506
container_title IEEE transactions on learning technologies
container_volume 11
creator Munoz-Cristobal, Juan A.
Gallego-Lema, Vanesa
Arribas-Cubero, Higinio F.
Asensio-Perez, Juan I.
Martinez-Mones, Alejandra
description Several studies have explored how to help teachers carry out learning situations involving Augmented Reality (AR), a technology that has shown different affordances for learning. However, these works tend to rely on specific types of AR, focus on particular types of spaces, and are generally disconnected from other technologies widely used in education, such as VLEs or Web 2.0 tools. These constraints limit the possible range of activities that can be conducted and their integration into the existing classroom practice. GLUEPS-AR is a system that can help overcome these limitations, aiding teachers in the creation and enactment of learning situations that may combine multiple types of AR with other common web tools. This paper presents an evaluation study conducted on Game of Blazons, a learning situation carried out by two university teachers using GLUEPS-AR, and framed within two days of outdoor activities in a village in Spain. The evaluation showed that GLUEPS-AR provided an affordable support to the participant teachers to integrate several activities that made use of multiple types of AR, common web tools, and augmented paper, into a unique learning situation.
doi_str_mv 10.1109/TLT.2018.2808491
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subjects Augmented reality
Authoring systems
authoring tools
Colleges & universities
Computer Assisted Instruction
Computer Simulation
computer uses in education
Education
Games
Learning
Learning systems
Learning technologies
Mobile communication
mobile environments
Teachers
Two dimensional displays
Ubiquitous computing
virtual and augmented reality
Web 2.0
title Game of Blazons: Helping Teachers Conduct Learning Situations That Integrate Web Tools and Multiple Types of Augmented Reality
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