Playing to play: a piano-based user interface for music education video-games
This paper presents and discusses a case-study where a video-game is the means through which the user is induced to learn to use a complex and not-intuitive control interface such as the keyboard of a piano. The interaction paradigm is based on the idea, common to the Tangible Interfaces, to employ...
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Veröffentlicht in: | Multimedia tools and applications 2019-05, Vol.78 (10), p.13713-13730 |
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Sprache: | eng |
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