EXPLORING SPATIAL REASONING

Building physical models is a natural activity for children and provides a context for lessons on two-dimensional (2D) and three-dimensional (3D) shapes. Creating these shapes with SketchUP Make, a widely popular program with architects, video games designers, model builders and digital printing ent...

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Veröffentlicht in:Teaching children mathematics 2018-09, Vol.25 (1), p.46
Hauptverfasser: Singer, Bethany, Shafer, Kathryn G
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container_start_page 46
container_title Teaching children mathematics
container_volume 25
creator Singer, Bethany
Shafer, Kathryn G
description Building physical models is a natural activity for children and provides a context for lessons on two-dimensional (2D) and three-dimensional (3D) shapes. Creating these shapes with SketchUP Make, a widely popular program with architects, video games designers, model builders and digital printing enthusiasts helps students as young as five and six years old gain meaningful experiences with 2D and 3D shapes. Among other things, identification of shapes as well as modeling through building and drawing are specifically addressed in the Common Core State Standards for Mathematics (CCSSM).
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ispartof Teaching children mathematics, 2018-09, Vol.25 (1), p.46
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2327-0780
language eng
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source JSTOR; JSTOR Mathematics & Business
subjects 3-D technology
Children
Computer & video games
Computer architecture
Digital printing
Mathematics education
title EXPLORING SPATIAL REASONING
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