Creating Galaxies on a PC

It is shown that galactic simulation does not require a supercomputer. The capacity of new PCs is enough to simulate an N-body system with the number of bodies sufficient to see a galaxy formation from chaos to a disk with a spiral galactic structure. Naturally, simula tions with millions of bodies...

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Veröffentlicht in:Simulation (San Diego, Calif.) Calif.), 2000-03, Vol.74 (3), p.161-166
1. Verfasser: Raczynski, Stanislaw
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description It is shown that galactic simulation does not require a supercomputer. The capacity of new PCs is enough to simulate an N-body system with the number of bodies sufficient to see a galaxy formation from chaos to a disk with a spiral galactic structure. Naturally, simula tions with millions of bodies realized on paral lel supercomputers provide more realistic im ages. However, the number of bodies is not a crucial factor if rather qualitative results are expected. By simulating a pure gravitational system with only 500 particles on a PC, one can observe a fascinating history of a galaxy evolution. Some algorithms for N-body inte gration are discussed and an implementation af a simple "neighbor and far interactions" algorithm is presented. The complete history of a simulated galaxy is shown, including the initial collapse, expansion, formation of the early cloud with rotational movement and, finally, a spiral structure.
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subjects Applied sciences
Computer science
control theory
systems
Computers, microcomputers
Electronics
Exact sciences and technology
Hardware
Simulation
Software
title Creating Galaxies on a PC
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