Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents

The invisibility and intangibility of energy are key challenges faced by communicators looking to reduce household energy demand. ‘Serious games’—defined as formalized, goal-oriented games designed to educate, or promote health and well-being—are one potential strategy that may help to alleviate the...

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Veröffentlicht in:Sustainability 2018-05, Vol.10 (6), p.1729
Hauptverfasser: Boomsma, Christine, Hafner, Rebecca, Pahl, Sabine, Jones, Rory, Fuertes, Alba
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container_end_page
container_issue 6
container_start_page 1729
container_title Sustainability
container_volume 10
creator Boomsma, Christine
Hafner, Rebecca
Pahl, Sabine
Jones, Rory
Fuertes, Alba
description The invisibility and intangibility of energy are key challenges faced by communicators looking to reduce household energy demand. ‘Serious games’—defined as formalized, goal-oriented games designed to educate, or promote health and well-being—are one potential strategy that may help to alleviate these challenges. This paper discusses the suitability of serious gaming as an educational and behavioural change tool within the context of social housing—a faction often overlooked when it comes to household energy research. The paper takes a two-part approach. First, we review current literature on serious energy games, and second, we discuss perceptions of serious energy games amongst social housing residents using data from two surveys (Survey A, n = 536; Survey B, n = 78). Perceptions of serious energy games were found to be mixed. Some residents liked the idea of a game for energy, particularly if clear, actionable solutions for reducing energy bills were provided. However, others were disinterested, due to existing time pressures, negative perceptions of gaming, and limited confidence using computers or tablets. As such, uptake may be met with challenges. The findings highlight the need for interdisciplinary collaborations and user-led approaches for the design of successful and engaging serious energy games.
doi_str_mv 10.3390/su10061729
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source MDPI - Multidisciplinary Digital Publishing Institute; EZB-FREE-00999 freely available EZB journals
subjects Computer & video games
Computers
Educational software
Energy
Energy demand
Energy policy
Energy research
Games
Health promotion
Housing
Literature reviews
Polls & surveys
Public housing
Residential energy
Social interactions
Sustainability
Tablets
Visibility
title Should We Play Games Where Energy Is Concerned? Perceptions of Serious Gaming as a Technology to Motivate Energy Behaviour Change among Social Housing Residents
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