Lattice QCD as a video game
The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architectu...
Gespeichert in:
Veröffentlicht in: | arXiv.org 2007-06 |
---|---|
Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | arXiv.org |
container_volume | |
creator | Egri, Gyozo I Fodor, Zoltan Hoelbling, Christian Katz, Sandor D Nogradi, Daniel Szabo, Kalman K |
description | The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given. |
doi_str_mv | 10.48550/arxiv.0611022 |
format | Article |
fullrecord | <record><control><sourceid>proquest</sourceid><recordid>TN_cdi_proquest_journals_2090294287</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2090294287</sourcerecordid><originalsourceid>FETCH-proquest_journals_20902942873</originalsourceid><addsrcrecordid>eNpjYBAzNNAzsTA1NdBPLKrILNMzMDM0NDAyYmLgNDI2NtS1MDEy4mDgLS7OMjAwMDIzNzI1NeZkkPZJLCnJTE5VCHR2UUgsVkhUKMtMSc1XSE_MTeVhYE1LzClO5YXS3AzKbq4hzh66BUX5haWpxSXxWfmlRXlAqXgjA0sDI0sTIwtzY-JUAQAAlS-o</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2090294287</pqid></control><display><type>article</type><title>Lattice QCD as a video game</title><source>Free E- Journals</source><creator>Egri, Gyozo I ; Fodor, Zoltan ; Hoelbling, Christian ; Katz, Sandor D ; Nogradi, Daniel ; Szabo, Kalman K</creator><creatorcontrib>Egri, Gyozo I ; Fodor, Zoltan ; Hoelbling, Christian ; Katz, Sandor D ; Nogradi, Daniel ; Szabo, Kalman K</creatorcontrib><description>The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.</description><identifier>EISSN: 2331-8422</identifier><identifier>DOI: 10.48550/arxiv.0611022</identifier><language>eng</language><publisher>Ithaca: Cornell University Library, arXiv.org</publisher><subject>Computer & video games ; Computer simulation ; Graphics boards ; Monte Carlo simulation ; Personal computers ; Quantum chromodynamics</subject><ispartof>arXiv.org, 2007-06</ispartof><rights>Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the associated terms available at http://arxiv.org/abs/hep-lat/0611022.</rights><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>777,781,27906</link.rule.ids></links><search><creatorcontrib>Egri, Gyozo I</creatorcontrib><creatorcontrib>Fodor, Zoltan</creatorcontrib><creatorcontrib>Hoelbling, Christian</creatorcontrib><creatorcontrib>Katz, Sandor D</creatorcontrib><creatorcontrib>Nogradi, Daniel</creatorcontrib><creatorcontrib>Szabo, Kalman K</creatorcontrib><title>Lattice QCD as a video game</title><title>arXiv.org</title><description>The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.</description><subject>Computer & video games</subject><subject>Computer simulation</subject><subject>Graphics boards</subject><subject>Monte Carlo simulation</subject><subject>Personal computers</subject><subject>Quantum chromodynamics</subject><issn>2331-8422</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2007</creationdate><recordtype>article</recordtype><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNpjYBAzNNAzsTA1NdBPLKrILNMzMDM0NDAyYmLgNDI2NtS1MDEy4mDgLS7OMjAwMDIzNzI1NeZkkPZJLCnJTE5VCHR2UUgsVkhUKMtMSc1XSE_MTeVhYE1LzClO5YXS3AzKbq4hzh66BUX5haWpxSXxWfmlRXlAqXgjA0sDI0sTIwtzY-JUAQAAlS-o</recordid><startdate>20070618</startdate><enddate>20070618</enddate><creator>Egri, Gyozo I</creator><creator>Fodor, Zoltan</creator><creator>Hoelbling, Christian</creator><creator>Katz, Sandor D</creator><creator>Nogradi, Daniel</creator><creator>Szabo, Kalman K</creator><general>Cornell University Library, arXiv.org</general><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L6V</scope><scope>M7S</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>20070618</creationdate><title>Lattice QCD as a video game</title><author>Egri, Gyozo I ; Fodor, Zoltan ; Hoelbling, Christian ; Katz, Sandor D ; Nogradi, Daniel ; Szabo, Kalman K</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-proquest_journals_20902942873</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2007</creationdate><topic>Computer & video games</topic><topic>Computer simulation</topic><topic>Graphics boards</topic><topic>Monte Carlo simulation</topic><topic>Personal computers</topic><topic>Quantum chromodynamics</topic><toplevel>online_resources</toplevel><creatorcontrib>Egri, Gyozo I</creatorcontrib><creatorcontrib>Fodor, Zoltan</creatorcontrib><creatorcontrib>Hoelbling, Christian</creatorcontrib><creatorcontrib>Katz, Sandor D</creatorcontrib><creatorcontrib>Nogradi, Daniel</creatorcontrib><creatorcontrib>Szabo, Kalman K</creatorcontrib><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science & Engineering Collection</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Egri, Gyozo I</au><au>Fodor, Zoltan</au><au>Hoelbling, Christian</au><au>Katz, Sandor D</au><au>Nogradi, Daniel</au><au>Szabo, Kalman K</au><format>book</format><genre>document</genre><ristype>GEN</ristype><atitle>Lattice QCD as a video game</atitle><jtitle>arXiv.org</jtitle><date>2007-06-18</date><risdate>2007</risdate><eissn>2331-8422</eissn><abstract>The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.</abstract><cop>Ithaca</cop><pub>Cornell University Library, arXiv.org</pub><doi>10.48550/arxiv.0611022</doi><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | EISSN: 2331-8422 |
ispartof | arXiv.org, 2007-06 |
issn | 2331-8422 |
language | eng |
recordid | cdi_proquest_journals_2090294287 |
source | Free E- Journals |
subjects | Computer & video games Computer simulation Graphics boards Monte Carlo simulation Personal computers Quantum chromodynamics |
title | Lattice QCD as a video game |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-20T17%3A38%3A50IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=document&rft.atitle=Lattice%20QCD%20as%20a%20video%20game&rft.jtitle=arXiv.org&rft.au=Egri,%20Gyozo%20I&rft.date=2007-06-18&rft.eissn=2331-8422&rft_id=info:doi/10.48550/arxiv.0611022&rft_dat=%3Cproquest%3E2090294287%3C/proquest%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2090294287&rft_id=info:pmid/&rfr_iscdi=true |