A review: Is there any benefit in serious games?
Computer games become a common thing and provide many forms for different stages of age. However, today people argue that those games bring adverse effect on children by exposing hostile characters and violence. On the contrary, such games are utilized as a tool that makes the users enjoy their fun...
Gespeichert in:
Hauptverfasser: | , , , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | 1 |
container_start_page | |
container_title | |
container_volume | 1977 |
creator | Sudarmilah, Endah Fadlilah, Umi Supriyono, Heru Irsyadi, Fatah Yasin Al Nugroho, Yusuf Sulistyo Fatmawati, Azizah |
description | Computer games become a common thing and provide many forms for different stages of age. However, today people argue that those games bring adverse effect on children by exposing hostile characters and violence. On the contrary, such games are utilized as a tool that makes the users enjoy their fun activities. Nowadays, computer games are not only for entertainment purposes. It can be observed from the rapid development of serious games that can be used for serious purposes such as education, simulation, health research, and therapy. The examples of serious games include game designed for cognitive disorders for relaxation therapy during painful medical treatments, e.g., for the cancer chemotherapy patients and games based on assessment/observation psychological scenario with some therapeutic purposes and focused on the problem of pre-school children. Those serious games are intended to help professionals as well as to enable users to enjoy themselves through straightforward, real interaction while learning how to cope with several real social situations. This paper explained and discussed the benefits of serious games based on the technology review of some related researches. It found out that serious games can be a reliable and effective tool when they are used as a method for social benefit and medical benefit. |
doi_str_mv | 10.1063/1.5042915 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>proquest_scita</sourceid><recordid>TN_cdi_proquest_journals_2088311165</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>2088311165</sourcerecordid><originalsourceid>FETCH-LOGICAL-c328t-6f04a2dc8d324945af7dfd4306a68438d210573bbdb0f4468b429b1215c843973</originalsourceid><addsrcrecordid>eNp9kE1LAzEYhIMoWKsH_0HAm7D1ffO1WS9Sih-FghcFbyG7STTF7tZkW-m_d6UFb57mMA8zwxByiTBBUPwGJxIEq1AekRFKiUWpUB2TEUAlCib42yk5y3kJwKqy1CMCU5r8NvrvWzrPtP_wyVPb7mjtWx9iT2NLs0-x22T6blc-352Tk2A_s7846Ji8Pty_zJ6KxfPjfDZdFA1nui9UAGGZa7TjTFRC2lC64AQHZZUWXDuGIEte166GIITS9bC6RoayGeyq5GNytc9dp-5r43Nvlt0mtUOlYaA1R0QlB-p6T-Um9raPXWvWKa5s2hkE8_uIQXN45D9426U_0Kxd4D98l15U</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype><pqid>2088311165</pqid></control><display><type>conference_proceeding</type><title>A review: Is there any benefit in serious games?</title><source>AIP Journals Complete</source><creator>Sudarmilah, Endah ; Fadlilah, Umi ; Supriyono, Heru ; Irsyadi, Fatah Yasin Al ; Nugroho, Yusuf Sulistyo ; Fatmawati, Azizah</creator><contributor>Prasetyo, Hari ; Hidayati, Nurul ; Widayatno, Tri ; Setiawan, Eko</contributor><creatorcontrib>Sudarmilah, Endah ; Fadlilah, Umi ; Supriyono, Heru ; Irsyadi, Fatah Yasin Al ; Nugroho, Yusuf Sulistyo ; Fatmawati, Azizah ; Prasetyo, Hari ; Hidayati, Nurul ; Widayatno, Tri ; Setiawan, Eko</creatorcontrib><description>Computer games become a common thing and provide many forms for different stages of age. However, today people argue that those games bring adverse effect on children by exposing hostile characters and violence. On the contrary, such games are utilized as a tool that makes the users enjoy their fun activities. Nowadays, computer games are not only for entertainment purposes. It can be observed from the rapid development of serious games that can be used for serious purposes such as education, simulation, health research, and therapy. The examples of serious games include game designed for cognitive disorders for relaxation therapy during painful medical treatments, e.g., for the cancer chemotherapy patients and games based on assessment/observation psychological scenario with some therapeutic purposes and focused on the problem of pre-school children. Those serious games are intended to help professionals as well as to enable users to enjoy themselves through straightforward, real interaction while learning how to cope with several real social situations. This paper explained and discussed the benefits of serious games based on the technology review of some related researches. It found out that serious games can be a reliable and effective tool when they are used as a method for social benefit and medical benefit.</description><identifier>ISSN: 0094-243X</identifier><identifier>EISSN: 1551-7616</identifier><identifier>DOI: 10.1063/1.5042915</identifier><identifier>CODEN: APCPCS</identifier><language>eng</language><publisher>Melville: American Institute of Physics</publisher><subject>Chemotherapy ; Children ; Computer & video games ; Computer simulation ; Health services ; Violence</subject><ispartof>AIP conference proceedings, 2018, Vol.1977 (1)</ispartof><rights>Author(s)</rights><rights>2018 Author(s). Published by AIP Publishing.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c328t-6f04a2dc8d324945af7dfd4306a68438d210573bbdb0f4468b429b1215c843973</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://pubs.aip.org/acp/article-lookup/doi/10.1063/1.5042915$$EHTML$$P50$$Gscitation$$H</linktohtml><link.rule.ids>309,310,314,776,780,785,786,790,4498,23911,23912,25120,27903,27904,76130</link.rule.ids></links><search><contributor>Prasetyo, Hari</contributor><contributor>Hidayati, Nurul</contributor><contributor>Widayatno, Tri</contributor><contributor>Setiawan, Eko</contributor><creatorcontrib>Sudarmilah, Endah</creatorcontrib><creatorcontrib>Fadlilah, Umi</creatorcontrib><creatorcontrib>Supriyono, Heru</creatorcontrib><creatorcontrib>Irsyadi, Fatah Yasin Al</creatorcontrib><creatorcontrib>Nugroho, Yusuf Sulistyo</creatorcontrib><creatorcontrib>Fatmawati, Azizah</creatorcontrib><title>A review: Is there any benefit in serious games?</title><title>AIP conference proceedings</title><description>Computer games become a common thing and provide many forms for different stages of age. However, today people argue that those games bring adverse effect on children by exposing hostile characters and violence. On the contrary, such games are utilized as a tool that makes the users enjoy their fun activities. Nowadays, computer games are not only for entertainment purposes. It can be observed from the rapid development of serious games that can be used for serious purposes such as education, simulation, health research, and therapy. The examples of serious games include game designed for cognitive disorders for relaxation therapy during painful medical treatments, e.g., for the cancer chemotherapy patients and games based on assessment/observation psychological scenario with some therapeutic purposes and focused on the problem of pre-school children. Those serious games are intended to help professionals as well as to enable users to enjoy themselves through straightforward, real interaction while learning how to cope with several real social situations. This paper explained and discussed the benefits of serious games based on the technology review of some related researches. It found out that serious games can be a reliable and effective tool when they are used as a method for social benefit and medical benefit.</description><subject>Chemotherapy</subject><subject>Children</subject><subject>Computer & video games</subject><subject>Computer simulation</subject><subject>Health services</subject><subject>Violence</subject><issn>0094-243X</issn><issn>1551-7616</issn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2018</creationdate><recordtype>conference_proceeding</recordtype><recordid>eNp9kE1LAzEYhIMoWKsH_0HAm7D1ffO1WS9Sih-FghcFbyG7STTF7tZkW-m_d6UFb57mMA8zwxByiTBBUPwGJxIEq1AekRFKiUWpUB2TEUAlCib42yk5y3kJwKqy1CMCU5r8NvrvWzrPtP_wyVPb7mjtWx9iT2NLs0-x22T6blc-352Tk2A_s7846Ji8Pty_zJ6KxfPjfDZdFA1nui9UAGGZa7TjTFRC2lC64AQHZZUWXDuGIEte166GIITS9bC6RoayGeyq5GNytc9dp-5r43Nvlt0mtUOlYaA1R0QlB-p6T-Um9raPXWvWKa5s2hkE8_uIQXN45D9426U_0Kxd4D98l15U</recordid><startdate>20180626</startdate><enddate>20180626</enddate><creator>Sudarmilah, Endah</creator><creator>Fadlilah, Umi</creator><creator>Supriyono, Heru</creator><creator>Irsyadi, Fatah Yasin Al</creator><creator>Nugroho, Yusuf Sulistyo</creator><creator>Fatmawati, Azizah</creator><general>American Institute of Physics</general><scope>8FD</scope><scope>H8D</scope><scope>L7M</scope></search><sort><creationdate>20180626</creationdate><title>A review: Is there any benefit in serious games?</title><author>Sudarmilah, Endah ; Fadlilah, Umi ; Supriyono, Heru ; Irsyadi, Fatah Yasin Al ; Nugroho, Yusuf Sulistyo ; Fatmawati, Azizah</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c328t-6f04a2dc8d324945af7dfd4306a68438d210573bbdb0f4468b429b1215c843973</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Chemotherapy</topic><topic>Children</topic><topic>Computer & video games</topic><topic>Computer simulation</topic><topic>Health services</topic><topic>Violence</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Sudarmilah, Endah</creatorcontrib><creatorcontrib>Fadlilah, Umi</creatorcontrib><creatorcontrib>Supriyono, Heru</creatorcontrib><creatorcontrib>Irsyadi, Fatah Yasin Al</creatorcontrib><creatorcontrib>Nugroho, Yusuf Sulistyo</creatorcontrib><creatorcontrib>Fatmawati, Azizah</creatorcontrib><collection>Technology Research Database</collection><collection>Aerospace Database</collection><collection>Advanced Technologies Database with Aerospace</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Sudarmilah, Endah</au><au>Fadlilah, Umi</au><au>Supriyono, Heru</au><au>Irsyadi, Fatah Yasin Al</au><au>Nugroho, Yusuf Sulistyo</au><au>Fatmawati, Azizah</au><au>Prasetyo, Hari</au><au>Hidayati, Nurul</au><au>Widayatno, Tri</au><au>Setiawan, Eko</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A review: Is there any benefit in serious games?</atitle><btitle>AIP conference proceedings</btitle><date>2018-06-26</date><risdate>2018</risdate><volume>1977</volume><issue>1</issue><issn>0094-243X</issn><eissn>1551-7616</eissn><coden>APCPCS</coden><abstract>Computer games become a common thing and provide many forms for different stages of age. However, today people argue that those games bring adverse effect on children by exposing hostile characters and violence. On the contrary, such games are utilized as a tool that makes the users enjoy their fun activities. Nowadays, computer games are not only for entertainment purposes. It can be observed from the rapid development of serious games that can be used for serious purposes such as education, simulation, health research, and therapy. The examples of serious games include game designed for cognitive disorders for relaxation therapy during painful medical treatments, e.g., for the cancer chemotherapy patients and games based on assessment/observation psychological scenario with some therapeutic purposes and focused on the problem of pre-school children. Those serious games are intended to help professionals as well as to enable users to enjoy themselves through straightforward, real interaction while learning how to cope with several real social situations. This paper explained and discussed the benefits of serious games based on the technology review of some related researches. It found out that serious games can be a reliable and effective tool when they are used as a method for social benefit and medical benefit.</abstract><cop>Melville</cop><pub>American Institute of Physics</pub><doi>10.1063/1.5042915</doi><tpages>6</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0094-243X |
ispartof | AIP conference proceedings, 2018, Vol.1977 (1) |
issn | 0094-243X 1551-7616 |
language | eng |
recordid | cdi_proquest_journals_2088311165 |
source | AIP Journals Complete |
subjects | Chemotherapy Children Computer & video games Computer simulation Health services Violence |
title | A review: Is there any benefit in serious games? |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-27T16%3A43%3A58IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_scita&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=A%20review:%20Is%20there%20any%20benefit%20in%20serious%20games?&rft.btitle=AIP%20conference%20proceedings&rft.au=Sudarmilah,%20Endah&rft.date=2018-06-26&rft.volume=1977&rft.issue=1&rft.issn=0094-243X&rft.eissn=1551-7616&rft.coden=APCPCS&rft_id=info:doi/10.1063/1.5042915&rft_dat=%3Cproquest_scita%3E2088311165%3C/proquest_scita%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2088311165&rft_id=info:pmid/&rfr_iscdi=true |