Feedback and Timing in a Crowdsourcing Game

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken together, the present research provides an important first...

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Veröffentlicht in:arXiv.org 2016-09
Hauptverfasser: Freedman, Gili, Punjasthitkul, Sukdith, Seidman, Max, Flanagan, Mary
Format: Artikel
Sprache:eng
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Zusammenfassung:The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken together, the present research provides an important first step in considering how to create fun, challenging crowdsourcing games that generate quality data.
ISSN:2331-8422