WHO INTENDS TO PLAY EXERGAMES? THE FLOW-THEORETIC PERSPECTIVE

Exergames enable users to utilize computer applications to engage in exercise. The literature on exergames has revealed their effects on users' physical indicators. However, insufficient research has examined the predictors of user intention to play exergames. We examine these predictors throug...

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Veröffentlicht in:Journal of electronic commerce research 2018, Vol.19 (2), p.154-163
Hauptverfasser: Huang, Han-Chung, Edwin Cheng, Tai Chiu, Wong, May-Kuen, Chiu, Hsin-Ying, Lee, Chih-Yin, Teng, Ching-I
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container_title Journal of electronic commerce research
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creator Huang, Han-Chung
Edwin Cheng, Tai Chiu
Wong, May-Kuen
Chiu, Hsin-Ying
Lee, Chih-Yin
Teng, Ching-I
description Exergames enable users to utilize computer applications to engage in exercise. The literature on exergames has revealed their effects on users' physical indicators. However, insufficient research has examined the predictors of user intention to play exergames. We examine these predictors through an approach grounded in flow theory. Conducting a longitudinal study, we asked participants to play exergames for a total of 18 hours in 12 weeks. We find that a strong perceived challenge and its interaction with performance -approach goals are positively related to user intention to play exergames. We contribute to the literature by providing a novel predictor of user intention to play exergames that can be exploited to encourage the use of exergames. We also provide exergame providers with insights into designing exergames to induce users' playing behaviour.
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subjects Behavior
Brand loyalty
Computer & video games
Computer mediated communication
Computers
Correlation analysis
Electronic commerce
Exercise
Flow theory
Human-computer interaction
Perceptions
Physical exercise
Social networks
Social research
User experience
User interface
title WHO INTENDS TO PLAY EXERGAMES? THE FLOW-THEORETIC PERSPECTIVE
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