Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study
A comparative study assessing the effect of interface type on procedural skill transfer during virtual training is presented. The aim of this research is to evaluate the transferability of two aspects of procedural skills, that is, procedural knowledge and technical skills. We established one group...
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description | A comparative study assessing the effect of interface type on procedural skill transfer during virtual training is presented. The aim of this research is to evaluate the transferability of two aspects of procedural skills, that is, procedural knowledge and technical skills. We established one group with a lecture and three virtual training groups with a combination of output and input devices: a monitor and keyboard/mouse, a head‐mounted display (HMD) and joypad, and an HMD and wearable sensors. The task for assessment was a lifeboat launching operation that requires a participant to memorize a 10‐step procedure utilizing 14 different pieces of equipment that should be manipulated in each step. Before and after training, we evaluated the participants' procedural knowledge and technical skill on a real lifeboat. The monitor and keyboard/mouse group showed the best performance in a procedural knowledge assessment that addressed visually induced recollections from the real lifeboat. Alternatively, in the assessment of technical skills that determined manipulation ability that requires word‐based mnemonics, the HMD and wearable sensors group outperformed the other groups. Moreover, the results showed that the virtual training was a more efficient training format for short‐term training than a lecture due to the freedom of observation viewpoint, despite simulator sickness.
We conducted a comparison study on procedural skill transfer with three virtual training (VT) groups as a monitor and keyboard/mouse (a), a head‐mounted display (HMD) and joypad (b), an HMD and wearable sensors (c), and one group with a lecture. The result of the assessment of VT groups on a real facility based on a lifeboat launching operation showed different performances on procedural knowledge and technical skills, while all virtual groups outperformed the lecture group. |
doi_str_mv | 10.1002/cav.1812 |
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We conducted a comparison study on procedural skill transfer with three virtual training (VT) groups as a monitor and keyboard/mouse (a), a head‐mounted display (HMD) and joypad (b), an HMD and wearable sensors (c), and one group with a lecture. The result of the assessment of VT groups on a real facility based on a lifeboat launching operation showed different performances on procedural knowledge and technical skills, while all virtual groups outperformed the lecture group.</description><identifier>ISSN: 1546-4261</identifier><identifier>EISSN: 1546-427X</identifier><identifier>DOI: 10.1002/cav.1812</identifier><language>eng</language><publisher>Chichester: Wiley Subscription Services, Inc</publisher><subject>Helmet mounted displays ; Input devices ; interface ; Keyboards ; Launching ; maritime safety ; Mnemonics ; Mouse devices ; procedural skill transfer ; Sensors ; Skills ; Training ; virtual reality ; virtual training ; Wearable technology</subject><ispartof>Computer animation and virtual worlds, 2018-05, Vol.29 (3-4), p.n/a</ispartof><rights>Copyright © 2018 John Wiley & Sons, Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c4072-7abccfa3b77e0977027de99215d7f8d028ddc1d9b9a5dae329a25e0a7b58e0a43</citedby><cites>FETCH-LOGICAL-c4072-7abccfa3b77e0977027de99215d7f8d028ddc1d9b9a5dae329a25e0a7b58e0a43</cites><orcidid>0000-0001-6202-871X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Fcav.1812$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Fcav.1812$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,780,784,1417,27924,27925,45574,45575</link.rule.ids></links><search><creatorcontrib>Jung, Jinki</creatorcontrib><creatorcontrib>Ahn, Young Joong</creatorcontrib><title>Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study</title><title>Computer animation and virtual worlds</title><description>A comparative study assessing the effect of interface type on procedural skill transfer during virtual training is presented. The aim of this research is to evaluate the transferability of two aspects of procedural skills, that is, procedural knowledge and technical skills. We established one group with a lecture and three virtual training groups with a combination of output and input devices: a monitor and keyboard/mouse, a head‐mounted display (HMD) and joypad, and an HMD and wearable sensors. The task for assessment was a lifeboat launching operation that requires a participant to memorize a 10‐step procedure utilizing 14 different pieces of equipment that should be manipulated in each step. Before and after training, we evaluated the participants' procedural knowledge and technical skill on a real lifeboat. The monitor and keyboard/mouse group showed the best performance in a procedural knowledge assessment that addressed visually induced recollections from the real lifeboat. Alternatively, in the assessment of technical skills that determined manipulation ability that requires word‐based mnemonics, the HMD and wearable sensors group outperformed the other groups. Moreover, the results showed that the virtual training was a more efficient training format for short‐term training than a lecture due to the freedom of observation viewpoint, despite simulator sickness.
We conducted a comparison study on procedural skill transfer with three virtual training (VT) groups as a monitor and keyboard/mouse (a), a head‐mounted display (HMD) and joypad (b), an HMD and wearable sensors (c), and one group with a lecture. The result of the assessment of VT groups on a real facility based on a lifeboat launching operation showed different performances on procedural knowledge and technical skills, while all virtual groups outperformed the lecture group.</description><subject>Helmet mounted displays</subject><subject>Input devices</subject><subject>interface</subject><subject>Keyboards</subject><subject>Launching</subject><subject>maritime safety</subject><subject>Mnemonics</subject><subject>Mouse devices</subject><subject>procedural skill transfer</subject><subject>Sensors</subject><subject>Skills</subject><subject>Training</subject><subject>virtual reality</subject><subject>virtual training</subject><subject>Wearable technology</subject><issn>1546-4261</issn><issn>1546-427X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><recordid>eNp10E1LAzEQBuAgCtYq-BMCXrxsTbK7za63UvyCghcVb2E2mWjquluTbKX_3rQVb55mGB5mmJeQc84mnDFxpWE94RUXB2TEy2KaFUK-Hv71U35MTkJYJjkVnI2Iu7EWdQy0t9R1Eb0FjbTv6Mr3Gs3goaXhw7UtjR66YNEnRtfOxwF2M9e57u2aLpzFpodIWxg6_Z5mtF-hh-jSrhAHszklRxbagGe_dUyeb2-e5vfZ4vHuYT5bZLpgUmQSGq0t5I2UyGopmZAG61rw0khbGSYqYzQ3dVNDaQBzUYMokYFsyiqVIh-Ti_3e9MHXgCGqZT_4Lp1UghUyl7Ks8qQu90r7PgSPVq28-wS_UZypbZAqBam2QSaa7em3a3Hzr1Pz2cvO_wDZwXYr</recordid><startdate>201805</startdate><enddate>201805</enddate><creator>Jung, Jinki</creator><creator>Ahn, Young Joong</creator><general>Wiley Subscription Services, Inc</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0001-6202-871X</orcidid></search><sort><creationdate>201805</creationdate><title>Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study</title><author>Jung, Jinki ; Ahn, Young Joong</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c4072-7abccfa3b77e0977027de99215d7f8d028ddc1d9b9a5dae329a25e0a7b58e0a43</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Helmet mounted displays</topic><topic>Input devices</topic><topic>interface</topic><topic>Keyboards</topic><topic>Launching</topic><topic>maritime safety</topic><topic>Mnemonics</topic><topic>Mouse devices</topic><topic>procedural skill transfer</topic><topic>Sensors</topic><topic>Skills</topic><topic>Training</topic><topic>virtual reality</topic><topic>virtual training</topic><topic>Wearable technology</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Jung, Jinki</creatorcontrib><creatorcontrib>Ahn, Young Joong</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer animation and virtual worlds</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Jung, Jinki</au><au>Ahn, Young Joong</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study</atitle><jtitle>Computer animation and virtual worlds</jtitle><date>2018-05</date><risdate>2018</risdate><volume>29</volume><issue>3-4</issue><epage>n/a</epage><issn>1546-4261</issn><eissn>1546-427X</eissn><abstract>A comparative study assessing the effect of interface type on procedural skill transfer during virtual training is presented. The aim of this research is to evaluate the transferability of two aspects of procedural skills, that is, procedural knowledge and technical skills. We established one group with a lecture and three virtual training groups with a combination of output and input devices: a monitor and keyboard/mouse, a head‐mounted display (HMD) and joypad, and an HMD and wearable sensors. The task for assessment was a lifeboat launching operation that requires a participant to memorize a 10‐step procedure utilizing 14 different pieces of equipment that should be manipulated in each step. Before and after training, we evaluated the participants' procedural knowledge and technical skill on a real lifeboat. The monitor and keyboard/mouse group showed the best performance in a procedural knowledge assessment that addressed visually induced recollections from the real lifeboat. Alternatively, in the assessment of technical skills that determined manipulation ability that requires word‐based mnemonics, the HMD and wearable sensors group outperformed the other groups. Moreover, the results showed that the virtual training was a more efficient training format for short‐term training than a lecture due to the freedom of observation viewpoint, despite simulator sickness.
We conducted a comparison study on procedural skill transfer with three virtual training (VT) groups as a monitor and keyboard/mouse (a), a head‐mounted display (HMD) and joypad (b), an HMD and wearable sensors (c), and one group with a lecture. The result of the assessment of VT groups on a real facility based on a lifeboat launching operation showed different performances on procedural knowledge and technical skills, while all virtual groups outperformed the lecture group.</abstract><cop>Chichester</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1002/cav.1812</doi><tpages>1</tpages><orcidid>https://orcid.org/0000-0001-6202-871X</orcidid></addata></record> |
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subjects | Helmet mounted displays Input devices interface Keyboards Launching maritime safety Mnemonics Mouse devices procedural skill transfer Sensors Skills Training virtual reality virtual training Wearable technology |
title | Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study |
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