Manipulating augmented virtual character using dynamic hierarchical pointing interface
In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. Unlike the existing virtual button method, the proposed method can be used...
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Veröffentlicht in: | Computer animation and virtual worlds 2018-05, Vol.29 (3-4), p.n/a |
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creator | Kim, Hyejin Hwang, Jae‐In |
description | In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. Unlike the existing virtual button method, the proposed method can be used to select a very fine level. This method is adequate for controlling an augmented virtual character with a users' various intentions. We implemented several examples of manipulating an augmented virtual character such as guiding the character, selecting part of the character, and selecting a target object for the character. We also compared the performance of full arrangement and dynamic hierarchical arrangement of virtual buttons. Our method outperforms the full arrangement method, especially in the low index of difficulty. In the user study with 15 participants, the users responded that the proposed method was significantly better than the existing full arrangement method regarding efficiency and satisfaction in the case of the fine level selection.
In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. We implemented several examples of manipulating an augmented virtual character such as guiding the character, selecting part of the character, and selecting a target object for the character. |
doi_str_mv | 10.1002/cav.1824 |
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In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. We implemented several examples of manipulating an augmented virtual character such as guiding the character, selecting part of the character, and selecting a target object for the character.</description><identifier>ISSN: 1546-4261</identifier><identifier>EISSN: 1546-427X</identifier><identifier>DOI: 10.1002/cav.1824</identifier><language>eng</language><publisher>Chichester: Wiley Subscription Services, Inc</publisher><subject>augmented reality ; bare‐hand interaction ; manipulation ; Structural hierarchy ; virtual character ; Virtual environments</subject><ispartof>Computer animation and virtual worlds, 2018-05, Vol.29 (3-4), p.n/a</ispartof><rights>Copyright © 2018 The Authors Computer Animation & Virtual Worlds Published by John Wiley & Sons Ltd</rights><rights>Copyright © 2018 John Wiley & Sons, Ltd.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c3314-964c9e6953bb108dbe471bd8e2937158897d6c40304e90f33de05cee8c8732b43</cites><orcidid>0000-0002-8748-9077</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1002%2Fcav.1824$$EPDF$$P50$$Gwiley$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1002%2Fcav.1824$$EHTML$$P50$$Gwiley$$Hfree_for_read</linktohtml><link.rule.ids>314,777,781,1412,27905,27906,45555,45556</link.rule.ids></links><search><creatorcontrib>Kim, Hyejin</creatorcontrib><creatorcontrib>Hwang, Jae‐In</creatorcontrib><title>Manipulating augmented virtual character using dynamic hierarchical pointing interface</title><title>Computer animation and virtual worlds</title><description>In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. Unlike the existing virtual button method, the proposed method can be used to select a very fine level. This method is adequate for controlling an augmented virtual character with a users' various intentions. We implemented several examples of manipulating an augmented virtual character such as guiding the character, selecting part of the character, and selecting a target object for the character. We also compared the performance of full arrangement and dynamic hierarchical arrangement of virtual buttons. Our method outperforms the full arrangement method, especially in the low index of difficulty. In the user study with 15 participants, the users responded that the proposed method was significantly better than the existing full arrangement method regarding efficiency and satisfaction in the case of the fine level selection.
In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. We implemented several examples of manipulating an augmented virtual character such as guiding the character, selecting part of the character, and selecting a target object for the character.</description><subject>augmented reality</subject><subject>bare‐hand interaction</subject><subject>manipulation</subject><subject>Structural hierarchy</subject><subject>virtual character</subject><subject>Virtual environments</subject><issn>1546-4261</issn><issn>1546-427X</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>24P</sourceid><sourceid>WIN</sourceid><recordid>eNp10E1Lw0AQBuBFFKxV8CcEvHhJ3a9kN8dStAoVL1q8LZvNpNmSJnE3qfTfu23Em6d3Ds_MwIvQLcEzgjF9MHo_I5LyMzQhCU9jTsXn-d-ckkt05f02yJQSPEHrV93Ybqh1b5tNpIfNDpoeimhvXT_oOjKVdtr04KLBH0VxaPTOmqiy4LQzlTUBda1tTvshwJXawDW6KHXt4eY3p-jj6fF98Ryv3pYvi_kqNowRHmcpNxmkWcLynGBZ5MAFyQsJNGOCJFJmokgNxwxzyHDJWAE4MQDSSMFoztkU3Y13O9d-DeB7tW0H14SXimIumBBJwoK6H5VxrfcOStU5u9PuoAhWx9ZUaE0dWws0Hum3reHwr1OL-frkfwDF-W5q</recordid><startdate>201805</startdate><enddate>201805</enddate><creator>Kim, Hyejin</creator><creator>Hwang, Jae‐In</creator><general>Wiley Subscription Services, Inc</general><scope>24P</scope><scope>WIN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><orcidid>https://orcid.org/0000-0002-8748-9077</orcidid></search><sort><creationdate>201805</creationdate><title>Manipulating augmented virtual character using dynamic hierarchical pointing interface</title><author>Kim, Hyejin ; Hwang, Jae‐In</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3314-964c9e6953bb108dbe471bd8e2937158897d6c40304e90f33de05cee8c8732b43</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>augmented reality</topic><topic>bare‐hand interaction</topic><topic>manipulation</topic><topic>Structural hierarchy</topic><topic>virtual character</topic><topic>Virtual environments</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kim, Hyejin</creatorcontrib><creatorcontrib>Hwang, Jae‐In</creatorcontrib><collection>Wiley Online Library Open Access</collection><collection>Wiley Free Content</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer animation and virtual worlds</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kim, Hyejin</au><au>Hwang, Jae‐In</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Manipulating augmented virtual character using dynamic hierarchical pointing interface</atitle><jtitle>Computer animation and virtual worlds</jtitle><date>2018-05</date><risdate>2018</risdate><volume>29</volume><issue>3-4</issue><epage>n/a</epage><issn>1546-4261</issn><eissn>1546-427X</eissn><abstract>In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. Unlike the existing virtual button method, the proposed method can be used to select a very fine level. This method is adequate for controlling an augmented virtual character with a users' various intentions. We implemented several examples of manipulating an augmented virtual character such as guiding the character, selecting part of the character, and selecting a target object for the character. We also compared the performance of full arrangement and dynamic hierarchical arrangement of virtual buttons. Our method outperforms the full arrangement method, especially in the low index of difficulty. In the user study with 15 participants, the users responded that the proposed method was significantly better than the existing full arrangement method regarding efficiency and satisfaction in the case of the fine level selection.
In this paper, we introduce a bare‐hand interaction method for controlling an augmented virtual character. Our method is utilizing a dynamic hierarchical structure of virtual buttons on the natural marker of the environment. We implemented several examples of manipulating an augmented virtual character such as guiding the character, selecting part of the character, and selecting a target object for the character.</abstract><cop>Chichester</cop><pub>Wiley Subscription Services, Inc</pub><doi>10.1002/cav.1824</doi><tpages>1</tpages><orcidid>https://orcid.org/0000-0002-8748-9077</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | augmented reality bare‐hand interaction manipulation Structural hierarchy virtual character Virtual environments |
title | Manipulating augmented virtual character using dynamic hierarchical pointing interface |
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