Gamification of employee training and development
Gamification has become increasingly common in employee training. Simultaneously, our scientific understanding of gamified learning has grown. However, there are few resources that provide specific recommendations for science‐based gamification in employee training to address the research–practice g...
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Veröffentlicht in: | International journal of training and development 2018-06, Vol.22 (2), p.162-169 |
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creator | Armstrong, Michael B. Landers, Richard N. |
description | Gamification has become increasingly common in employee training. Simultaneously, our scientific understanding of gamified learning has grown. However, there are few resources that provide specific recommendations for science‐based gamification in employee training to address the research–practice gap. Thus, the purpose of this paper is to describe our current scientific understanding of gamification as it can be used to realistically improve web‐based employee training. First, because gamification is commonly misunderstood, we explain what gamification is in the context of training. Second, because gamification is commonly misapplied, research on the effectiveness of gamified learning as related to training design is reviewed. Finally, to provide a clear roadmap for training design, we describe a formal process for gamifying web‐based training in a scientifically supported way. |
doi_str_mv | 10.1111/ijtd.12124 |
format | Article |
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Finally, to provide a clear roadmap for training design, we describe a formal process for gamifying web‐based training in a scientifically supported way.</description><subject>Educational Games</subject><subject>Educational Technology</subject><subject>Employee development</subject><subject>Employees</subject><subject>Gamification</subject><subject>Job Training</subject><subject>Technology Uses in Education</subject><subject>Training</subject><subject>Web Based Instruction</subject><issn>1360-3736</issn><issn>1468-2419</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><recordid>eNp9kMFLwzAUh4MoOKcX70LBm1DNS7KkPcqcc2PgZZ5Dmr5IRtvUtFP239tZ8ei7vAe_j9-Dj5BroPcwzIPf9eU9MGDihExAyCxlAvLT4eaSplxxeU4uum5HKQXK2ITA0tTeeWt6H5okuATrtgoHxKSPxje-eU9MUyYlfmIV2hqb_pKcOVN1ePW7p-TtebGdv6Sb1-Vq_rhJLWdcpHambMYNutKBcMIUmeUUjWRMMWWhkGCUFVIVUnKVU0dliZyXrpAzR4vC8Sm5HXvbGD722PV6F_axGV5qRrnMleB0NlB3I2Vj6LqITrfR1yYeNFB9VKKPSvSPkgG-GWGM3v6BizWAymQuhxzG_MtXePinSa_W26ex8xus0Gx5</recordid><startdate>201806</startdate><enddate>201806</enddate><creator>Armstrong, Michael B.</creator><creator>Landers, Richard N.</creator><general>Wiley-Blackwell</general><general>Blackwell Publishing Ltd</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope></search><sort><creationdate>201806</creationdate><title>Gamification of employee training and development</title><author>Armstrong, Michael B. ; Landers, Richard N.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3234-c57c83aefdf14f4ab8c30ea622727c1b61a7c467b663790f06de33dfb65f0bbf3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Educational Games</topic><topic>Educational Technology</topic><topic>Employee development</topic><topic>Employees</topic><topic>Gamification</topic><topic>Job Training</topic><topic>Technology Uses in Education</topic><topic>Training</topic><topic>Web Based Instruction</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Armstrong, Michael B.</creatorcontrib><creatorcontrib>Landers, Richard N.</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><jtitle>International journal of training and development</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Armstrong, Michael B.</au><au>Landers, Richard N.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1178696</ericid><atitle>Gamification of employee training and development</atitle><jtitle>International journal of training and development</jtitle><date>2018-06</date><risdate>2018</risdate><volume>22</volume><issue>2</issue><spage>162</spage><epage>169</epage><pages>162-169</pages><issn>1360-3736</issn><eissn>1468-2419</eissn><abstract>Gamification has become increasingly common in employee training. 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source | Wiley-Blackwell Journals; Education Source (EBSCOhost); BSC : Business Source Complete - Base de données |
subjects | Educational Games Educational Technology Employee development Employees Gamification Job Training Technology Uses in Education Training Web Based Instruction |
title | Gamification of employee training and development |
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