Uniformization and Density Adaptation for Point Cloud Data Via Graph Laplacian
Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and...
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description | Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner. The resulting algorithm relies much less on the input points to have a good initial distribution (neither uniform nor close to the target density distribution) than many previous refinement‐based methods. We demonstrate the simplicity and effectiveness of our algorithm with point clouds sampled from different underlying surfaces with various geometric and topological properties.
Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner. |
doi_str_mv | 10.1111/cgf.13293 |
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Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner.</description><identifier>ISSN: 0167-7055</identifier><identifier>EISSN: 1467-8659</identifier><identifier>DOI: 10.1111/cgf.13293</identifier><language>eng</language><publisher>Oxford: Blackwell Publishing Ltd</publisher><subject>Adaptation ; Algorithms ; Coding ; computational geometry ; Computer Graphics [I.3.5]: Computational Geometry and Object Modelling‐Curve, surface, solid, and object representations Computer Graphics [I.3.7]: Three‐ Dimensional Graphics and RealismRadiosity ; Computer simulation ; Curvature ; curves and surfaces ; Density distribution ; geometric modelling ; Noise reduction ; Normal distribution ; Simulated annealing</subject><ispartof>Computer graphics forum, 2018-02, Vol.37 (1), p.325-337</ispartof><rights>2017 The Authors Computer Graphics Forum © 2017 The Eurographics Association and John Wiley & Sons Ltd.</rights><rights>2018 The Eurographics Association and John Wiley & Sons Ltd.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3673-4ad3cdda5773c903e3ef74f881679593db7c0964b3908bc76054adb867e2356a3</citedby><cites>FETCH-LOGICAL-c3673-4ad3cdda5773c903e3ef74f881679593db7c0964b3908bc76054adb867e2356a3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fcgf.13293$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fcgf.13293$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,776,780,1411,27903,27904,45553,45554</link.rule.ids></links><search><creatorcontrib>Luo, Chuanjiang</creatorcontrib><creatorcontrib>Ge, Xiaoyin</creatorcontrib><creatorcontrib>Wang, Yusu</creatorcontrib><title>Uniformization and Density Adaptation for Point Cloud Data Via Graph Laplacian</title><title>Computer graphics forum</title><description>Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner. The resulting algorithm relies much less on the input points to have a good initial distribution (neither uniform nor close to the target density distribution) than many previous refinement‐based methods. We demonstrate the simplicity and effectiveness of our algorithm with point clouds sampled from different underlying surfaces with various geometric and topological properties.
Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner.</description><subject>Adaptation</subject><subject>Algorithms</subject><subject>Coding</subject><subject>computational geometry</subject><subject>Computer Graphics [I.3.5]: Computational Geometry and Object Modelling‐Curve, surface, solid, and object representations Computer Graphics [I.3.7]: Three‐ Dimensional Graphics and RealismRadiosity</subject><subject>Computer simulation</subject><subject>Curvature</subject><subject>curves and surfaces</subject><subject>Density distribution</subject><subject>geometric modelling</subject><subject>Noise reduction</subject><subject>Normal distribution</subject><subject>Simulated annealing</subject><issn>0167-7055</issn><issn>1467-8659</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><recordid>eNp1kDFPwzAQhS0EEqUw8A8sMTGkdeLYjscq0IJUAQNltS6OA65SOzipqvLrMYSVW-50-t6900PoOiWzNNZcvzezlGaSnqBJmnORFJzJUzQhaZwFYewcXfT9lhCSC84m6GnjbOPDzn7BYL3D4Gp8Z1xvhyNe1NAN4zoi-MVbN-Cy9fuIwAD4zQJeBeg-8Bq6FrQFd4nOGmh7c_XXp2izvH8tH5L18-qxXKwTTbmgSQ411XUNTAiqJaGGmkbkTVHELyWTtK6EJpLnFZWkqLTghEVJVXBhMso40Cm6Ge92wX_uTT-ord8HFy1VRogoMsoJj9TtSOng-z6YRnXB7iAcVUrUT1wqxqV-44rsfGQPtjXH_0FVrpaj4ht2tmpn</recordid><startdate>201802</startdate><enddate>201802</enddate><creator>Luo, Chuanjiang</creator><creator>Ge, Xiaoyin</creator><creator>Wang, Yusu</creator><general>Blackwell Publishing Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201802</creationdate><title>Uniformization and Density Adaptation for Point Cloud Data Via Graph Laplacian</title><author>Luo, Chuanjiang ; Ge, Xiaoyin ; Wang, Yusu</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3673-4ad3cdda5773c903e3ef74f881679593db7c0964b3908bc76054adb867e2356a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Adaptation</topic><topic>Algorithms</topic><topic>Coding</topic><topic>computational geometry</topic><topic>Computer Graphics [I.3.5]: Computational Geometry and Object Modelling‐Curve, surface, solid, and object representations Computer Graphics [I.3.7]: Three‐ Dimensional Graphics and RealismRadiosity</topic><topic>Computer simulation</topic><topic>Curvature</topic><topic>curves and surfaces</topic><topic>Density distribution</topic><topic>geometric modelling</topic><topic>Noise reduction</topic><topic>Normal distribution</topic><topic>Simulated annealing</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Luo, Chuanjiang</creatorcontrib><creatorcontrib>Ge, Xiaoyin</creatorcontrib><creatorcontrib>Wang, Yusu</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer graphics forum</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Luo, Chuanjiang</au><au>Ge, Xiaoyin</au><au>Wang, Yusu</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Uniformization and Density Adaptation for Point Cloud Data Via Graph Laplacian</atitle><jtitle>Computer graphics forum</jtitle><date>2018-02</date><risdate>2018</risdate><volume>37</volume><issue>1</issue><spage>325</spage><epage>337</epage><pages>325-337</pages><issn>0167-7055</issn><eissn>1467-8659</eissn><abstract>Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner. The resulting algorithm relies much less on the input points to have a good initial distribution (neither uniform nor close to the target density distribution) than many previous refinement‐based methods. We demonstrate the simplicity and effectiveness of our algorithm with point clouds sampled from different underlying surfaces with various geometric and topological properties.
Point cloud data is one of the most common types of input for geometric processing applications. In this paper, we study the point cloud density adaptation problem that underlies many pre‐processing tasks of points data. Specifically, given a (sparse) set of points Q sampling an unknown surface and a target density function, the goal is to adapt Q to match the target distribution. We propose a simple and robust framework that is effective at achieving both local uniformity and precise global density distribution control. Our approach relies on the Gaussian‐weighted graph Laplacian and works purely in the points setting. While it is well known that graph Laplacian is related to mean‐curvature flow and thus has denoising ability, our algorithm uses certain information encoded in the graph Laplacian that is orthogonal to the mean‐curvature flow. Furthermore, by leveraging the natural scale parameter contained in the Gaussian kernel and combining it with a simulated annealing idea, our algorithm moves points in a multi‐scale manner.</abstract><cop>Oxford</cop><pub>Blackwell Publishing Ltd</pub><doi>10.1111/cgf.13293</doi><tpages>13</tpages></addata></record> |
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subjects | Adaptation Algorithms Coding computational geometry Computer Graphics [I.3.5]: Computational Geometry and Object Modelling‐Curve, surface, solid, and object representations Computer Graphics [I.3.7]: Three‐ Dimensional Graphics and RealismRadiosity Computer simulation Curvature curves and surfaces Density distribution geometric modelling Noise reduction Normal distribution Simulated annealing |
title | Uniformization and Density Adaptation for Point Cloud Data Via Graph Laplacian |
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