Lighting and Foggy Effect Transfer

Participating media, e.g., fog and smoke, play an important role in computer animation and games. They influence the atmosphere of scenes by inducing some special lighting effects, such as the distant blur, glows, and god rays. To design the lighting effects in a scene with fog or smoke, users usual...

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Veröffentlicht in:Journal of Information Science and Engineering 2017-09, Vol.33 (5), p.1163-1176
Hauptverfasser: 黃聰賢(TSUNG-SHIAN HUANG), 黃富熙(FU-HSI HUANG), 林文杰(WEN-CHIEH LIN), 莊榮宏(JUNG-HONG CHUANG)
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container_issue 5
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container_title Journal of Information Science and Engineering
container_volume 33
creator 黃聰賢(TSUNG-SHIAN HUANG)
黃富熙(FU-HSI HUANG)
林文杰(WEN-CHIEH LIN)
莊榮宏(JUNG-HONG CHUANG)
description Participating media, e.g., fog and smoke, play an important role in computer animation and games. They influence the atmosphere of scenes by inducing some special lighting effects, such as the distant blur, glows, and god rays. To design the lighting effects in a scene with fog or smoke, users usually need to tune many parameters to achieve their goal. In this paper, we propose a method that aims to transfer the desired lighting and homogeneous foggy effects in target images, including glow, god rays, and fog attributes, to a 3D scene by solving an inverse problem. The experimental results show that our approach is effective, intuitive, and user-friendly.
doi_str_mv 10.6688/JISE.2017.33.5.4
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subjects Animation
Computer animation
Fog
Inverse problems
Lighting
Smoke
Target recognition
title Lighting and Foggy Effect Transfer
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