Directing virtual crowds based on dynamic adjustment of navigation fields
Navigation fields are a popular data structure for directing the movement of virtual crowds. However, the congestion problem may occur at the corners of objects in using a navigation field because the agents move quite closely to each other. The agents may congest at the corners even though there is...
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Veröffentlicht in: | Computer animation and virtual worlds 2018-01, Vol.29 (1), p.n/a |
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Sprache: | eng |
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