Parallel Computer System for 3D Visualization Stereo on GPU
This paper proposes the organization of a parallel computer system based on Graphic Processors Unit (GPU) for 3D stereo image synthesis. The development is based on the modified ray tracing method developed by the authors for fast search of tracing rays intersections with scene objects. The system a...
Gespeichert in:
Veröffentlicht in: | 3D research 2018-03, Vol.9 (1), p.1-13, Article 7 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 13 |
---|---|
container_issue | 1 |
container_start_page | 1 |
container_title | 3D research |
container_volume | 9 |
creator | Al-Oraiqat, Anas M. Zori, Sergii A. |
description | This paper proposes the organization of a parallel computer system based on Graphic Processors Unit (GPU) for 3D stereo image synthesis. The development is based on the modified ray tracing method developed by the authors for fast search of tracing rays intersections with scene objects. The system allows significant increase in the productivity for the 3D stereo synthesis of photorealistic quality. The generalized procedure of 3D stereo image synthesis on the Graphics Processing Unit/Graphics Processing Clusters (GPU/GPC) is proposed. The efficiency of the proposed solutions by GPU implementation is compared with single-threaded and multithreaded implementations on the CPU. The achieved average acceleration in multi-thread implementation on the test GPU and CPU is about 7.5 and 1.6 times, respectively. Studying the influence of choosing the size and configuration of the computational Compute Unified Device Archi-tecture (CUDA) network on the computational speed shows the importance of their correct selection. The obtained experimental estimations can be significantly improved by new GPUs with a large number of processing cores and multiprocessors, as well as optimized configuration of the computing CUDA network. |
doi_str_mv | 10.1007/s13319-018-0159-x |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_1993789946</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1993789946</sourcerecordid><originalsourceid>FETCH-LOGICAL-c316t-28bbaf5dce41bf24eeb7826700e69f045639f1cf1637882b201d4087765d96263</originalsourceid><addsrcrecordid>eNp1kEFLAzEQhYMoWLQ_wFvA8-pMspts8CRVq1CwUOs1ZLeJbNk2NdmF1l9vynroxcMw7_C9N8wj5AbhDgHkfUTOUWWAZZpCZfszMmKgWCYkx_MTfUnGMa4BEskwV2xEHuYmmLa1LZ34za7vbKCLQ-zshjofKH-in03sTdv8mK7xW7pIgPU0qel8eU0unGmjHf_tK7J8ef6YvGaz9-nb5HGW1RxFl7GyqowrVrXNsXIst7aSJRMSwArlIC8EVw5rh4LLsmQVA1zlUEopipUSTPArcjvk7oL_7m3s9Nr3YZtOalQqmZTKjxQOVB18jME6vQvNxoSDRtDHmvRQk07P62NNep88bPDExG6_bDhJ_tf0C1ataHo</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1993789946</pqid></control><display><type>article</type><title>Parallel Computer System for 3D Visualization Stereo on GPU</title><source>SpringerLink Journals</source><creator>Al-Oraiqat, Anas M. ; Zori, Sergii A.</creator><creatorcontrib>Al-Oraiqat, Anas M. ; Zori, Sergii A.</creatorcontrib><description>This paper proposes the organization of a parallel computer system based on Graphic Processors Unit (GPU) for 3D stereo image synthesis. The development is based on the modified ray tracing method developed by the authors for fast search of tracing rays intersections with scene objects. The system allows significant increase in the productivity for the 3D stereo synthesis of photorealistic quality. The generalized procedure of 3D stereo image synthesis on the Graphics Processing Unit/Graphics Processing Clusters (GPU/GPC) is proposed. The efficiency of the proposed solutions by GPU implementation is compared with single-threaded and multithreaded implementations on the CPU. The achieved average acceleration in multi-thread implementation on the test GPU and CPU is about 7.5 and 1.6 times, respectively. Studying the influence of choosing the size and configuration of the computational Compute Unified Device Archi-tecture (CUDA) network on the computational speed shows the importance of their correct selection. The obtained experimental estimations can be significantly improved by new GPUs with a large number of processing cores and multiprocessors, as well as optimized configuration of the computing CUDA network.</description><identifier>ISSN: 2092-6731</identifier><identifier>EISSN: 2092-6731</identifier><identifier>DOI: 10.1007/s13319-018-0159-x</identifier><language>eng</language><publisher>Seoul: 3D Display Research Center</publisher><subject>3DR Express ; Computation ; Computer Imaging ; Configurations ; Engineering ; Graphics boards ; Graphics processing units ; Intersections ; Lasers ; Optical Devices ; Optics ; Pattern Recognition and Graphics ; Photonics ; Processors ; Ray tracing ; Signal,Image and Speech Processing ; Synthesis ; Vision</subject><ispartof>3D research, 2018-03, Vol.9 (1), p.1-13, Article 7</ispartof><rights>3D Research Center, Kwangwoon University and Springer-Verlag GmbH Germany, part of Springer Nature 2018</rights><rights>Copyright Springer Science & Business Media 2018</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c316t-28bbaf5dce41bf24eeb7826700e69f045639f1cf1637882b201d4087765d96263</citedby><cites>FETCH-LOGICAL-c316t-28bbaf5dce41bf24eeb7826700e69f045639f1cf1637882b201d4087765d96263</cites><orcidid>0000-0002-1071-6331</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/s13319-018-0159-x$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/s13319-018-0159-x$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>314,776,780,27903,27904,41467,42536,51297</link.rule.ids></links><search><creatorcontrib>Al-Oraiqat, Anas M.</creatorcontrib><creatorcontrib>Zori, Sergii A.</creatorcontrib><title>Parallel Computer System for 3D Visualization Stereo on GPU</title><title>3D research</title><addtitle>3D Res</addtitle><description>This paper proposes the organization of a parallel computer system based on Graphic Processors Unit (GPU) for 3D stereo image synthesis. The development is based on the modified ray tracing method developed by the authors for fast search of tracing rays intersections with scene objects. The system allows significant increase in the productivity for the 3D stereo synthesis of photorealistic quality. The generalized procedure of 3D stereo image synthesis on the Graphics Processing Unit/Graphics Processing Clusters (GPU/GPC) is proposed. The efficiency of the proposed solutions by GPU implementation is compared with single-threaded and multithreaded implementations on the CPU. The achieved average acceleration in multi-thread implementation on the test GPU and CPU is about 7.5 and 1.6 times, respectively. Studying the influence of choosing the size and configuration of the computational Compute Unified Device Archi-tecture (CUDA) network on the computational speed shows the importance of their correct selection. The obtained experimental estimations can be significantly improved by new GPUs with a large number of processing cores and multiprocessors, as well as optimized configuration of the computing CUDA network.</description><subject>3DR Express</subject><subject>Computation</subject><subject>Computer Imaging</subject><subject>Configurations</subject><subject>Engineering</subject><subject>Graphics boards</subject><subject>Graphics processing units</subject><subject>Intersections</subject><subject>Lasers</subject><subject>Optical Devices</subject><subject>Optics</subject><subject>Pattern Recognition and Graphics</subject><subject>Photonics</subject><subject>Processors</subject><subject>Ray tracing</subject><subject>Signal,Image and Speech Processing</subject><subject>Synthesis</subject><subject>Vision</subject><issn>2092-6731</issn><issn>2092-6731</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><recordid>eNp1kEFLAzEQhYMoWLQ_wFvA8-pMspts8CRVq1CwUOs1ZLeJbNk2NdmF1l9vynroxcMw7_C9N8wj5AbhDgHkfUTOUWWAZZpCZfszMmKgWCYkx_MTfUnGMa4BEskwV2xEHuYmmLa1LZ34za7vbKCLQ-zshjofKH-in03sTdv8mK7xW7pIgPU0qel8eU0unGmjHf_tK7J8ef6YvGaz9-nb5HGW1RxFl7GyqowrVrXNsXIst7aSJRMSwArlIC8EVw5rh4LLsmQVA1zlUEopipUSTPArcjvk7oL_7m3s9Nr3YZtOalQqmZTKjxQOVB18jME6vQvNxoSDRtDHmvRQk07P62NNep88bPDExG6_bDhJ_tf0C1ataHo</recordid><startdate>20180301</startdate><enddate>20180301</enddate><creator>Al-Oraiqat, Anas M.</creator><creator>Zori, Sergii A.</creator><general>3D Display Research Center</general><general>Springer Nature B.V</general><scope>AAYXX</scope><scope>CITATION</scope><orcidid>https://orcid.org/0000-0002-1071-6331</orcidid></search><sort><creationdate>20180301</creationdate><title>Parallel Computer System for 3D Visualization Stereo on GPU</title><author>Al-Oraiqat, Anas M. ; Zori, Sergii A.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c316t-28bbaf5dce41bf24eeb7826700e69f045639f1cf1637882b201d4087765d96263</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>3DR Express</topic><topic>Computation</topic><topic>Computer Imaging</topic><topic>Configurations</topic><topic>Engineering</topic><topic>Graphics boards</topic><topic>Graphics processing units</topic><topic>Intersections</topic><topic>Lasers</topic><topic>Optical Devices</topic><topic>Optics</topic><topic>Pattern Recognition and Graphics</topic><topic>Photonics</topic><topic>Processors</topic><topic>Ray tracing</topic><topic>Signal,Image and Speech Processing</topic><topic>Synthesis</topic><topic>Vision</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Al-Oraiqat, Anas M.</creatorcontrib><creatorcontrib>Zori, Sergii A.</creatorcontrib><collection>CrossRef</collection><jtitle>3D research</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Al-Oraiqat, Anas M.</au><au>Zori, Sergii A.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Parallel Computer System for 3D Visualization Stereo on GPU</atitle><jtitle>3D research</jtitle><stitle>3D Res</stitle><date>2018-03-01</date><risdate>2018</risdate><volume>9</volume><issue>1</issue><spage>1</spage><epage>13</epage><pages>1-13</pages><artnum>7</artnum><issn>2092-6731</issn><eissn>2092-6731</eissn><abstract>This paper proposes the organization of a parallel computer system based on Graphic Processors Unit (GPU) for 3D stereo image synthesis. The development is based on the modified ray tracing method developed by the authors for fast search of tracing rays intersections with scene objects. The system allows significant increase in the productivity for the 3D stereo synthesis of photorealistic quality. The generalized procedure of 3D stereo image synthesis on the Graphics Processing Unit/Graphics Processing Clusters (GPU/GPC) is proposed. The efficiency of the proposed solutions by GPU implementation is compared with single-threaded and multithreaded implementations on the CPU. The achieved average acceleration in multi-thread implementation on the test GPU and CPU is about 7.5 and 1.6 times, respectively. Studying the influence of choosing the size and configuration of the computational Compute Unified Device Archi-tecture (CUDA) network on the computational speed shows the importance of their correct selection. The obtained experimental estimations can be significantly improved by new GPUs with a large number of processing cores and multiprocessors, as well as optimized configuration of the computing CUDA network.</abstract><cop>Seoul</cop><pub>3D Display Research Center</pub><doi>10.1007/s13319-018-0159-x</doi><tpages>13</tpages><orcidid>https://orcid.org/0000-0002-1071-6331</orcidid></addata></record> |
fulltext | fulltext |
identifier | ISSN: 2092-6731 |
ispartof | 3D research, 2018-03, Vol.9 (1), p.1-13, Article 7 |
issn | 2092-6731 2092-6731 |
language | eng |
recordid | cdi_proquest_journals_1993789946 |
source | SpringerLink Journals |
subjects | 3DR Express Computation Computer Imaging Configurations Engineering Graphics boards Graphics processing units Intersections Lasers Optical Devices Optics Pattern Recognition and Graphics Photonics Processors Ray tracing Signal,Image and Speech Processing Synthesis Vision |
title | Parallel Computer System for 3D Visualization Stereo on GPU |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-24T01%3A23%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Parallel%20Computer%20System%20for%203D%20Visualization%20Stereo%20on%20GPU&rft.jtitle=3D%20research&rft.au=Al-Oraiqat,%20Anas%20M.&rft.date=2018-03-01&rft.volume=9&rft.issue=1&rft.spage=1&rft.epage=13&rft.pages=1-13&rft.artnum=7&rft.issn=2092-6731&rft.eissn=2092-6731&rft_id=info:doi/10.1007/s13319-018-0159-x&rft_dat=%3Cproquest_cross%3E1993789946%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1993789946&rft_id=info:pmid/&rfr_iscdi=true |