Sony Online Entertainment: EverQuest® or EverCrack?
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Veröffentlicht in: | Journal of business ethics 2005-05, Vol.58 (1/3), p.3-6 |
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container_title | Journal of business ethics |
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creator | Spain, Judith W. Vega, Gina |
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doi_str_mv | 10.1007/s10551-005-1376-9 |
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ispartof | Journal of business ethics, 2005-05, Vol.58 (1/3), p.3-6 |
issn | 0167-4544 1573-0697 |
language | eng |
recordid | cdi_proquest_journals_198067903 |
source | PAIS Index; EBSCOhost Business Source Complete; Jstor Complete Legacy; Education Source; Springer Nature - Complete Springer Journals |
subjects | Addiction Addictions Biographies Business ethics Computer & video games Corporate responsibility Entertainment Entrepreneurship Families & family life Games Home pages Labor law News media Online entertainment Personal computers Psychologists Suicide Suicides & suicide attempts Websites Widows |
title | Sony Online Entertainment: EverQuest® or EverCrack? |
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