From Sketch to Screen, from Scratch to Competence

This article is about nature artists, design researchers and scientists collaborating in a research lab with scarce resources, where communication is doubled by an art installation of drawings. It aims to identify how drawings can be used in academically different environments in order to improve co...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:The international journal of art & design education 2017-10, Vol.36 (3), p.303-314
1. Verfasser: Lee, Hyun‐Kyung
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 314
container_issue 3
container_start_page 303
container_title The international journal of art & design education
container_volume 36
creator Lee, Hyun‐Kyung
description This article is about nature artists, design researchers and scientists collaborating in a research lab with scarce resources, where communication is doubled by an art installation of drawings. It aims to identify how drawings can be used in academically different environments in order to improve co‐work processes. Data was collected in a South Korea college for two years in 2015–2016. The research question is: how do drawings influence the communication between colleagues, beyond their different backgrounds? This question seeks to examine how drawings can be used to enhance communication. Based on participants’ experiences, the case study is described according to five categories: concept and architecture communication with drawing, toilet design drawing, kindergarten students’ feedback by drawing, agar art drawings with algae and computer drawings with media art drawings. The premise here is that drawing makes you think more, learn from each other and more easily understand difficult information. This article offers a glimpse into how the evidence was generated, interpreted and disseminated in order to illuminate the benefits of drawing, using some cases as examples. It identifies the current challenges experienced by schools and argues for a fresh impetus behind drawing within interdisciplinary team projects.
doi_str_mv 10.1111/jade.12160
format Article
fullrecord <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_1950264313</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ericid>EJ1157203</ericid><sourcerecordid>1950264313</sourcerecordid><originalsourceid>FETCH-LOGICAL-c2820-660e4274df73af098db61c15ffa7d92ad2ff68a603db40fbaa54e1e454fbf15f3</originalsourceid><addsrcrecordid>eNp9kEFLw0AQhRdRsFYv3oWANzF1ZrPZJMdSW7UUPFTPy2Yzi61NNm5SpP_etCk9OpcZ3ny8GR5jtwgj7OpprQsaIUcJZ2yAIpFhCgmcn2bJL9lV06wBMMtiGDCceVcGy29qzVfQumBpPFH1GNiDbLw-6hNX1tRSZeiaXVi9aejm2Ifsczb9mLyGi_eXt8l4ERqecgilBBI8EYVNIm0hS4tcosHYWp0UGdcFt1amWkJU5AJsrnUsCEnEwua2w6Ihu-99a-9-ttS0au22vupOKuxe51JEGHXUQ08Z75rGk1W1X5Xa7xSC2kei9pGoQyQdfNfD5FfmBE7niHHCYW-G_f53taHdP05qPn6e9p5_UeNrIg</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1950264313</pqid></control><display><type>article</type><title>From Sketch to Screen, from Scratch to Competence</title><source>Wiley Online Library Journals Frontfile Complete</source><creator>Lee, Hyun‐Kyung</creator><creatorcontrib>Lee, Hyun‐Kyung</creatorcontrib><description>This article is about nature artists, design researchers and scientists collaborating in a research lab with scarce resources, where communication is doubled by an art installation of drawings. It aims to identify how drawings can be used in academically different environments in order to improve co‐work processes. Data was collected in a South Korea college for two years in 2015–2016. The research question is: how do drawings influence the communication between colleagues, beyond their different backgrounds? This question seeks to examine how drawings can be used to enhance communication. Based on participants’ experiences, the case study is described according to five categories: concept and architecture communication with drawing, toilet design drawing, kindergarten students’ feedback by drawing, agar art drawings with algae and computer drawings with media art drawings. The premise here is that drawing makes you think more, learn from each other and more easily understand difficult information. This article offers a glimpse into how the evidence was generated, interpreted and disseminated in order to illuminate the benefits of drawing, using some cases as examples. It identifies the current challenges experienced by schools and argues for a fresh impetus behind drawing within interdisciplinary team projects.</description><identifier>ISSN: 1476-8062</identifier><identifier>EISSN: 1476-8070</identifier><identifier>DOI: 10.1111/jade.12160</identifier><language>eng</language><publisher>Oxford: Wiley-Blackwell</publisher><subject>Architecture ; Art Products ; Artists ; benefits of drawing ; Case Studies ; Collaboration ; Communication ; Communication (Thought Transfer) ; communication tool ; Cooperation ; Data Interpretation ; Design ; drawing within interdisciplinary team projects ; Foreign Countries ; Freehand Drawing ; Installation art ; Interdisciplinary Approach ; Interdisciplinary aspects ; Interpersonal Communication ; Interprofessional Relationship ; Laboratories ; Researchers ; Scientists ; sketching ; Teamwork</subject><ispartof>The international journal of art &amp; design education, 2017-10, Vol.36 (3), p.303-314</ispartof><rights>2017 The Author. iJADE © 2017 NSEAD/John Wiley &amp; Sons Ltd</rights><rights>International Journal of Art &amp; Design Education © 2017 NSEAD and John Wiley &amp; Sons Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c2820-660e4274df73af098db61c15ffa7d92ad2ff68a603db40fbaa54e1e454fbf15f3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fjade.12160$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fjade.12160$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,776,780,1411,27901,27902,45550,45551</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1157203$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Lee, Hyun‐Kyung</creatorcontrib><title>From Sketch to Screen, from Scratch to Competence</title><title>The international journal of art &amp; design education</title><description>This article is about nature artists, design researchers and scientists collaborating in a research lab with scarce resources, where communication is doubled by an art installation of drawings. It aims to identify how drawings can be used in academically different environments in order to improve co‐work processes. Data was collected in a South Korea college for two years in 2015–2016. The research question is: how do drawings influence the communication between colleagues, beyond their different backgrounds? This question seeks to examine how drawings can be used to enhance communication. Based on participants’ experiences, the case study is described according to five categories: concept and architecture communication with drawing, toilet design drawing, kindergarten students’ feedback by drawing, agar art drawings with algae and computer drawings with media art drawings. The premise here is that drawing makes you think more, learn from each other and more easily understand difficult information. This article offers a glimpse into how the evidence was generated, interpreted and disseminated in order to illuminate the benefits of drawing, using some cases as examples. It identifies the current challenges experienced by schools and argues for a fresh impetus behind drawing within interdisciplinary team projects.</description><subject>Architecture</subject><subject>Art Products</subject><subject>Artists</subject><subject>benefits of drawing</subject><subject>Case Studies</subject><subject>Collaboration</subject><subject>Communication</subject><subject>Communication (Thought Transfer)</subject><subject>communication tool</subject><subject>Cooperation</subject><subject>Data Interpretation</subject><subject>Design</subject><subject>drawing within interdisciplinary team projects</subject><subject>Foreign Countries</subject><subject>Freehand Drawing</subject><subject>Installation art</subject><subject>Interdisciplinary Approach</subject><subject>Interdisciplinary aspects</subject><subject>Interpersonal Communication</subject><subject>Interprofessional Relationship</subject><subject>Laboratories</subject><subject>Researchers</subject><subject>Scientists</subject><subject>sketching</subject><subject>Teamwork</subject><issn>1476-8062</issn><issn>1476-8070</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><recordid>eNp9kEFLw0AQhRdRsFYv3oWANzF1ZrPZJMdSW7UUPFTPy2Yzi61NNm5SpP_etCk9OpcZ3ny8GR5jtwgj7OpprQsaIUcJZ2yAIpFhCgmcn2bJL9lV06wBMMtiGDCceVcGy29qzVfQumBpPFH1GNiDbLw-6hNX1tRSZeiaXVi9aejm2Ifsczb9mLyGi_eXt8l4ERqecgilBBI8EYVNIm0hS4tcosHYWp0UGdcFt1amWkJU5AJsrnUsCEnEwua2w6Ihu-99a-9-ttS0au22vupOKuxe51JEGHXUQ08Z75rGk1W1X5Xa7xSC2kei9pGoQyQdfNfD5FfmBE7niHHCYW-G_f53taHdP05qPn6e9p5_UeNrIg</recordid><startdate>201710</startdate><enddate>201710</enddate><creator>Lee, Hyun‐Kyung</creator><general>Wiley-Blackwell</general><general>Blackwell Publishing Ltd</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>F29</scope></search><sort><creationdate>201710</creationdate><title>From Sketch to Screen, from Scratch to Competence</title><author>Lee, Hyun‐Kyung</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c2820-660e4274df73af098db61c15ffa7d92ad2ff68a603db40fbaa54e1e454fbf15f3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Architecture</topic><topic>Art Products</topic><topic>Artists</topic><topic>benefits of drawing</topic><topic>Case Studies</topic><topic>Collaboration</topic><topic>Communication</topic><topic>Communication (Thought Transfer)</topic><topic>communication tool</topic><topic>Cooperation</topic><topic>Data Interpretation</topic><topic>Design</topic><topic>drawing within interdisciplinary team projects</topic><topic>Foreign Countries</topic><topic>Freehand Drawing</topic><topic>Installation art</topic><topic>Interdisciplinary Approach</topic><topic>Interdisciplinary aspects</topic><topic>Interpersonal Communication</topic><topic>Interprofessional Relationship</topic><topic>Laboratories</topic><topic>Researchers</topic><topic>Scientists</topic><topic>sketching</topic><topic>Teamwork</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Lee, Hyun‐Kyung</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><collection>Design &amp; Applied Arts Index (DAAI)</collection><jtitle>The international journal of art &amp; design education</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lee, Hyun‐Kyung</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1157203</ericid><atitle>From Sketch to Screen, from Scratch to Competence</atitle><jtitle>The international journal of art &amp; design education</jtitle><date>2017-10</date><risdate>2017</risdate><volume>36</volume><issue>3</issue><spage>303</spage><epage>314</epage><pages>303-314</pages><issn>1476-8062</issn><eissn>1476-8070</eissn><abstract>This article is about nature artists, design researchers and scientists collaborating in a research lab with scarce resources, where communication is doubled by an art installation of drawings. It aims to identify how drawings can be used in academically different environments in order to improve co‐work processes. Data was collected in a South Korea college for two years in 2015–2016. The research question is: how do drawings influence the communication between colleagues, beyond their different backgrounds? This question seeks to examine how drawings can be used to enhance communication. Based on participants’ experiences, the case study is described according to five categories: concept and architecture communication with drawing, toilet design drawing, kindergarten students’ feedback by drawing, agar art drawings with algae and computer drawings with media art drawings. The premise here is that drawing makes you think more, learn from each other and more easily understand difficult information. This article offers a glimpse into how the evidence was generated, interpreted and disseminated in order to illuminate the benefits of drawing, using some cases as examples. It identifies the current challenges experienced by schools and argues for a fresh impetus behind drawing within interdisciplinary team projects.</abstract><cop>Oxford</cop><pub>Wiley-Blackwell</pub><doi>10.1111/jade.12160</doi><tpages>12</tpages></addata></record>
fulltext fulltext
identifier ISSN: 1476-8062
ispartof The international journal of art & design education, 2017-10, Vol.36 (3), p.303-314
issn 1476-8062
1476-8070
language eng
recordid cdi_proquest_journals_1950264313
source Wiley Online Library Journals Frontfile Complete
subjects Architecture
Art Products
Artists
benefits of drawing
Case Studies
Collaboration
Communication
Communication (Thought Transfer)
communication tool
Cooperation
Data Interpretation
Design
drawing within interdisciplinary team projects
Foreign Countries
Freehand Drawing
Installation art
Interdisciplinary Approach
Interdisciplinary aspects
Interpersonal Communication
Interprofessional Relationship
Laboratories
Researchers
Scientists
sketching
Teamwork
title From Sketch to Screen, from Scratch to Competence
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-13T23%3A23%3A11IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=From%20Sketch%20to%20Screen,%20from%20Scratch%20to%20Competence&rft.jtitle=The%20international%20journal%20of%20art%20&%20design%20education&rft.au=Lee,%20Hyun%E2%80%90Kyung&rft.date=2017-10&rft.volume=36&rft.issue=3&rft.spage=303&rft.epage=314&rft.pages=303-314&rft.issn=1476-8062&rft.eissn=1476-8070&rft_id=info:doi/10.1111/jade.12160&rft_dat=%3Cproquest_cross%3E1950264313%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1950264313&rft_id=info:pmid/&rft_ericid=EJ1157203&rfr_iscdi=true