Effects of a tablet game intervention on simple addition and subtraction fluency in first graders
In the present study, we aimed to playfully improve arithmetic fluency skills with a tablet game training. Participants were 103 grade 1 children from regular primary schools. The tablet game was tested with a pretest-posttest control group design, and consisted of a racing game environment in which...
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Veröffentlicht in: | Computers in human behavior 2017-07, Vol.72, p.200-207 |
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description | In the present study, we aimed to playfully improve arithmetic fluency skills with a tablet game training. Participants were 103 grade 1 children from regular primary schools. The tablet game was tested with a pretest-posttest control group design, and consisted of a racing game environment in which the player competed against a virtual opponent by rapidly solving addition and subtraction problems up to 20. During the 5-week intervention, one group (n = 52) practiced with the game while another group (n = 51) continued regular education without the game. Before, directly after, and three months after the intervention, we applied an arithmetic test to measure simple addition and subtraction skills in both symbolic (Arabic; 4) and non-symbolic (dots; ::) number notations. The intervention group increased significantly more on dot-subtraction efficiency than the control group, an effect which was prominent directly after the intervention. Since i) dot-subtraction is considered to rely more on calculation than the other arithmetic types that we measured and ii) the dot problem-answer representations were not practiced during the intervention, our results suggest that the tablet game promoted arithmetic fluency by benefitting calculation efficiency rather than retrieval efficiency or the switch from calculation to retrieval.
•Can a tablet game training playfully promote arithmetic fluency in grade 1 children?•Children enjoyed playing with the tablet game.•Fluency was not enhanced for Arabic-addition and subtraction, nor for dot-addition.•Fluency, however, was enhanced for subtraction with dots.•Calculation speed seems to be stimulated rather than retrieval speed or memorization. |
doi_str_mv | 10.1016/j.chb.2017.02.031 |
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•Can a tablet game training playfully promote arithmetic fluency in grade 1 children?•Children enjoyed playing with the tablet game.•Fluency was not enhanced for Arabic-addition and subtraction, nor for dot-addition.•Fluency, however, was enhanced for subtraction with dots.•Calculation speed seems to be stimulated rather than retrieval speed or memorization.</description><identifier>ISSN: 0747-5632</identifier><identifier>EISSN: 1873-7692</identifier><identifier>DOI: 10.1016/j.chb.2017.02.031</identifier><language>eng</language><publisher>Elmsford: Elsevier Ltd</publisher><subject>Arithmetic ; Arithmetic fluency ; Automaticity ; Children ; Computation ; Computational efficiency ; Computer & video games ; Computing time ; Elementary ; Elementary school students ; Mathematical analysis ; Mathematics ; Mathematics education ; Portable computers ; Quality ; Racing ; Representations ; Retrieval ; Serious gaming ; Skills ; Studies ; Subtraction</subject><ispartof>Computers in human behavior, 2017-07, Vol.72, p.200-207</ispartof><rights>2017 Elsevier Ltd</rights><rights>Copyright Elsevier Science Ltd. Jul 2017</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c368t-bdce1e5934affe6fc893737e0b119d918faecc96d56d164510f44b57942b330c3</citedby><cites>FETCH-LOGICAL-c368t-bdce1e5934affe6fc893737e0b119d918faecc96d56d164510f44b57942b330c3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.sciencedirect.com/science/article/pii/S0747563217301048$$EHTML$$P50$$Gelsevier$$H</linktohtml><link.rule.ids>314,776,780,3537,27901,27902,65306</link.rule.ids></links><search><creatorcontrib>van der Ven, Frauke</creatorcontrib><creatorcontrib>Segers, Eliane</creatorcontrib><creatorcontrib>Takashima, Atsuko</creatorcontrib><creatorcontrib>Verhoeven, Ludo</creatorcontrib><title>Effects of a tablet game intervention on simple addition and subtraction fluency in first graders</title><title>Computers in human behavior</title><description>In the present study, we aimed to playfully improve arithmetic fluency skills with a tablet game training. Participants were 103 grade 1 children from regular primary schools. The tablet game was tested with a pretest-posttest control group design, and consisted of a racing game environment in which the player competed against a virtual opponent by rapidly solving addition and subtraction problems up to 20. During the 5-week intervention, one group (n = 52) practiced with the game while another group (n = 51) continued regular education without the game. Before, directly after, and three months after the intervention, we applied an arithmetic test to measure simple addition and subtraction skills in both symbolic (Arabic; 4) and non-symbolic (dots; ::) number notations. The intervention group increased significantly more on dot-subtraction efficiency than the control group, an effect which was prominent directly after the intervention. Since i) dot-subtraction is considered to rely more on calculation than the other arithmetic types that we measured and ii) the dot problem-answer representations were not practiced during the intervention, our results suggest that the tablet game promoted arithmetic fluency by benefitting calculation efficiency rather than retrieval efficiency or the switch from calculation to retrieval.
•Can a tablet game training playfully promote arithmetic fluency in grade 1 children?•Children enjoyed playing with the tablet game.•Fluency was not enhanced for Arabic-addition and subtraction, nor for dot-addition.•Fluency, however, was enhanced for subtraction with dots.•Calculation speed seems to be stimulated rather than retrieval speed or memorization.</description><subject>Arithmetic</subject><subject>Arithmetic fluency</subject><subject>Automaticity</subject><subject>Children</subject><subject>Computation</subject><subject>Computational efficiency</subject><subject>Computer & video games</subject><subject>Computing time</subject><subject>Elementary</subject><subject>Elementary school students</subject><subject>Mathematical analysis</subject><subject>Mathematics</subject><subject>Mathematics education</subject><subject>Portable computers</subject><subject>Quality</subject><subject>Racing</subject><subject>Representations</subject><subject>Retrieval</subject><subject>Serious gaming</subject><subject>Skills</subject><subject>Studies</subject><subject>Subtraction</subject><issn>0747-5632</issn><issn>1873-7692</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><recordid>eNp9kE1LxDAQhoMouK7-AG8Bz61J0yYNnmTxCxa86DmkyURTuu2apAv7783uehYGhhnmnXnnQeiWkpISyu_70nx3ZUWoKElVEkbP0IK2ghWCy-ocLYioRdFwVl2iqxh7QkjTEL5A-sk5MCniyWGNk-4GSPhLbwD7MUHYwZj8NOIc0W-2A2BtrT-29GhxnLsUtDnWbphhNPusw86HmLcEbSHEa3Th9BDh5i8v0efz08fqtVi_v7ytHteFYbxNRWcNUGgkq3V2xJ1pJRNMAOkolVbS1mkwRnLbcEt53VDi6rprhKyrjjFi2BLdnfZuw_QzQ0yqn-Yw5pOKSlZRWdUtyVP0NGXCFGMAp7bBb3TYK0rUgaTqVSapDiQVqVQmmTUPJw1k-zsPQUXj869gfcjslJ38P-pf0aZ8XA</recordid><startdate>201707</startdate><enddate>201707</enddate><creator>van der Ven, Frauke</creator><creator>Segers, Eliane</creator><creator>Takashima, Atsuko</creator><creator>Verhoeven, Ludo</creator><general>Elsevier Ltd</general><general>Elsevier Science Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201707</creationdate><title>Effects of a tablet game intervention on simple addition and subtraction fluency in first graders</title><author>van der Ven, Frauke ; Segers, Eliane ; Takashima, Atsuko ; Verhoeven, Ludo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c368t-bdce1e5934affe6fc893737e0b119d918faecc96d56d164510f44b57942b330c3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Arithmetic</topic><topic>Arithmetic fluency</topic><topic>Automaticity</topic><topic>Children</topic><topic>Computation</topic><topic>Computational efficiency</topic><topic>Computer & video games</topic><topic>Computing time</topic><topic>Elementary</topic><topic>Elementary school students</topic><topic>Mathematical analysis</topic><topic>Mathematics</topic><topic>Mathematics education</topic><topic>Portable computers</topic><topic>Quality</topic><topic>Racing</topic><topic>Representations</topic><topic>Retrieval</topic><topic>Serious gaming</topic><topic>Skills</topic><topic>Studies</topic><topic>Subtraction</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>van der Ven, Frauke</creatorcontrib><creatorcontrib>Segers, Eliane</creatorcontrib><creatorcontrib>Takashima, Atsuko</creatorcontrib><creatorcontrib>Verhoeven, Ludo</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computers in human behavior</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>van der Ven, Frauke</au><au>Segers, Eliane</au><au>Takashima, Atsuko</au><au>Verhoeven, Ludo</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effects of a tablet game intervention on simple addition and subtraction fluency in first graders</atitle><jtitle>Computers in human behavior</jtitle><date>2017-07</date><risdate>2017</risdate><volume>72</volume><spage>200</spage><epage>207</epage><pages>200-207</pages><issn>0747-5632</issn><eissn>1873-7692</eissn><abstract>In the present study, we aimed to playfully improve arithmetic fluency skills with a tablet game training. Participants were 103 grade 1 children from regular primary schools. The tablet game was tested with a pretest-posttest control group design, and consisted of a racing game environment in which the player competed against a virtual opponent by rapidly solving addition and subtraction problems up to 20. During the 5-week intervention, one group (n = 52) practiced with the game while another group (n = 51) continued regular education without the game. Before, directly after, and three months after the intervention, we applied an arithmetic test to measure simple addition and subtraction skills in both symbolic (Arabic; 4) and non-symbolic (dots; ::) number notations. The intervention group increased significantly more on dot-subtraction efficiency than the control group, an effect which was prominent directly after the intervention. Since i) dot-subtraction is considered to rely more on calculation than the other arithmetic types that we measured and ii) the dot problem-answer representations were not practiced during the intervention, our results suggest that the tablet game promoted arithmetic fluency by benefitting calculation efficiency rather than retrieval efficiency or the switch from calculation to retrieval.
•Can a tablet game training playfully promote arithmetic fluency in grade 1 children?•Children enjoyed playing with the tablet game.•Fluency was not enhanced for Arabic-addition and subtraction, nor for dot-addition.•Fluency, however, was enhanced for subtraction with dots.•Calculation speed seems to be stimulated rather than retrieval speed or memorization.</abstract><cop>Elmsford</cop><pub>Elsevier Ltd</pub><doi>10.1016/j.chb.2017.02.031</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Arithmetic Arithmetic fluency Automaticity Children Computation Computational efficiency Computer & video games Computing time Elementary Elementary school students Mathematical analysis Mathematics Mathematics education Portable computers Quality Racing Representations Retrieval Serious gaming Skills Studies Subtraction |
title | Effects of a tablet game intervention on simple addition and subtraction fluency in first graders |
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