Ali Baba and the Thief, Convention Emergence in Games

In this paper we propose a model that supports the emergence of conventions via multiagent learning in social networks. In our model, individual agents repeatedly interact with their neighbours in a game called Ali Baba and the Thief. An agent learns its strategy to play the game using the learning...

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Veröffentlicht in:Journal of artificial societies and social simulation 2017-06, Vol.20 (3)
Hauptverfasser: Sun, Xin, Zhao, Xishun, Robaldo, Livio
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Zhao, Xishun
Robaldo, Livio
description In this paper we propose a model that supports the emergence of conventions via multiagent learning in social networks. In our model, individual agents repeatedly interact with their neighbours in a game called Ali Baba and the Thief. An agent learns its strategy to play the game using the learning rule imitate-the-best. We show that some conventions prescribing peaceful behaviours can emerge after repeated interactions among agents inhabited in some social networks. Our experiments suggest that there are critical points of convention emergence in Ali Baba and the Thief. When the quotient of the amount of robbery and the initial utility is smaller than the critical point, the probability of convention emergence is high. The probability drops dramatically as long as the quotient is larger than the critical point.
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source DOAJ Directory of Open Access Journals; Sociological Abstracts; EZB-FREE-00999 freely available EZB journals
subjects Conventions
Games
Prescribing
Probability
Robbery
Social networks
title Ali Baba and the Thief, Convention Emergence in Games
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