Ali Baba and the Thief, Convention Emergence in Games
In this paper we propose a model that supports the emergence of conventions via multiagent learning in social networks. In our model, individual agents repeatedly interact with their neighbours in a game called Ali Baba and the Thief. An agent learns its strategy to play the game using the learning...
Gespeichert in:
Veröffentlicht in: | Journal of artificial societies and social simulation 2017-06, Vol.20 (3) |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | 3 |
container_start_page | |
container_title | Journal of artificial societies and social simulation |
container_volume | 20 |
creator | Sun, Xin Zhao, Xishun Robaldo, Livio |
description | In this paper we propose a model that supports the emergence of conventions via multiagent learning in social networks. In our model, individual agents repeatedly interact with their neighbours in a game called Ali Baba and the Thief. An agent learns its strategy to play the game using the learning rule imitate-the-best. We show that some conventions prescribing peaceful behaviours can emerge after repeated interactions among agents inhabited in some social networks. Our experiments suggest that there are critical points of convention emergence in Ali Baba and the Thief. When the quotient of the amount of robbery and the initial utility is smaller than the critical point, the probability of convention emergence is high. The probability drops dramatically as long as the quotient is larger than the critical point. |
doi_str_mv | 10.18564/jasss.3421 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_1925177518</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>1925177518</sourcerecordid><originalsourceid>FETCH-LOGICAL-c364t-f28cf2db254b55d37c7a815e92e437e35d2f93934ba6e49d4decb96515180a8e3</originalsourceid><addsrcrecordid>eNpNkL1OwzAYRS0EEqUw8QKWGCHF_07GEpWCVImlzJZjf6aJWqfYKRJvT2gZmO4dju6VDkK3lMxoKZV47GzOecYFo2doQoUihRZMnv_rl-gq544QxpmSEyTn2xY_2cZiGz0eNoDXmxbCA677-AVxaPuIFztIHxAd4Dbipd1BvkYXwW4z3PzlFL0_L9b1S7F6W77W81XhuBJDEVjpAvMNk6KR0nPttC2phIqB4Bq49CxUvOKisQpE5YUH11RKUklLYkvgU3R32t2n_vMAeTBdf0hxvDS0YpJqPZIjdX-iXOpzThDMPrU7m74NJeboxRy9mF8v_Afzb1Q5</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1925177518</pqid></control><display><type>article</type><title>Ali Baba and the Thief, Convention Emergence in Games</title><source>DOAJ Directory of Open Access Journals</source><source>Sociological Abstracts</source><source>EZB-FREE-00999 freely available EZB journals</source><creator>Sun, Xin ; Zhao, Xishun ; Robaldo, Livio</creator><creatorcontrib>Sun, Xin ; Zhao, Xishun ; Robaldo, Livio</creatorcontrib><description>In this paper we propose a model that supports the emergence of conventions via multiagent learning in social networks. In our model, individual agents repeatedly interact with their neighbours in a game called Ali Baba and the Thief. An agent learns its strategy to play the game using the learning rule imitate-the-best. We show that some conventions prescribing peaceful behaviours can emerge after repeated interactions among agents inhabited in some social networks. Our experiments suggest that there are critical points of convention emergence in Ali Baba and the Thief. When the quotient of the amount of robbery and the initial utility is smaller than the critical point, the probability of convention emergence is high. The probability drops dramatically as long as the quotient is larger than the critical point.</description><identifier>ISSN: 1460-7425</identifier><identifier>EISSN: 1460-7425</identifier><identifier>DOI: 10.18564/jasss.3421</identifier><language>eng</language><publisher>Guildford: Department of Sociology, University of Surrey</publisher><subject>Conventions ; Games ; Prescribing ; Probability ; Robbery ; Social networks</subject><ispartof>Journal of artificial societies and social simulation, 2017-06, Vol.20 (3)</ispartof><rights>Copyright Department of Sociology, University of Surrey Jun 2017</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c364t-f28cf2db254b55d37c7a815e92e437e35d2f93934ba6e49d4decb96515180a8e3</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,864,27924,27925,33774</link.rule.ids></links><search><creatorcontrib>Sun, Xin</creatorcontrib><creatorcontrib>Zhao, Xishun</creatorcontrib><creatorcontrib>Robaldo, Livio</creatorcontrib><title>Ali Baba and the Thief, Convention Emergence in Games</title><title>Journal of artificial societies and social simulation</title><description>In this paper we propose a model that supports the emergence of conventions via multiagent learning in social networks. In our model, individual agents repeatedly interact with their neighbours in a game called Ali Baba and the Thief. An agent learns its strategy to play the game using the learning rule imitate-the-best. We show that some conventions prescribing peaceful behaviours can emerge after repeated interactions among agents inhabited in some social networks. Our experiments suggest that there are critical points of convention emergence in Ali Baba and the Thief. When the quotient of the amount of robbery and the initial utility is smaller than the critical point, the probability of convention emergence is high. The probability drops dramatically as long as the quotient is larger than the critical point.</description><subject>Conventions</subject><subject>Games</subject><subject>Prescribing</subject><subject>Probability</subject><subject>Robbery</subject><subject>Social networks</subject><issn>1460-7425</issn><issn>1460-7425</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>BHHNA</sourceid><recordid>eNpNkL1OwzAYRS0EEqUw8QKWGCHF_07GEpWCVImlzJZjf6aJWqfYKRJvT2gZmO4dju6VDkK3lMxoKZV47GzOecYFo2doQoUihRZMnv_rl-gq544QxpmSEyTn2xY_2cZiGz0eNoDXmxbCA677-AVxaPuIFztIHxAd4Dbipd1BvkYXwW4z3PzlFL0_L9b1S7F6W77W81XhuBJDEVjpAvMNk6KR0nPttC2phIqB4Bq49CxUvOKisQpE5YUH11RKUklLYkvgU3R32t2n_vMAeTBdf0hxvDS0YpJqPZIjdX-iXOpzThDMPrU7m74NJeboxRy9mF8v_Afzb1Q5</recordid><startdate>20170601</startdate><enddate>20170601</enddate><creator>Sun, Xin</creator><creator>Zhao, Xishun</creator><creator>Robaldo, Livio</creator><general>Department of Sociology, University of Surrey</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7U4</scope><scope>8BJ</scope><scope>BHHNA</scope><scope>DWI</scope><scope>FQK</scope><scope>JBE</scope><scope>WZK</scope></search><sort><creationdate>20170601</creationdate><title>Ali Baba and the Thief, Convention Emergence in Games</title><author>Sun, Xin ; Zhao, Xishun ; Robaldo, Livio</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c364t-f28cf2db254b55d37c7a815e92e437e35d2f93934ba6e49d4decb96515180a8e3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Conventions</topic><topic>Games</topic><topic>Prescribing</topic><topic>Probability</topic><topic>Robbery</topic><topic>Social networks</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Sun, Xin</creatorcontrib><creatorcontrib>Zhao, Xishun</creatorcontrib><creatorcontrib>Robaldo, Livio</creatorcontrib><collection>CrossRef</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>International Bibliography of the Social Sciences (IBSS)</collection><collection>Sociological Abstracts</collection><collection>Sociological Abstracts</collection><collection>International Bibliography of the Social Sciences</collection><collection>International Bibliography of the Social Sciences</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>Journal of artificial societies and social simulation</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Sun, Xin</au><au>Zhao, Xishun</au><au>Robaldo, Livio</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Ali Baba and the Thief, Convention Emergence in Games</atitle><jtitle>Journal of artificial societies and social simulation</jtitle><date>2017-06-01</date><risdate>2017</risdate><volume>20</volume><issue>3</issue><issn>1460-7425</issn><eissn>1460-7425</eissn><abstract>In this paper we propose a model that supports the emergence of conventions via multiagent learning in social networks. In our model, individual agents repeatedly interact with their neighbours in a game called Ali Baba and the Thief. An agent learns its strategy to play the game using the learning rule imitate-the-best. We show that some conventions prescribing peaceful behaviours can emerge after repeated interactions among agents inhabited in some social networks. Our experiments suggest that there are critical points of convention emergence in Ali Baba and the Thief. When the quotient of the amount of robbery and the initial utility is smaller than the critical point, the probability of convention emergence is high. The probability drops dramatically as long as the quotient is larger than the critical point.</abstract><cop>Guildford</cop><pub>Department of Sociology, University of Surrey</pub><doi>10.18564/jasss.3421</doi><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1460-7425 |
ispartof | Journal of artificial societies and social simulation, 2017-06, Vol.20 (3) |
issn | 1460-7425 1460-7425 |
language | eng |
recordid | cdi_proquest_journals_1925177518 |
source | DOAJ Directory of Open Access Journals; Sociological Abstracts; EZB-FREE-00999 freely available EZB journals |
subjects | Conventions Games Prescribing Probability Robbery Social networks |
title | Ali Baba and the Thief, Convention Emergence in Games |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-23T19%3A47%3A05IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Ali%20Baba%20and%20the%20Thief,%20Convention%20Emergence%20in%20Games&rft.jtitle=Journal%20of%20artificial%20societies%20and%20social%20simulation&rft.au=Sun,%20Xin&rft.date=2017-06-01&rft.volume=20&rft.issue=3&rft.issn=1460-7425&rft.eissn=1460-7425&rft_id=info:doi/10.18564/jasss.3421&rft_dat=%3Cproquest_cross%3E1925177518%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1925177518&rft_id=info:pmid/&rfr_iscdi=true |