Conceptualising tourist experiences with new attractions: the case of escape rooms
Purpose The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions. Design/methodology/approach An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA...
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Veröffentlicht in: | International journal of contemporary hospitality management 2017-01, Vol.29 (5), p.1322-1339 |
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container_title | International journal of contemporary hospitality management |
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description | Purpose
The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions.
Design/methodology/approach
An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.
Findings
The results show that this attraction provides new, peak, unique and fun experiences through the challenging activities and social component of the game play. The findings provide an insight into both the authenticity of experiences with novel attractions and the group aspects of fun and flow concepts.
Research limitations/implications
The findings are restricted to online reviews on the TripAdvisor website and are possibly biased because of the use of a non-random sample.
Practical implications
Theoretical implications are discussed and explicated as future research questions. They are relevant for the conceptual development, research and management of playful experiences within urban and special interest tourism. Societal implications are also addressed.
Originality/value
This paper is a preliminary in-depth examination of the escape room phenomenon from the customer experience standpoint. It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions. |
doi_str_mv | 10.1108/IJCHM-12-2015-0687 |
format | Article |
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The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions.
Design/methodology/approach
An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.
Findings
The results show that this attraction provides new, peak, unique and fun experiences through the challenging activities and social component of the game play. The findings provide an insight into both the authenticity of experiences with novel attractions and the group aspects of fun and flow concepts.
Research limitations/implications
The findings are restricted to online reviews on the TripAdvisor website and are possibly biased because of the use of a non-random sample.
Practical implications
Theoretical implications are discussed and explicated as future research questions. They are relevant for the conceptual development, research and management of playful experiences within urban and special interest tourism. Societal implications are also addressed.
Originality/value
This paper is a preliminary in-depth examination of the escape room phenomenon from the customer experience standpoint. It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions.</description><identifier>ISSN: 0959-6119</identifier><identifier>EISSN: 1757-1049</identifier><identifier>DOI: 10.1108/IJCHM-12-2015-0687</identifier><language>eng</language><publisher>Bradford: Emerald Publishing Limited</publisher><subject>Decision making ; Escape rooms ; Games ; Marketing ; Mathematical problems ; Studies ; Tourism</subject><ispartof>International journal of contemporary hospitality management, 2017-01, Vol.29 (5), p.1322-1339</ispartof><rights>Emerald Publishing Limited</rights><rights>Emerald Publishing Limited 2017</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c349t-2ecdf6a333f5b837d66c9cba17360e7fef24688865a62bddfcee91d1552a14a73</citedby><cites>FETCH-LOGICAL-c349t-2ecdf6a333f5b837d66c9cba17360e7fef24688865a62bddfcee91d1552a14a73</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://www.emerald.com/insight/content/doi/10.1108/IJCHM-12-2015-0687/full/html$$EHTML$$P50$$Gemerald$$H</linktohtml><link.rule.ids>314,780,784,967,11635,27924,27925,52689</link.rule.ids></links><search><creatorcontrib>Kolar, Tomaz</creatorcontrib><title>Conceptualising tourist experiences with new attractions: the case of escape rooms</title><title>International journal of contemporary hospitality management</title><description>Purpose
The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions.
Design/methodology/approach
An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.
Findings
The results show that this attraction provides new, peak, unique and fun experiences through the challenging activities and social component of the game play. The findings provide an insight into both the authenticity of experiences with novel attractions and the group aspects of fun and flow concepts.
Research limitations/implications
The findings are restricted to online reviews on the TripAdvisor website and are possibly biased because of the use of a non-random sample.
Practical implications
Theoretical implications are discussed and explicated as future research questions. They are relevant for the conceptual development, research and management of playful experiences within urban and special interest tourism. Societal implications are also addressed.
Originality/value
This paper is a preliminary in-depth examination of the escape room phenomenon from the customer experience standpoint. It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions.</description><subject>Decision making</subject><subject>Escape rooms</subject><subject>Games</subject><subject>Marketing</subject><subject>Mathematical problems</subject><subject>Studies</subject><subject>Tourism</subject><issn>0959-6119</issn><issn>1757-1049</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>AFKRA</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNptkMFKAzEQhoMoWKsv4CngeTWTbLIbb1LUViqC6Dmk2Ynd0m7WJEV9e7fWi-BpDvN__wwfIefALgFYfTV7mEwfC-AFZyALpurqgIygklUBrNSHZMS01IUC0MfkJKUVG2IK2Ig8T0LnsM9bu25T273RHLaxTZniZ4-xxWGZ6Eebl7TDD2pzjtblNnTpmuYlUmcT0uApJmd7pDGETTolR96uE579zjF5vbt9mUyL-dP9bHIzL5wodS44usYrK4TwclGLqlHKabewUAnFsPLoeanqulbSKr5oGu8QNTQgJbdQ2kqMycW-t4_hfYspm9XwezecNKAZLyXwkg0pvk-5GFKK6E0f242NXwaY2bkzP-4McLNzZ3buBgj2EG4w2nXzP_PHt_gGwX9x2A</recordid><startdate>20170101</startdate><enddate>20170101</enddate><creator>Kolar, Tomaz</creator><general>Emerald Publishing Limited</general><general>Emerald Group Publishing Limited</general><scope>AAYXX</scope><scope>CITATION</scope><scope>0U~</scope><scope>1-H</scope><scope>7WY</scope><scope>7WZ</scope><scope>7XB</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>BEZIV</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>F~G</scope><scope>K6~</scope><scope>L.-</scope><scope>L.0</scope><scope>M0C</scope><scope>PQBIZ</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>Q9U</scope></search><sort><creationdate>20170101</creationdate><title>Conceptualising tourist experiences with new attractions: the case of escape rooms</title><author>Kolar, Tomaz</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c349t-2ecdf6a333f5b837d66c9cba17360e7fef24688865a62bddfcee91d1552a14a73</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Decision making</topic><topic>Escape rooms</topic><topic>Games</topic><topic>Marketing</topic><topic>Mathematical problems</topic><topic>Studies</topic><topic>Tourism</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kolar, Tomaz</creatorcontrib><collection>CrossRef</collection><collection>Global News & ABI/Inform Professional</collection><collection>Trade PRO</collection><collection>Access via ABI/INFORM (ProQuest)</collection><collection>ABI/INFORM Global (PDF only)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central</collection><collection>Business Premium Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ABI/INFORM Global (Corporate)</collection><collection>ProQuest Business Collection</collection><collection>ABI/INFORM Professional Advanced</collection><collection>ABI/INFORM Professional Standard</collection><collection>ABI/INFORM Global</collection><collection>ProQuest One Business</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><jtitle>International journal of contemporary hospitality management</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kolar, Tomaz</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Conceptualising tourist experiences with new attractions: the case of escape rooms</atitle><jtitle>International journal of contemporary hospitality management</jtitle><date>2017-01-01</date><risdate>2017</risdate><volume>29</volume><issue>5</issue><spage>1322</spage><epage>1339</epage><pages>1322-1339</pages><issn>0959-6119</issn><eissn>1757-1049</eissn><abstract>Purpose
The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions.
Design/methodology/approach
An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.
Findings
The results show that this attraction provides new, peak, unique and fun experiences through the challenging activities and social component of the game play. The findings provide an insight into both the authenticity of experiences with novel attractions and the group aspects of fun and flow concepts.
Research limitations/implications
The findings are restricted to online reviews on the TripAdvisor website and are possibly biased because of the use of a non-random sample.
Practical implications
Theoretical implications are discussed and explicated as future research questions. They are relevant for the conceptual development, research and management of playful experiences within urban and special interest tourism. Societal implications are also addressed.
Originality/value
This paper is a preliminary in-depth examination of the escape room phenomenon from the customer experience standpoint. It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions.</abstract><cop>Bradford</cop><pub>Emerald Publishing Limited</pub><doi>10.1108/IJCHM-12-2015-0687</doi><tpages>18</tpages></addata></record> |
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issn | 0959-6119 1757-1049 |
language | eng |
recordid | cdi_proquest_journals_1902451240 |
source | Emerald A-Z Current Journals |
subjects | Decision making Escape rooms Games Marketing Mathematical problems Studies Tourism |
title | Conceptualising tourist experiences with new attractions: the case of escape rooms |
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