Applying augmented reality to enhance learning: a study of different teaching materials
The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the content of what they had read and their satisf...
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Veröffentlicht in: | Journal of computer assisted learning 2017-06, Vol.33 (3), p.252-266 |
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description | The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the content of what they had read and their satisfaction with the three types of teaching materials, including a picture book, physical interactions and an AR graphic book. The three teaching materials were aimed to respectively demonstrate the characteristics of six bacteria with 2D graphics, 3D physical objects, and 3D virtual objects. Seventy‐two fifth‐grade children were randomly selected to participate in the study, and they were divided into three groups, each of which used the assigned teaching material to learn the name of the six different bacteria in intervals of 1, 2 and 3 min. Results showed that the AR graphic book offers a practical and hands‐on way for children to explore and learn about the bacteria. Follow‐up interviews indicated that the children liked the AR graphic book the most, and they preferred it to the other materials.
Lay Description
What is currently known about Augmented Reality and learning?
Augmented reality (AR) provides a new perspective for learning by allowing learners to visualize complex spatial relationships and concepts.
What the paper adds to the subject matter?
AR improves learning performances to a similar extent as the most used teaching materials (both picture books and physical interactions) do.
AR not only facilitates learning but also increases learning motivations better than conventional teaching materials do.
The implications of study findings for practitioners.
If children feel bored about reading textbooks, give them AR (because AR effectively enhances learning and children are more motivated when using AR).
AR teaching material is a good alternative to conventional picture book and physical interactions. |
doi_str_mv | 10.1111/jcal.12173 |
format | Article |
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Lay Description
What is currently known about Augmented Reality and learning?
Augmented reality (AR) provides a new perspective for learning by allowing learners to visualize complex spatial relationships and concepts.
What the paper adds to the subject matter?
AR improves learning performances to a similar extent as the most used teaching materials (both picture books and physical interactions) do.
AR not only facilitates learning but also increases learning motivations better than conventional teaching materials do.
The implications of study findings for practitioners.
If children feel bored about reading textbooks, give them AR (because AR effectively enhances learning and children are more motivated when using AR).
AR teaching material is a good alternative to conventional picture book and physical interactions.</description><identifier>ISSN: 0266-4909</identifier><identifier>EISSN: 1365-2729</identifier><identifier>DOI: 10.1111/jcal.12173</identifier><language>eng</language><publisher>Oxford: Wiley-Blackwell</publisher><subject>Augmented reality ; Bacteria ; Children ; Childrens picture books ; Computer Simulation ; Computer Uses in Education ; Educational materials ; Elementary School Students ; Grade 5 ; Instructional Materials ; Interviews ; Learning ; learning performance ; Microbiology ; Performance enhancement ; physical interaction ; picture book ; Picture Books ; teaching material ; Textbooks ; Visual Aids</subject><ispartof>Journal of computer assisted learning, 2017-06, Vol.33 (3), p.252-266</ispartof><rights>2016 John Wiley & Sons Ltd</rights><rights>2017 John Wiley & Sons Ltd</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c3233-603c399611582d00ff1069ec0a8a0c67df6e59a4ec6267b96ce7035c5f788a1d3</citedby><cites>FETCH-LOGICAL-c3233-603c399611582d00ff1069ec0a8a0c67df6e59a4ec6267b96ce7035c5f788a1d3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fjcal.12173$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fjcal.12173$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,776,780,1411,27901,27902,45550,45551</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1140651$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Hung, Y.‐H.</creatorcontrib><creatorcontrib>Chen, C.‐H.</creatorcontrib><creatorcontrib>Huang, S.‐W.</creatorcontrib><title>Applying augmented reality to enhance learning: a study of different teaching materials</title><title>Journal of computer assisted learning</title><description>The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the content of what they had read and their satisfaction with the three types of teaching materials, including a picture book, physical interactions and an AR graphic book. The three teaching materials were aimed to respectively demonstrate the characteristics of six bacteria with 2D graphics, 3D physical objects, and 3D virtual objects. Seventy‐two fifth‐grade children were randomly selected to participate in the study, and they were divided into three groups, each of which used the assigned teaching material to learn the name of the six different bacteria in intervals of 1, 2 and 3 min. Results showed that the AR graphic book offers a practical and hands‐on way for children to explore and learn about the bacteria. Follow‐up interviews indicated that the children liked the AR graphic book the most, and they preferred it to the other materials.
Lay Description
What is currently known about Augmented Reality and learning?
Augmented reality (AR) provides a new perspective for learning by allowing learners to visualize complex spatial relationships and concepts.
What the paper adds to the subject matter?
AR improves learning performances to a similar extent as the most used teaching materials (both picture books and physical interactions) do.
AR not only facilitates learning but also increases learning motivations better than conventional teaching materials do.
The implications of study findings for practitioners.
If children feel bored about reading textbooks, give them AR (because AR effectively enhances learning and children are more motivated when using AR).
AR teaching material is a good alternative to conventional picture book and physical interactions.</description><subject>Augmented reality</subject><subject>Bacteria</subject><subject>Children</subject><subject>Childrens picture books</subject><subject>Computer Simulation</subject><subject>Computer Uses in Education</subject><subject>Educational materials</subject><subject>Elementary School Students</subject><subject>Grade 5</subject><subject>Instructional Materials</subject><subject>Interviews</subject><subject>Learning</subject><subject>learning performance</subject><subject>Microbiology</subject><subject>Performance enhancement</subject><subject>physical interaction</subject><subject>picture book</subject><subject>Picture Books</subject><subject>teaching material</subject><subject>Textbooks</subject><subject>Visual Aids</subject><issn>0266-4909</issn><issn>1365-2729</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><recordid>eNp9kM1LAzEQxYMoWKsX70LAm7A1H02y8VakfpSCF8VjiNlJu2W7uya7yP73pq54dC7vML95w3sIXVIyo2lud85WM8qo4kdoQrkUGVNMH6MJYVJmc030KTqLcUcIUVrmE_S-aNtqKOsNtv1mD3UHBQ5gq7IbcNdgqLe2doArsKFO1B22OHZ9MeDG46L0HkK6wR1Ytz2Y7G0HobRVPEcnPglc_OoUvT0sX--fsvXL4_P9Yp05zjjPJOGOay0pFTkrCPGeEqnBEZtb4qQqvASh7RycZFJ9aOlAES6c8CrPLS34FF2Pvm1oPnuIndk1fajTS0NzrZgQKXSibkbKhSbGAN60odzbMBhKzKE4cyjO_BSX4KsRTkncH7hcUTonUtC0p-P-q6xg-MfJrFLQ0fMbRNh5ZA</recordid><startdate>201706</startdate><enddate>201706</enddate><creator>Hung, Y.‐H.</creator><creator>Chen, C.‐H.</creator><creator>Huang, S.‐W.</creator><general>Wiley-Blackwell</general><general>Wiley Subscription Services, Inc</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>201706</creationdate><title>Applying augmented reality to enhance learning: a study of different teaching materials</title><author>Hung, Y.‐H. ; Chen, C.‐H. ; Huang, S.‐W.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c3233-603c399611582d00ff1069ec0a8a0c67df6e59a4ec6267b96ce7035c5f788a1d3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2017</creationdate><topic>Augmented reality</topic><topic>Bacteria</topic><topic>Children</topic><topic>Childrens picture books</topic><topic>Computer Simulation</topic><topic>Computer Uses in Education</topic><topic>Educational materials</topic><topic>Elementary School Students</topic><topic>Grade 5</topic><topic>Instructional Materials</topic><topic>Interviews</topic><topic>Learning</topic><topic>learning performance</topic><topic>Microbiology</topic><topic>Performance enhancement</topic><topic>physical interaction</topic><topic>picture book</topic><topic>Picture Books</topic><topic>teaching material</topic><topic>Textbooks</topic><topic>Visual Aids</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Hung, Y.‐H.</creatorcontrib><creatorcontrib>Chen, C.‐H.</creatorcontrib><creatorcontrib>Huang, S.‐W.</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Journal of computer assisted learning</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Hung, Y.‐H.</au><au>Chen, C.‐H.</au><au>Huang, S.‐W.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1140651</ericid><atitle>Applying augmented reality to enhance learning: a study of different teaching materials</atitle><jtitle>Journal of computer assisted learning</jtitle><date>2017-06</date><risdate>2017</risdate><volume>33</volume><issue>3</issue><spage>252</spage><epage>266</epage><pages>252-266</pages><issn>0266-4909</issn><eissn>1365-2729</eissn><abstract>The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the content of what they had read and their satisfaction with the three types of teaching materials, including a picture book, physical interactions and an AR graphic book. The three teaching materials were aimed to respectively demonstrate the characteristics of six bacteria with 2D graphics, 3D physical objects, and 3D virtual objects. Seventy‐two fifth‐grade children were randomly selected to participate in the study, and they were divided into three groups, each of which used the assigned teaching material to learn the name of the six different bacteria in intervals of 1, 2 and 3 min. Results showed that the AR graphic book offers a practical and hands‐on way for children to explore and learn about the bacteria. Follow‐up interviews indicated that the children liked the AR graphic book the most, and they preferred it to the other materials.
Lay Description
What is currently known about Augmented Reality and learning?
Augmented reality (AR) provides a new perspective for learning by allowing learners to visualize complex spatial relationships and concepts.
What the paper adds to the subject matter?
AR improves learning performances to a similar extent as the most used teaching materials (both picture books and physical interactions) do.
AR not only facilitates learning but also increases learning motivations better than conventional teaching materials do.
The implications of study findings for practitioners.
If children feel bored about reading textbooks, give them AR (because AR effectively enhances learning and children are more motivated when using AR).
AR teaching material is a good alternative to conventional picture book and physical interactions.</abstract><cop>Oxford</cop><pub>Wiley-Blackwell</pub><doi>10.1111/jcal.12173</doi><tpages>15</tpages></addata></record> |
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source | Wiley Online Library Journals Frontfile Complete |
subjects | Augmented reality Bacteria Children Childrens picture books Computer Simulation Computer Uses in Education Educational materials Elementary School Students Grade 5 Instructional Materials Interviews Learning learning performance Microbiology Performance enhancement physical interaction picture book Picture Books teaching material Textbooks Visual Aids |
title | Applying augmented reality to enhance learning: a study of different teaching materials |
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