The dice-and-numbers game
In maths lessons in secondary school, on certain occasions my teacher entertained our class with the following game. Each player starts with an empty 2 × 5 grid, as shown in Figure 1(a). In each round of the game, a die is rolled, and each player has to choose one of the empty boxes in their grid an...
Gespeichert in:
Veröffentlicht in: | Mathematical gazette 2016-11, Vol.100 (549), p.410-419 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 419 |
---|---|
container_issue | 549 |
container_start_page | 410 |
container_title | Mathematical gazette |
container_volume | 100 |
creator | Járai, Antal A. |
description | In maths lessons in secondary school, on certain occasions my teacher entertained our class with the following game. Each player starts with an empty 2 × 5 grid, as shown in Figure 1(a). In each round of the game, a die is rolled, and each player has to choose one of the empty boxes in their grid and fill it with the number rolled. For example, after 3 rounds, a player's grid may look like the one in Figure 1(b). After 10 rounds everyone's grid is filled, forming two 5-digit numbers. A player's score is the sum of her/his two 5-digit numbers. Players with the largest sum win the game. We shall call this the ‘dice-and-numbers game’. It is easy to think of other variants. Any child who is comfortable with column addition and understands how place value affects the size of numbers will develop a reasonable strategy for the game. |
doi_str_mv | 10.1017/mag.2016.105 |
format | Article |
fullrecord | <record><control><sourceid>jstor_proqu</sourceid><recordid>TN_cdi_proquest_journals_1829441931</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><cupid>10_1017_mag_2016_105</cupid><jstor_id>44161647</jstor_id><sourcerecordid>44161647</sourcerecordid><originalsourceid>FETCH-LOGICAL-c254t-b549261a86d78273818784944e3dc7da104b78f34ac98890e87959d473351d83</originalsourceid><addsrcrecordid>eNptj0tLAzEUhYMoWEd3blwIBbem5uZ5s5TiCwpuZh8yk0yd4nRq0i7896a0iAtXhwMf3-EQcg1sBgzMw-CXM85Al6ZOyIQzpakWHE_JhDGuqFKGn5OLnFeMMRRST8hN_RGnoW8j9etA17uhiSlPl36Il-Ss8585Xh2zIvXzUz1_pYv3l7f544K2XMktbZS0XINHHQxyIxDQoLRSRhFaEzww2RjshPStRbQsorHKBmmEUBBQVOTuoN2k8WsX89atxl1al0UHyIsHrIBC3R-oNo05p9i5TeoHn74dMLf_7sp3t_9emir47QFf5e2Yftki06DLdEVmR50fmtSHZfyz-p_wB-tGYNw</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1829441931</pqid></control><display><type>article</type><title>The dice-and-numbers game</title><source>Cambridge Journals</source><source>JSTOR Mathematics & Statistics</source><source>Jstor Complete Legacy</source><creator>Járai, Antal A.</creator><creatorcontrib>Járai, Antal A.</creatorcontrib><description>In maths lessons in secondary school, on certain occasions my teacher entertained our class with the following game. Each player starts with an empty 2 × 5 grid, as shown in Figure 1(a). In each round of the game, a die is rolled, and each player has to choose one of the empty boxes in their grid and fill it with the number rolled. For example, after 3 rounds, a player's grid may look like the one in Figure 1(b). After 10 rounds everyone's grid is filled, forming two 5-digit numbers. A player's score is the sum of her/his two 5-digit numbers. Players with the largest sum win the game. We shall call this the ‘dice-and-numbers game’. It is easy to think of other variants. Any child who is comfortable with column addition and understands how place value affects the size of numbers will develop a reasonable strategy for the game.</description><identifier>ISSN: 0025-5572</identifier><identifier>EISSN: 2056-6328</identifier><identifier>DOI: 10.1017/mag.2016.105</identifier><language>eng</language><publisher>Cambridge, UK: Cambridge University Press</publisher><ispartof>Mathematical gazette, 2016-11, Vol.100 (549), p.410-419</ispartof><rights>Copyright © Mathematical Association 2016</rights><rights>The Mathematical Association 2016</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c254t-b549261a86d78273818784944e3dc7da104b78f34ac98890e87959d473351d83</citedby><cites>FETCH-LOGICAL-c254t-b549261a86d78273818784944e3dc7da104b78f34ac98890e87959d473351d83</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.jstor.org/stable/pdf/44161647$$EPDF$$P50$$Gjstor$$H</linktopdf><linktohtml>$$Uhttps://www.cambridge.org/core/product/identifier/S0025557200502046/type/journal_article$$EHTML$$P50$$Gcambridge$$H</linktohtml><link.rule.ids>164,314,777,781,800,829,27905,27906,55609,57998,58002,58231,58235</link.rule.ids></links><search><creatorcontrib>Járai, Antal A.</creatorcontrib><title>The dice-and-numbers game</title><title>Mathematical gazette</title><addtitle>Math. Gaz</addtitle><description>In maths lessons in secondary school, on certain occasions my teacher entertained our class with the following game. Each player starts with an empty 2 × 5 grid, as shown in Figure 1(a). In each round of the game, a die is rolled, and each player has to choose one of the empty boxes in their grid and fill it with the number rolled. For example, after 3 rounds, a player's grid may look like the one in Figure 1(b). After 10 rounds everyone's grid is filled, forming two 5-digit numbers. A player's score is the sum of her/his two 5-digit numbers. Players with the largest sum win the game. We shall call this the ‘dice-and-numbers game’. It is easy to think of other variants. Any child who is comfortable with column addition and understands how place value affects the size of numbers will develop a reasonable strategy for the game.</description><issn>0025-5572</issn><issn>2056-6328</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2016</creationdate><recordtype>article</recordtype><sourceid>AFKRA</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><recordid>eNptj0tLAzEUhYMoWEd3blwIBbem5uZ5s5TiCwpuZh8yk0yd4nRq0i7896a0iAtXhwMf3-EQcg1sBgzMw-CXM85Al6ZOyIQzpakWHE_JhDGuqFKGn5OLnFeMMRRST8hN_RGnoW8j9etA17uhiSlPl36Il-Ss8585Xh2zIvXzUz1_pYv3l7f544K2XMktbZS0XINHHQxyIxDQoLRSRhFaEzww2RjshPStRbQsorHKBmmEUBBQVOTuoN2k8WsX89atxl1al0UHyIsHrIBC3R-oNo05p9i5TeoHn74dMLf_7sp3t_9emir47QFf5e2Yftki06DLdEVmR50fmtSHZfyz-p_wB-tGYNw</recordid><startdate>201611</startdate><enddate>201611</enddate><creator>Járai, Antal A.</creator><general>Cambridge University Press</general><general>The Mathematical Association</general><scope>AAYXX</scope><scope>CITATION</scope><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>AFKRA</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>HCIFZ</scope><scope>L6V</scope><scope>M7S</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>201611</creationdate><title>The dice-and-numbers game</title><author>Járai, Antal A.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c254t-b549261a86d78273818784944e3dc7da104b78f34ac98890e87959d473351d83</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2016</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Járai, Antal A.</creatorcontrib><collection>CrossRef</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science & Engineering Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><jtitle>Mathematical gazette</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Járai, Antal A.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>The dice-and-numbers game</atitle><jtitle>Mathematical gazette</jtitle><addtitle>Math. Gaz</addtitle><date>2016-11</date><risdate>2016</risdate><volume>100</volume><issue>549</issue><spage>410</spage><epage>419</epage><pages>410-419</pages><issn>0025-5572</issn><eissn>2056-6328</eissn><abstract>In maths lessons in secondary school, on certain occasions my teacher entertained our class with the following game. Each player starts with an empty 2 × 5 grid, as shown in Figure 1(a). In each round of the game, a die is rolled, and each player has to choose one of the empty boxes in their grid and fill it with the number rolled. For example, after 3 rounds, a player's grid may look like the one in Figure 1(b). After 10 rounds everyone's grid is filled, forming two 5-digit numbers. A player's score is the sum of her/his two 5-digit numbers. Players with the largest sum win the game. We shall call this the ‘dice-and-numbers game’. It is easy to think of other variants. Any child who is comfortable with column addition and understands how place value affects the size of numbers will develop a reasonable strategy for the game.</abstract><cop>Cambridge, UK</cop><pub>Cambridge University Press</pub><doi>10.1017/mag.2016.105</doi><tpages>10</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0025-5572 |
ispartof | Mathematical gazette, 2016-11, Vol.100 (549), p.410-419 |
issn | 0025-5572 2056-6328 |
language | eng |
recordid | cdi_proquest_journals_1829441931 |
source | Cambridge Journals; JSTOR Mathematics & Statistics; Jstor Complete Legacy |
title | The dice-and-numbers game |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-19T17%3A40%3A59IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-jstor_proqu&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=The%20dice-and-numbers%20game&rft.jtitle=Mathematical%20gazette&rft.au=J%C3%A1rai,%20Antal%20A.&rft.date=2016-11&rft.volume=100&rft.issue=549&rft.spage=410&rft.epage=419&rft.pages=410-419&rft.issn=0025-5572&rft.eissn=2056-6328&rft_id=info:doi/10.1017/mag.2016.105&rft_dat=%3Cjstor_proqu%3E44161647%3C/jstor_proqu%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1829441931&rft_id=info:pmid/&rft_cupid=10_1017_mag_2016_105&rft_jstor_id=44161647&rfr_iscdi=true |