Simulation study of buffering mechanism in P2P live streaming system

In pull-based peer-to-peer (P2P) live streaming systems, peers contribute a fixed amount of memory space to buffer the multimedia content downloaded from their neighbor peers; at the same time, the peers periodically notify neighbor peers of buffered content by exchanging buffer maps. However, the r...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Deng, Guangqing, Chen, Changjia
Format: Tagungsbericht
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 269
container_issue
container_start_page 266
container_title
container_volume
creator Deng, Guangqing
Chen, Changjia
description In pull-based peer-to-peer (P2P) live streaming systems, peers contribute a fixed amount of memory space to buffer the multimedia content downloaded from their neighbor peers; at the same time, the peers periodically notify neighbor peers of buffered content by exchanging buffer maps. However, the relationship between buffer size (BS) and buffer map exchange period (BMEP) is still not clearly revealed. Towards this issue, we develop a simulator to evaluate the impact of BS and BMEP on system performance, such as startup delay and playback fluency. It is observed that the system performance can be improved by increasing BS only when BS is in certain range; however, shortening the BMEP can continuously improve the system performance. Further, we compare the system performance of PPLive and PPStream in the flash crowd scenario by this simulator. Though these two systems have different BS and BMEP, the playback continuity of these two systems is almost the same but the startup delay of PPStream is much smaller than that of PPLive. Shortening BMEP is effective to improve system performance but causes much additional signaling overhead. Towards this issue, we introduce Run-Length Encoding to compress the buffer map and the compression ratio can be as high as 11:1. What we have done is benefit to not only the optimization but also the modeling of P2P live streaming protocols.
doi_str_mv 10.1049/cp.2011.1003
format Conference Proceeding
fullrecord <record><control><sourceid>proquest_iet_c</sourceid><recordid>TN_cdi_proquest_journals_1775464796</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3996030111</sourcerecordid><originalsourceid>FETCH-LOGICAL-i219t-e323644ca7629c925b1a863b5ff58686da71f451c03b08ba3d55ad89e49e13273</originalsourceid><addsrcrecordid>eNotkNtKxDAQhgMiKGvvfICAl9I158OlrEdYcEG9DmmaaJY2XZtW2Lc3Zb0ahvmYmf8D4BqjNUZM37nDmiCMS4PoGai0VFgxjTVHklyAKuc9QghroYSUl-DhPfZzZ6c4JJinuT3CIcBmDsGPMX3B3rtvm2LuYUxwR3awi7--gKO3_TLPxzz5_gqcB9tlX_3XFfh8evzYvNTbt-fXzf22jgTrqfaUUMGYs1IQ7TThDbZK0IaHwFX5p7USB8axQ7RBqrG05dy2SnumPaZE0hW4Oe09jMPP7PNk9sM8pnLSYCk5E0xqUajbExX9ZNyQShSfnC8MMosh4w5mMWQWQ_QP_ZRY4w</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype><pqid>1775464796</pqid></control><display><type>conference_proceeding</type><title>Simulation study of buffering mechanism in P2P live streaming system</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Deng, Guangqing ; Chen, Changjia</creator><creatorcontrib>Deng, Guangqing ; Chen, Changjia</creatorcontrib><description>In pull-based peer-to-peer (P2P) live streaming systems, peers contribute a fixed amount of memory space to buffer the multimedia content downloaded from their neighbor peers; at the same time, the peers periodically notify neighbor peers of buffered content by exchanging buffer maps. However, the relationship between buffer size (BS) and buffer map exchange period (BMEP) is still not clearly revealed. Towards this issue, we develop a simulator to evaluate the impact of BS and BMEP on system performance, such as startup delay and playback fluency. It is observed that the system performance can be improved by increasing BS only when BS is in certain range; however, shortening the BMEP can continuously improve the system performance. Further, we compare the system performance of PPLive and PPStream in the flash crowd scenario by this simulator. Though these two systems have different BS and BMEP, the playback continuity of these two systems is almost the same but the startup delay of PPStream is much smaller than that of PPLive. Shortening BMEP is effective to improve system performance but causes much additional signaling overhead. Towards this issue, we introduce Run-Length Encoding to compress the buffer map and the compression ratio can be as high as 11:1. What we have done is benefit to not only the optimization but also the modeling of P2P live streaming protocols.</description><identifier>ISBN: 9781849195072</identifier><identifier>ISBN: 1849195072</identifier><identifier>DOI: 10.1049/cp.2011.1003</identifier><language>eng</language><publisher>Stevenage: IET</publisher><subject>Codes ; Computer communications ; Multimedia ; Multimedia communications ; Network performance</subject><ispartof>4th IET International Conference on Wireless, Mobile &amp; Multimedia Networks (ICWMMN 2011), 2011, p.266-269</ispartof><rights>Copyright The Institution of Engineering &amp; Technology Nov 27, 2011</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>309,310,780,784,789,790,4050,4051,27925</link.rule.ids></links><search><creatorcontrib>Deng, Guangqing</creatorcontrib><creatorcontrib>Chen, Changjia</creatorcontrib><title>Simulation study of buffering mechanism in P2P live streaming system</title><title>4th IET International Conference on Wireless, Mobile &amp; Multimedia Networks (ICWMMN 2011)</title><description>In pull-based peer-to-peer (P2P) live streaming systems, peers contribute a fixed amount of memory space to buffer the multimedia content downloaded from their neighbor peers; at the same time, the peers periodically notify neighbor peers of buffered content by exchanging buffer maps. However, the relationship between buffer size (BS) and buffer map exchange period (BMEP) is still not clearly revealed. Towards this issue, we develop a simulator to evaluate the impact of BS and BMEP on system performance, such as startup delay and playback fluency. It is observed that the system performance can be improved by increasing BS only when BS is in certain range; however, shortening the BMEP can continuously improve the system performance. Further, we compare the system performance of PPLive and PPStream in the flash crowd scenario by this simulator. Though these two systems have different BS and BMEP, the playback continuity of these two systems is almost the same but the startup delay of PPStream is much smaller than that of PPLive. Shortening BMEP is effective to improve system performance but causes much additional signaling overhead. Towards this issue, we introduce Run-Length Encoding to compress the buffer map and the compression ratio can be as high as 11:1. What we have done is benefit to not only the optimization but also the modeling of P2P live streaming protocols.</description><subject>Codes</subject><subject>Computer communications</subject><subject>Multimedia</subject><subject>Multimedia communications</subject><subject>Network performance</subject><isbn>9781849195072</isbn><isbn>1849195072</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2011</creationdate><recordtype>conference_proceeding</recordtype><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><recordid>eNotkNtKxDAQhgMiKGvvfICAl9I158OlrEdYcEG9DmmaaJY2XZtW2Lc3Zb0ahvmYmf8D4BqjNUZM37nDmiCMS4PoGai0VFgxjTVHklyAKuc9QghroYSUl-DhPfZzZ6c4JJinuT3CIcBmDsGPMX3B3rtvm2LuYUxwR3awi7--gKO3_TLPxzz5_gqcB9tlX_3XFfh8evzYvNTbt-fXzf22jgTrqfaUUMGYs1IQ7TThDbZK0IaHwFX5p7USB8axQ7RBqrG05dy2SnumPaZE0hW4Oe09jMPP7PNk9sM8pnLSYCk5E0xqUajbExX9ZNyQShSfnC8MMosh4w5mMWQWQ_QP_ZRY4w</recordid><startdate>2011</startdate><enddate>2011</enddate><creator>Deng, Guangqing</creator><creator>Chen, Changjia</creator><general>IET</general><general>The Institution of Engineering &amp; Technology</general><scope>8ET</scope><scope>8FE</scope><scope>8FG</scope><scope>ABJCF</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>L6V</scope><scope>M7S</scope><scope>P5Z</scope><scope>P62</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope></search><sort><creationdate>2011</creationdate><title>Simulation study of buffering mechanism in P2P live streaming system</title><author>Deng, Guangqing ; Chen, Changjia</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i219t-e323644ca7629c925b1a863b5ff58686da71f451c03b08ba3d55ad89e49e13273</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Codes</topic><topic>Computer communications</topic><topic>Multimedia</topic><topic>Multimedia communications</topic><topic>Network performance</topic><toplevel>online_resources</toplevel><creatorcontrib>Deng, Guangqing</creatorcontrib><creatorcontrib>Chen, Changjia</creatorcontrib><collection>IET Conference Publications by volume</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer science database</collection><collection>ProQuest Engineering Collection</collection><collection>Engineering Database</collection><collection>ProQuest advanced technologies &amp; aerospace journals</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering collection</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Deng, Guangqing</au><au>Chen, Changjia</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Simulation study of buffering mechanism in P2P live streaming system</atitle><btitle>4th IET International Conference on Wireless, Mobile &amp; Multimedia Networks (ICWMMN 2011)</btitle><date>2011</date><risdate>2011</risdate><spage>266</spage><epage>269</epage><pages>266-269</pages><isbn>9781849195072</isbn><isbn>1849195072</isbn><abstract>In pull-based peer-to-peer (P2P) live streaming systems, peers contribute a fixed amount of memory space to buffer the multimedia content downloaded from their neighbor peers; at the same time, the peers periodically notify neighbor peers of buffered content by exchanging buffer maps. However, the relationship between buffer size (BS) and buffer map exchange period (BMEP) is still not clearly revealed. Towards this issue, we develop a simulator to evaluate the impact of BS and BMEP on system performance, such as startup delay and playback fluency. It is observed that the system performance can be improved by increasing BS only when BS is in certain range; however, shortening the BMEP can continuously improve the system performance. Further, we compare the system performance of PPLive and PPStream in the flash crowd scenario by this simulator. Though these two systems have different BS and BMEP, the playback continuity of these two systems is almost the same but the startup delay of PPStream is much smaller than that of PPLive. Shortening BMEP is effective to improve system performance but causes much additional signaling overhead. Towards this issue, we introduce Run-Length Encoding to compress the buffer map and the compression ratio can be as high as 11:1. What we have done is benefit to not only the optimization but also the modeling of P2P live streaming protocols.</abstract><cop>Stevenage</cop><pub>IET</pub><doi>10.1049/cp.2011.1003</doi><tpages>4</tpages></addata></record>
fulltext fulltext
identifier ISBN: 9781849195072
ispartof 4th IET International Conference on Wireless, Mobile & Multimedia Networks (ICWMMN 2011), 2011, p.266-269
issn
language eng
recordid cdi_proquest_journals_1775464796
source IEEE Electronic Library (IEL) Conference Proceedings
subjects Codes
Computer communications
Multimedia
Multimedia communications
Network performance
title Simulation study of buffering mechanism in P2P live streaming system
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-28T07%3A00%3A07IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_iet_c&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Simulation%20study%20of%20buffering%20mechanism%20in%20P2P%20live%20streaming%20system&rft.btitle=4th%20IET%20International%20Conference%20on%20Wireless,%20Mobile%20&%20Multimedia%20Networks%20(ICWMMN%202011)&rft.au=Deng,%20Guangqing&rft.date=2011&rft.spage=266&rft.epage=269&rft.pages=266-269&rft.isbn=9781849195072&rft.isbn_list=1849195072&rft_id=info:doi/10.1049/cp.2011.1003&rft_dat=%3Cproquest_iet_c%3E3996030111%3C/proquest_iet_c%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1775464796&rft_id=info:pmid/&rfr_iscdi=true