Group identification as a mediator of the effect of players' anonymity on cheating in online games
This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game...
Gespeichert in:
Veröffentlicht in: | Behaviour & information technology 2015-07, Vol.34 (7), p.658-667 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 667 |
---|---|
container_issue | 7 |
container_start_page | 658 |
container_title | Behaviour & information technology |
container_volume | 34 |
creator | Chen, Vivian Hsueh Hua Wu, Yuehua |
description | This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed. |
doi_str_mv | 10.1080/0144929X.2013.843721 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_1685003794</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3701974901</sourcerecordid><originalsourceid>FETCH-LOGICAL-c589t-2ee45d7f8b19c16e5f6088b000acd0da0a946b2d8ab09f68f98e186a0a705c763</originalsourceid><addsrcrecordid>eNp9kE1r3DAQhkVpodu0_6AHQQ_pxZuRP2T5FEJIk0AglxZ6E2N5lCjY0lbSEvzvK7PtpYeehnd43mF4GPssYC9AwQWIth3q4ee-BtHsVdv0tXjDdqKRddUAiLdstyHVxrxnH1J6AYBWqnrHxtsYjgfuJvLZWWcwu-A5Jo58oclhDpEHy_MzcbKWTN7SYcaVYjrn6INfF5dXXkrmmUrbP3HnS5ydJ_6EC6WP7J3FOdGnP_OM_fh28_36rnp4vL2_vnqoTKeGXNVEbTf1Vo1iMEJSZyUoNZZP0UwwIeDQyrGeFI4wWKnsoEgoWfY9dKaXzRn7erp7iOHXkVLWi0uG5hk9hWPSogcBdfHRF_TLP-hLOEZfvtNCqg6g6Ye2UO2JMjGkFMnqQ3QLxlUL0Jt4_Ve83sTrk_hSuzzVnLchLvga4jzpjOscoo3ojUu6-e-F34phidE</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1685003794</pqid></control><display><type>article</type><title>Group identification as a mediator of the effect of players' anonymity on cheating in online games</title><source>Business Source Complete</source><creator>Chen, Vivian Hsueh Hua ; Wu, Yuehua</creator><creatorcontrib>Chen, Vivian Hsueh Hua ; Wu, Yuehua</creatorcontrib><description>This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed.</description><identifier>ISSN: 0144-929X</identifier><identifier>EISSN: 1362-3001</identifier><identifier>DOI: 10.1080/0144929X.2013.843721</identifier><language>eng</language><publisher>London: Taylor & Francis</publisher><subject>Behavior ; Communities ; Computer & video games ; Electronic & video games ; Females ; game cheating ; Games ; Gender differences ; Males ; Mathematical models ; Online ; Privacy ; Social identity ; social identity model of deindividuation effects ; Theory ; virtual community</subject><ispartof>Behaviour & information technology, 2015-07, Vol.34 (7), p.658-667</ispartof><rights>2013 Taylor & Francis 2013</rights><rights>Copyright Taylor & Francis Ltd. 2015</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c589t-2ee45d7f8b19c16e5f6088b000acd0da0a946b2d8ab09f68f98e186a0a705c763</citedby><cites>FETCH-LOGICAL-c589t-2ee45d7f8b19c16e5f6088b000acd0da0a946b2d8ab09f68f98e186a0a705c763</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,776,780,27902,27903</link.rule.ids></links><search><creatorcontrib>Chen, Vivian Hsueh Hua</creatorcontrib><creatorcontrib>Wu, Yuehua</creatorcontrib><title>Group identification as a mediator of the effect of players' anonymity on cheating in online games</title><title>Behaviour & information technology</title><description>This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed.</description><subject>Behavior</subject><subject>Communities</subject><subject>Computer & video games</subject><subject>Electronic & video games</subject><subject>Females</subject><subject>game cheating</subject><subject>Games</subject><subject>Gender differences</subject><subject>Males</subject><subject>Mathematical models</subject><subject>Online</subject><subject>Privacy</subject><subject>Social identity</subject><subject>social identity model of deindividuation effects</subject><subject>Theory</subject><subject>virtual community</subject><issn>0144-929X</issn><issn>1362-3001</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2015</creationdate><recordtype>article</recordtype><recordid>eNp9kE1r3DAQhkVpodu0_6AHQQ_pxZuRP2T5FEJIk0AglxZ6E2N5lCjY0lbSEvzvK7PtpYeehnd43mF4GPssYC9AwQWIth3q4ee-BtHsVdv0tXjDdqKRddUAiLdstyHVxrxnH1J6AYBWqnrHxtsYjgfuJvLZWWcwu-A5Jo58oclhDpEHy_MzcbKWTN7SYcaVYjrn6INfF5dXXkrmmUrbP3HnS5ydJ_6EC6WP7J3FOdGnP_OM_fh28_36rnp4vL2_vnqoTKeGXNVEbTf1Vo1iMEJSZyUoNZZP0UwwIeDQyrGeFI4wWKnsoEgoWfY9dKaXzRn7erp7iOHXkVLWi0uG5hk9hWPSogcBdfHRF_TLP-hLOEZfvtNCqg6g6Ye2UO2JMjGkFMnqQ3QLxlUL0Jt4_Ve83sTrk_hSuzzVnLchLvga4jzpjOscoo3ojUu6-e-F34phidE</recordid><startdate>20150703</startdate><enddate>20150703</enddate><creator>Chen, Vivian Hsueh Hua</creator><creator>Wu, Yuehua</creator><general>Taylor & Francis</general><general>Taylor & Francis Ltd</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>E3H</scope><scope>F2A</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20150703</creationdate><title>Group identification as a mediator of the effect of players' anonymity on cheating in online games</title><author>Chen, Vivian Hsueh Hua ; Wu, Yuehua</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c589t-2ee45d7f8b19c16e5f6088b000acd0da0a946b2d8ab09f68f98e186a0a705c763</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Behavior</topic><topic>Communities</topic><topic>Computer & video games</topic><topic>Electronic & video games</topic><topic>Females</topic><topic>game cheating</topic><topic>Games</topic><topic>Gender differences</topic><topic>Males</topic><topic>Mathematical models</topic><topic>Online</topic><topic>Privacy</topic><topic>Social identity</topic><topic>social identity model of deindividuation effects</topic><topic>Theory</topic><topic>virtual community</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Chen, Vivian Hsueh Hua</creatorcontrib><creatorcontrib>Wu, Yuehua</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>Library & Information Sciences Abstracts (LISA)</collection><collection>Library & Information Science Abstracts (LISA)</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Behaviour & information technology</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Chen, Vivian Hsueh Hua</au><au>Wu, Yuehua</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Group identification as a mediator of the effect of players' anonymity on cheating in online games</atitle><jtitle>Behaviour & information technology</jtitle><date>2015-07-03</date><risdate>2015</risdate><volume>34</volume><issue>7</issue><spage>658</spage><epage>667</epage><pages>658-667</pages><issn>0144-929X</issn><eissn>1362-3001</eissn><abstract>This study aims to add to the discussion about the applicability of the classical deindividuation theory and social identity model of deindividuation effects (SIDE) in explaining online behaviours. It explores the effect of anonymity in facilitating social influence of group identity in online game cheating. A nationally representative survey was conducted face to face. Results from the survey administered in Singapore confirm predictions derived from the SIDE and challenge the classical deindividuation theory. Specifically, it was concluded that the frequency of gaming with online strangers (anonymous gaming) significantly predicted the frequency of cheating in online games. The effect of anonymity on game cheating was found to be significantly mediated by the group identification with online gaming communities/groups. Gender differences were found. Male gamers cheated more frequently than female gamers. Female gamers are more likely to cheat as a consequence of group identification than male gamers. Implications and future research are discussed.</abstract><cop>London</cop><pub>Taylor & Francis</pub><doi>10.1080/0144929X.2013.843721</doi><tpages>10</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0144-929X |
ispartof | Behaviour & information technology, 2015-07, Vol.34 (7), p.658-667 |
issn | 0144-929X 1362-3001 |
language | eng |
recordid | cdi_proquest_journals_1685003794 |
source | Business Source Complete |
subjects | Behavior Communities Computer & video games Electronic & video games Females game cheating Games Gender differences Males Mathematical models Online Privacy Social identity social identity model of deindividuation effects Theory virtual community |
title | Group identification as a mediator of the effect of players' anonymity on cheating in online games |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-27T09%3A39%3A51IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Group%20identification%20as%20a%20mediator%20of%20the%20effect%20of%20players'%20anonymity%20on%20cheating%20in%20online%20games&rft.jtitle=Behaviour%20&%20information%20technology&rft.au=Chen,%20Vivian%20Hsueh%20Hua&rft.date=2015-07-03&rft.volume=34&rft.issue=7&rft.spage=658&rft.epage=667&rft.pages=658-667&rft.issn=0144-929X&rft.eissn=1362-3001&rft_id=info:doi/10.1080/0144929X.2013.843721&rft_dat=%3Cproquest_cross%3E3701974901%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1685003794&rft_id=info:pmid/&rfr_iscdi=true |