Digital badges in education
Digital badges provide new affordances for online educational activities and experiences. When used with points and leaderboards, a badge can become a gamification element allowing learners to compete with themselves or others, and to know how close they are to accomplishing a goal and acquiring its...
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Veröffentlicht in: | Education and information technologies 2015-06, Vol.20 (2), p.403-410 |
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description | Digital badges provide new affordances for online educational activities and experiences. When used with points and leaderboards, a badge can become a gamification element allowing learners to compete with themselves or others, and to know how close they are to accomplishing a goal and acquiring its accompanying reputation. In this role, badges motivate continued engagement, which increases time on task and supports skill acquisition through performance. Learning outcomes signified by badges can also be displayed in an e-portfolio or on web sites and are highly transportable to social media sites. In this role they summarize achievement and signal accomplishment. With these characteristics, digital badges have the potential to become an alternative credentialing system, providing visible recognition in digital symbols that link directly via metadata to validating evidence of educational achievements in public displays. This paper will trace the brief history of digital badges, define what they are, give examples of their use, and discuss their educational affordances. |
doi_str_mv | 10.1007/s10639-013-9291-7 |
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When used with points and leaderboards, a badge can become a gamification element allowing learners to compete with themselves or others, and to know how close they are to accomplishing a goal and acquiring its accompanying reputation. In this role, badges motivate continued engagement, which increases time on task and supports skill acquisition through performance. Learning outcomes signified by badges can also be displayed in an e-portfolio or on web sites and are highly transportable to social media sites. In this role they summarize achievement and signal accomplishment. With these characteristics, digital badges have the potential to become an alternative credentialing system, providing visible recognition in digital symbols that link directly via metadata to validating evidence of educational achievements in public displays. 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Ostashewski, Nathaniel ; Flintoff, Kim ; Grant, Sheryl ; Knight, Erin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c448t-2555460cf9f9c885ee0e28f392c65c900491e9ae8ee8daad428b555ee50886d23</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2015</creationdate><topic>Academic Achievement</topic><topic>CAI</topic><topic>Certification</topic><topic>Computer Appl. in Social and Behavioral Sciences</topic><topic>Computer assisted instruction</topic><topic>Computer Science</topic><topic>Computers and Education</topic><topic>Credentials</topic><topic>Education</topic><topic>Educational Assessment</topic><topic>Educational History</topic><topic>Educational Technology</topic><topic>Electronic Publishing</topic><topic>Evidence</topic><topic>Futures (of Society)</topic><topic>Information Systems Applications (incl.Internet)</topic><topic>Learner Engagement</topic><topic>Learning</topic><topic>Lifelong Learning</topic><topic>Literature Reviews</topic><topic>Metadata</topic><topic>Online instruction</topic><topic>Online Systems</topic><topic>Outcome Measures</topic><topic>Performance Based Assessment</topic><topic>Portfolios (Background Materials)</topic><topic>Program Descriptions</topic><topic>Recognition (Achievement)</topic><topic>Research and Development</topic><topic>Skill Development</topic><topic>Social Media</topic><topic>Social Networks</topic><topic>Time on Task</topic><topic>User Interfaces and Human Computer Interaction</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Gibson, David</creatorcontrib><creatorcontrib>Ostashewski, Nathaniel</creatorcontrib><creatorcontrib>Flintoff, Kim</creatorcontrib><creatorcontrib>Grant, Sheryl</creatorcontrib><creatorcontrib>Knight, Erin</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>CrossRef</collection><collection>ProQuest Social Sciences Premium Collection</collection><collection>ProQuest Central (Corporate)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Education Database (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>Education Database</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>Education and information technologies</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Gibson, David</au><au>Ostashewski, Nathaniel</au><au>Flintoff, Kim</au><au>Grant, Sheryl</au><au>Knight, Erin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1055472</ericid><atitle>Digital badges in education</atitle><jtitle>Education and information technologies</jtitle><stitle>Educ Inf Technol</stitle><date>2015-06-01</date><risdate>2015</risdate><volume>20</volume><issue>2</issue><spage>403</spage><epage>410</epage><pages>403-410</pages><issn>1360-2357</issn><eissn>1573-7608</eissn><abstract>Digital badges provide new affordances for online educational activities and experiences. When used with points and leaderboards, a badge can become a gamification element allowing learners to compete with themselves or others, and to know how close they are to accomplishing a goal and acquiring its accompanying reputation. In this role, badges motivate continued engagement, which increases time on task and supports skill acquisition through performance. Learning outcomes signified by badges can also be displayed in an e-portfolio or on web sites and are highly transportable to social media sites. In this role they summarize achievement and signal accomplishment. With these characteristics, digital badges have the potential to become an alternative credentialing system, providing visible recognition in digital symbols that link directly via metadata to validating evidence of educational achievements in public displays. This paper will trace the brief history of digital badges, define what they are, give examples of their use, and discuss their educational affordances.</abstract><cop>Boston</cop><pub>Springer US</pub><doi>10.1007/s10639-013-9291-7</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Academic Achievement CAI Certification Computer Appl. in Social and Behavioral Sciences Computer assisted instruction Computer Science Computers and Education Credentials Education Educational Assessment Educational History Educational Technology Electronic Publishing Evidence Futures (of Society) Information Systems Applications (incl.Internet) Learner Engagement Learning Lifelong Learning Literature Reviews Metadata Online instruction Online Systems Outcome Measures Performance Based Assessment Portfolios (Background Materials) Program Descriptions Recognition (Achievement) Research and Development Skill Development Social Media Social Networks Time on Task User Interfaces and Human Computer Interaction Video Games |
title | Digital badges in education |
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