An educational game for learning human immunology: What do students learn and how do they perceive?

The scientific concepts of human immunology are inherently complicated and extremely difficult to understand. Hence, this study reports on the development of an educational game entitled Humunology and examines the impact of using Humunology for learning how the body's defense system works. A t...

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Veröffentlicht in:British journal of educational technology 2014-09, Vol.45 (5), p.820-833
Hauptverfasser: Cheng, Meng-Tzu, Su, TzuFen, Huang, Wei-Yu, Chen, Jhih-Hao
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container_title British journal of educational technology
container_volume 45
creator Cheng, Meng-Tzu
Su, TzuFen
Huang, Wei-Yu
Chen, Jhih-Hao
description The scientific concepts of human immunology are inherently complicated and extremely difficult to understand. Hence, this study reports on the development of an educational game entitled Humunology and examines the impact of using Humunology for learning how the body's defense system works. A total of 132 middle school students participated in this study and a quasi‐experimental approach with a two‐group pretest/posttest research design was used. A knowledge assessment including 19 items was developed, and a questionnaire instrument with seven dimensions, which focuses mainly on perceptions toward the use of Humunology, and the help‐seeking behaviors of the students, was employed. The results show that students who learned by playing Humunology significantly outperformed those who learned by using web‐based content on items that examined their understanding of procedural knowledge and higher level of cognitive process. Students in the experimental group also had a significantly higher level of satisfaction than their counterparts. In terms of predicting a student's learning achievement on the posttest, the three positive variables were the results of the pretest, perceived ease of use, peer learning and help‐seeking behaviors. The only negative one was perceived playfulness. The implications and suggestions for further research derived from these findings are discussed.
doi_str_mv 10.1111/bjet.12098
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source Access via Wiley Online Library; EBSCOhost Education Source
subjects Biology
Cognitive Processes
Computer & video games
Cooperative Learning
Educational Games
Educational technology
Experimental Groups
Help Seeking
Immunization Programs
Immunology
Learning
Middle School Students
Middle Schools
Peer Teaching
Perceptions
Predictor Variables
Pretests Posttests
Quasiexperimental Design
Questionnaires
Research Design
Satisfaction
Science Achievement
Scientific Concepts
Student Evaluation
Usability
title An educational game for learning human immunology: What do students learn and how do they perceive?
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