Towards an understanding of real-time continuous feedback from simulation games
Purpose - Simulation games have long been used as a teaching tool in the classroom environment mainly due to the high level of participation and engagement that students are able to generate from these, making the learning process more enjoyable and capable to replicate real-life scenarios. Feedback...
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Veröffentlicht in: | Interactive Technology and Smart Education 2014-01, Vol.11 (1), p.45-62 |
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Format: | Artikel |
Sprache: | eng |
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