Mobile learning: a collaborative experience using QR codes
The experience presented in this article highlights the educational potential of using mobile learning and QR codes in a secondary physical education classroom to foster healthy physical activity. The experience was designed as a collaborative didactic unit for 13/14 year-old compulsory secondary ed...
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Veröffentlicht in: | International Journal of Educational Technology in Higher Education 2014, Vol.11 (1), p.175-191 |
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container_title | International Journal of Educational Technology in Higher Education |
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creator | Monguillot Hernando, Meritxell González Arévalo, Carles Guitert Catasús, Montse Zurita Mon, Carles |
description | The experience presented in this article highlights the educational potential of using mobile learning and QR codes in a secondary physical education classroom to foster healthy physical activity. The experience was designed as a collaborative didactic unit for 13/14 year-old compulsory secondary education pupils from two schools in Barcelona, Spain. The main objective was to simulate a Mount Everest ascent by performing collaborative resistance strength challenges designed by the pupils and converted into QR codes. The total number of strength exercise repetitions that the pupils from both schools managed to do collaboratively simulated the number of metres climbed towards the summit of Mount Everest. The experience was based on qualitative educational research and had a multiple case-study design. Moreover, it used a collaborative methodology to accomplish the challenge. The results obtained show the potential of mobile learning as an emergent educational tool that is capable of facilitating and fostering the teaching-learning process. |
doi_str_mv | 10.7238/rusc.v11i1.1899 |
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The experience was designed as a collaborative didactic unit for 13/14 year-old compulsory secondary education pupils from two schools in Barcelona, Spain. The main objective was to simulate a Mount Everest ascent by performing collaborative resistance strength challenges designed by the pupils and converted into QR codes. The total number of strength exercise repetitions that the pupils from both schools managed to do collaboratively simulated the number of metres climbed towards the summit of Mount Everest. The experience was based on qualitative educational research and had a multiple case-study design. Moreover, it used a collaborative methodology to accomplish the challenge. 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subjects | Cellular telephones Computer Appl. in Social and Behavioral Sciences Computer Science Computers and Education Dossier “Mobile Learning Applications in Higher Education” Educational Objectives Educational Research Educational Technology Higher Education Humanities Informal Education Information Systems Applications (incl.Internet) Law Learning Learning Processes Lifelong Learning Physical education Secondary education Statistics for Social Sciences Teaching Methods |
title | Mobile learning: a collaborative experience using QR codes |
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