Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-Apr...
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description | Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and applied the Play Curricular activity Reflection Discussion (PCaRD) pedagogical model using the game RollerCoaster Tycoon 3 in a 5thand a 6thgrade classroom to support student learning of systems thinking. Data sources included a knowledge test, interviews, and participant and video observations. The teacher (innovator) successfully adopted the PCaRD model (innovation) as a pedagogical guide for teaching systems thinking with the game in the school (context). Students had statistically significant gains in introductory systems thinking knowledge. Conclusions and implications are discussed for integrating games using our ecological approach. |
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Conclusions and implications are discussed for integrating games using our ecological approach.</abstract><cop>Palmerston North</cop><pub>International Forum of Educational Technology & Society</pub><tpages>13</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Case Studies Computer & video games Computer Games Course Descriptions Curricula Domains Ecological monitoring Ecology Educational Games Educational innovation Educational Research Games Goal Orientation Grounded Theory Holistic Approach Innovation Innovations Interviews Learning Learning motivation Middle School Students Mixed Methods Research Observation Pretests Posttests Schools Special Issue Articles Statistical Significance Systems Approach Teachers Technological innovation Technology application Technology Integration Thinking Skills United States (Northeast) Video games Video Technology |
title | Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study |
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