Meeting the Informational Needs of the Fantasy Sport User
Fantasy sport is an online sport activity utilizing sport communication outlets in multiple ways. With nearly 35 million fantasy sport participants, many sport media companies such as ESPN, CBS Sports, and Yahoo! Sports have strengthened their online presence by creating and hosting fantasy sport We...
Gespeichert in:
Veröffentlicht in: | Journal of sports media 2013-10, Vol.8 (2), p.53-80 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 80 |
---|---|
container_issue | 2 |
container_start_page | 53 |
container_title | Journal of sports media |
container_volume | 8 |
creator | Ruihley, Brody James Hardin, Robin |
description | Fantasy sport is an online sport activity utilizing sport communication outlets in multiple ways. With nearly 35 million fantasy sport participants, many sport media companies such as ESPN, CBS Sports, and Yahoo! Sports have strengthened their online presence by creating and hosting fantasy sport Web sites. Fantasy sport is developed, controlled, and consumed primarily online and uses Web-based programs created by companies to host game and league-style competition. Fantasy sport utilizes player information and statistics from actual competition. Since the concept of fantasy sport is based around this type information, it utilizes several communication outlets to assist in the overall experience. Any person involved in fantasy sport can seek out information from a newspaper, magazine, radio, television, or the Web. The purpose of this study is to identify in what ways fantasy sport host sites and traditional communication outlets are meeting the informational needs of the fantasy sport user. Data were collected through the use of an open-ended questionnaire completed by fantasy sport users. The results of this study indicate a majority veering away from their fantasy sport host site and using the Web as a means to gather news, player information, statistics, and expert advice. They also use television as a way to watch, listen, or seek information from game broadcasts. Reasons for not using a particular communication outlet range from issues of access, desire to use, cost, and choice of another outlet. |
doi_str_mv | 10.1353/jsm.2013.0013 |
format | Article |
fullrecord | <record><control><sourceid>proquest_cross</sourceid><recordid>TN_cdi_proquest_journals_1441673376</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>3097720681</sourcerecordid><originalsourceid>FETCH-LOGICAL-c1943-31022d98461e49301f16a0046066bd704383c739e5f382c9be7bca37cde5a34e3</originalsourceid><addsrcrecordid>eNpFkEFPwzAMhSMEEmNw5F6Jc4dTJ2l7RBODSQMOY-coS11YtbYjSQ_796QMwcW25Kfn54-xWw4zjhLvG9_OMuA4g1jO2ISXAlIJOZ7HWcoiFcjxkl153wAornKcsPKFKOy6jyR8UrLs6t61Juz6zuyTV6LKJ339s1qYLhh_TNaH3oVk48lds4va7D3d_PYp2ywe3-fP6ertaTl_WKU23scUOWRZVRZCcRIlAq-5MgBCgVLbKgeBBdocS5I1Fpktt5RvrcHcViQNCsIpuzv5Hlz_NZAPuukHFwN6zYUYv8BcRVV6UlnXe--o1ge3a407ag56pKMjHT3S0SOdqBd_rg3Z0A6e_o1lhoCo1yPBESDHDABi0m-Bl2Vu</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1441673376</pqid></control><display><type>article</type><title>Meeting the Informational Needs of the Fantasy Sport User</title><source>Project MUSE - Premium Collection</source><creator>Ruihley, Brody James ; Hardin, Robin</creator><creatorcontrib>Ruihley, Brody James ; Hardin, Robin</creatorcontrib><description>Fantasy sport is an online sport activity utilizing sport communication outlets in multiple ways. With nearly 35 million fantasy sport participants, many sport media companies such as ESPN, CBS Sports, and Yahoo! Sports have strengthened their online presence by creating and hosting fantasy sport Web sites. Fantasy sport is developed, controlled, and consumed primarily online and uses Web-based programs created by companies to host game and league-style competition. Fantasy sport utilizes player information and statistics from actual competition. Since the concept of fantasy sport is based around this type information, it utilizes several communication outlets to assist in the overall experience. Any person involved in fantasy sport can seek out information from a newspaper, magazine, radio, television, or the Web. The purpose of this study is to identify in what ways fantasy sport host sites and traditional communication outlets are meeting the informational needs of the fantasy sport user. Data were collected through the use of an open-ended questionnaire completed by fantasy sport users. The results of this study indicate a majority veering away from their fantasy sport host site and using the Web as a means to gather news, player information, statistics, and expert advice. They also use television as a way to watch, listen, or seek information from game broadcasts. Reasons for not using a particular communication outlet range from issues of access, desire to use, cost, and choice of another outlet.</description><identifier>ISSN: 1558-4313</identifier><identifier>ISSN: 1940-5073</identifier><identifier>EISSN: 1940-5073</identifier><identifier>DOI: 10.1353/jsm.2013.0013</identifier><language>eng</language><publisher>Lincoln: University of Nebraska Press</publisher><subject>Communication ; Fantasy sports leagues ; Internet ; Meetings ; Participation ; Professional baseball ; Web sites</subject><ispartof>Journal of sports media, 2013-10, Vol.8 (2), p.53-80</ispartof><rights>Copyright © 2008 The University of Nebraska Press.</rights><rights>Copyright University of Nebraska Press Fall 2013</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c1943-31022d98461e49301f16a0046066bd704383c739e5f382c9be7bca37cde5a34e3</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://muse.jhu.edu/article/523033/pdf$$EPDF$$P50$$Gprojectmuse$$H</linktopdf><linktohtml>$$Uhttps://muse.jhu.edu/article/523033$$EHTML$$P50$$Gprojectmuse$$H</linktohtml><link.rule.ids>314,780,784,21126,27923,27924,56841,57401</link.rule.ids></links><search><creatorcontrib>Ruihley, Brody James</creatorcontrib><creatorcontrib>Hardin, Robin</creatorcontrib><title>Meeting the Informational Needs of the Fantasy Sport User</title><title>Journal of sports media</title><description>Fantasy sport is an online sport activity utilizing sport communication outlets in multiple ways. With nearly 35 million fantasy sport participants, many sport media companies such as ESPN, CBS Sports, and Yahoo! Sports have strengthened their online presence by creating and hosting fantasy sport Web sites. Fantasy sport is developed, controlled, and consumed primarily online and uses Web-based programs created by companies to host game and league-style competition. Fantasy sport utilizes player information and statistics from actual competition. Since the concept of fantasy sport is based around this type information, it utilizes several communication outlets to assist in the overall experience. Any person involved in fantasy sport can seek out information from a newspaper, magazine, radio, television, or the Web. The purpose of this study is to identify in what ways fantasy sport host sites and traditional communication outlets are meeting the informational needs of the fantasy sport user. Data were collected through the use of an open-ended questionnaire completed by fantasy sport users. The results of this study indicate a majority veering away from their fantasy sport host site and using the Web as a means to gather news, player information, statistics, and expert advice. They also use television as a way to watch, listen, or seek information from game broadcasts. Reasons for not using a particular communication outlet range from issues of access, desire to use, cost, and choice of another outlet.</description><subject>Communication</subject><subject>Fantasy sports leagues</subject><subject>Internet</subject><subject>Meetings</subject><subject>Participation</subject><subject>Professional baseball</subject><subject>Web sites</subject><issn>1558-4313</issn><issn>1940-5073</issn><issn>1940-5073</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNpFkEFPwzAMhSMEEmNw5F6Jc4dTJ2l7RBODSQMOY-coS11YtbYjSQ_796QMwcW25Kfn54-xWw4zjhLvG9_OMuA4g1jO2ISXAlIJOZ7HWcoiFcjxkl153wAornKcsPKFKOy6jyR8UrLs6t61Juz6zuyTV6LKJ339s1qYLhh_TNaH3oVk48lds4va7D3d_PYp2ywe3-fP6ertaTl_WKU23scUOWRZVRZCcRIlAq-5MgBCgVLbKgeBBdocS5I1Fpktt5RvrcHcViQNCsIpuzv5Hlz_NZAPuukHFwN6zYUYv8BcRVV6UlnXe--o1ge3a407ag56pKMjHT3S0SOdqBd_rg3Z0A6e_o1lhoCo1yPBESDHDABi0m-Bl2Vu</recordid><startdate>20131001</startdate><enddate>20131001</enddate><creator>Ruihley, Brody James</creator><creator>Hardin, Robin</creator><general>University of Nebraska Press</general><scope>AAYXX</scope><scope>CITATION</scope><scope>3V.</scope><scope>7TS</scope><scope>7XB</scope><scope>8FK</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>CCPQU</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>M2O</scope><scope>MBDVC</scope><scope>PADUT</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope></search><sort><creationdate>20131001</creationdate><title>Meeting the Informational Needs of the Fantasy Sport User</title><author>Ruihley, Brody James ; Hardin, Robin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c1943-31022d98461e49301f16a0046066bd704383c739e5f382c9be7bca37cde5a34e3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Communication</topic><topic>Fantasy sports leagues</topic><topic>Internet</topic><topic>Meetings</topic><topic>Participation</topic><topic>Professional baseball</topic><topic>Web sites</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Ruihley, Brody James</creatorcontrib><creatorcontrib>Hardin, Robin</creatorcontrib><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Physical Education Index</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>ProQuest One Community College</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Research Library China</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><jtitle>Journal of sports media</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Ruihley, Brody James</au><au>Hardin, Robin</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Meeting the Informational Needs of the Fantasy Sport User</atitle><jtitle>Journal of sports media</jtitle><date>2013-10-01</date><risdate>2013</risdate><volume>8</volume><issue>2</issue><spage>53</spage><epage>80</epage><pages>53-80</pages><issn>1558-4313</issn><issn>1940-5073</issn><eissn>1940-5073</eissn><abstract>Fantasy sport is an online sport activity utilizing sport communication outlets in multiple ways. With nearly 35 million fantasy sport participants, many sport media companies such as ESPN, CBS Sports, and Yahoo! Sports have strengthened their online presence by creating and hosting fantasy sport Web sites. Fantasy sport is developed, controlled, and consumed primarily online and uses Web-based programs created by companies to host game and league-style competition. Fantasy sport utilizes player information and statistics from actual competition. Since the concept of fantasy sport is based around this type information, it utilizes several communication outlets to assist in the overall experience. Any person involved in fantasy sport can seek out information from a newspaper, magazine, radio, television, or the Web. The purpose of this study is to identify in what ways fantasy sport host sites and traditional communication outlets are meeting the informational needs of the fantasy sport user. Data were collected through the use of an open-ended questionnaire completed by fantasy sport users. The results of this study indicate a majority veering away from their fantasy sport host site and using the Web as a means to gather news, player information, statistics, and expert advice. They also use television as a way to watch, listen, or seek information from game broadcasts. Reasons for not using a particular communication outlet range from issues of access, desire to use, cost, and choice of another outlet.</abstract><cop>Lincoln</cop><pub>University of Nebraska Press</pub><doi>10.1353/jsm.2013.0013</doi><tpages>28</tpages><oa>free_for_read</oa></addata></record> |
fulltext | fulltext |
identifier | ISSN: 1558-4313 |
ispartof | Journal of sports media, 2013-10, Vol.8 (2), p.53-80 |
issn | 1558-4313 1940-5073 1940-5073 |
language | eng |
recordid | cdi_proquest_journals_1441673376 |
source | Project MUSE - Premium Collection |
subjects | Communication Fantasy sports leagues Internet Meetings Participation Professional baseball Web sites |
title | Meeting the Informational Needs of the Fantasy Sport User |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-09T04%3A58%3A51IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_cross&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Meeting%20the%20Informational%20Needs%20of%20the%20Fantasy%20Sport%20User&rft.jtitle=Journal%20of%20sports%20media&rft.au=Ruihley,%20Brody%20James&rft.date=2013-10-01&rft.volume=8&rft.issue=2&rft.spage=53&rft.epage=80&rft.pages=53-80&rft.issn=1558-4313&rft.eissn=1940-5073&rft_id=info:doi/10.1353/jsm.2013.0013&rft_dat=%3Cproquest_cross%3E3097720681%3C/proquest_cross%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1441673376&rft_id=info:pmid/&rfr_iscdi=true |