Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play

This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory program...

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Veröffentlicht in:International journal of game-based learning 2011-07, Vol.1 (3), p.30-52
Hauptverfasser: Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz, MacKinnon, Lachlan
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container_end_page 52
container_issue 3
container_start_page 30
container_title International journal of game-based learning
container_volume 1
creator Kazimoglu, Cagin
Kiernan, Mary
Bacon, Liz
MacKinnon, Lachlan
description This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for, and guidelines in support of, this games-based approach contextualized by an analysis of existing research into the issues of learning programming and game based learning approaches. Furthermore, the proposed game-based learning model focuses not only on procedural and applied knowledge and associated skills acquisition in computational thinking, but also provides contextualised theoretical knowledge on Computer Science concepts. By way of illustration, the authors introduce a game prototype currently being developed to combine a puzzle solving game-play that uses Computer Science concepts as the game elements.
doi_str_mv 10.4018/ijgbl.2011070103
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subjects Computation
Computer science
Computer Science Education
Computer simulation
Design engineering
Educational Games
Games
Guidelines
Instructional Design
Instructional Innovation
Introductory Courses
Learning
Mathematical models
Problem Solving
Programming
Puzzles
Thinking Skills
title Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play
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