The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior
It is proposed to use evolutionary programming to generate finite state machines (FSMs) for controlling objects with complex behavior. The well-know approach in which the FSM performance is evaluated by simulation, which is typically time consuming, is replaced with comparison of the object’s behavi...
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Veröffentlicht in: | Journal of computer & systems sciences international 2013-05, Vol.52 (3), p.410-425 |
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Format: | Artikel |
Sprache: | eng |
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