Using Tangible Companions for Enhancing Learning English Conversation
In this study, the researchers attempted to extend the concept of learning companions from the virtual world to the real physical environment and made a breakthrough in technique development of tangible learning robots. The aim of this study was to explore an innovative way by combining the speech r...
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Veröffentlicht in: | Educational technology & society 2013-04, Vol.16 (2), p.296-309 |
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description | In this study, the researchers attempted to extend the concept of learning companions from the virtual world to the real physical environment and made a breakthrough in technique development of tangible learning robots. The aim of this study was to explore an innovative way by combining the speech recognition technology with educational robots in the hope that the state-of-the-art technology could provide learners with more opportunities of bi-directional language learning in the English class settings. The quasi-experimental design was adopted in this study and a total of 63 Taiwanese students in the fifth grade participated in the experiment. The results reveal that using the tangible learning companions in learning had positive effects on learners' learning motivation, confidence and engagement especially for the lower-achievement learners. Two learning methods were identified in the study, co-discovery and peer tutoring method. The co-discovery method enhanced the lower-achievement learners' learning involvement and their English speaking ability. Students perceived the tangible learning robots as friendly learning toys or ever like a patient instructor for practicing English conversation. Both English instructor and students agreed that uses of the tangible learning companions effectively improved the class atmosphere, and raised their and positive attitude toward learning English. |
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The aim of this study was to explore an innovative way by combining the speech recognition technology with educational robots in the hope that the state-of-the-art technology could provide learners with more opportunities of bi-directional language learning in the English class settings. The quasi-experimental design was adopted in this study and a total of 63 Taiwanese students in the fifth grade participated in the experiment. The results reveal that using the tangible learning companions in learning had positive effects on learners' learning motivation, confidence and engagement especially for the lower-achievement learners. Two learning methods were identified in the study, co-discovery and peer tutoring method. The co-discovery method enhanced the lower-achievement learners' learning involvement and their English speaking ability. Students perceived the tangible learning robots as friendly learning toys or ever like a patient instructor for practicing English conversation. Both English instructor and students agreed that uses of the tangible learning companions effectively improved the class atmosphere, and raised their and positive attitude toward learning English.</description><identifier>ISSN: 1176-3647</identifier><identifier>ISSN: 1436-4522</identifier><identifier>EISSN: 1436-4522</identifier><language>eng</language><publisher>Palmerston North: International Forum of Educational Technology & Society</publisher><subject>Automatic speech recognition ; Communication Skills ; Computational Linguistics ; Computer Uses in Education ; Conversation ; Design of experiments ; Educational environment ; Educational Technology ; Elementary School Students ; English ; English (Second Language) ; English language ; English language learners ; Focus Groups ; Foreign Countries ; Foreign language learning ; Full Length Articles ; Grade 5 ; Identification methods ; Intermediate Grades ; Interpersonal Communication ; Interviews ; Language acquisition ; Learner engagement ; Learning ; Learning Motivation ; Learning styles ; Methods ; Mixed Methods Research ; Motivation ; Peer Teaching ; Physical Environment ; Posttests ; Pretests ; Quasiexperimental Design ; Questionnaires ; Research design ; Robotics ; Robots ; Second Language Learning ; Speech recognition ; State of the art ; Student Attitudes ; Student Motivation ; Students ; Study and teaching ; Taiwan ; Taiwanese ; Teaching Methods ; Toys ; Tutoring ; Virtual worlds ; Voice recognition</subject><ispartof>Educational technology & society, 2013-04, Vol.16 (2), p.296-309</ispartof><rights>Copyright 2013 by International Forum of Educational Technology & Society (IFETS)</rights><rights>COPYRIGHT 2013 International Forum of Educational Technology & Society</rights><rights>2013. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.jstor.org/stable/pdf/jeductechsoci.16.2.296$$EPDF$$P50$$Gjstor$$H</linktopdf><linktohtml>$$Uhttps://www.jstor.org/stable/jeductechsoci.16.2.296$$EHTML$$P50$$Gjstor$$H</linktohtml><link.rule.ids>314,780,784,803,58017,58250</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ1016565$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Wang, Yi Hsuan</creatorcontrib><creatorcontrib>Young, Shelley S.-C</creatorcontrib><creatorcontrib>Jang, Jyh-Shing Roger</creatorcontrib><title>Using Tangible Companions for Enhancing Learning English Conversation</title><title>Educational technology & society</title><description>In this study, the researchers attempted to extend the concept of learning companions from the virtual world to the real physical environment and made a breakthrough in technique development of tangible learning robots. The aim of this study was to explore an innovative way by combining the speech recognition technology with educational robots in the hope that the state-of-the-art technology could provide learners with more opportunities of bi-directional language learning in the English class settings. The quasi-experimental design was adopted in this study and a total of 63 Taiwanese students in the fifth grade participated in the experiment. The results reveal that using the tangible learning companions in learning had positive effects on learners' learning motivation, confidence and engagement especially for the lower-achievement learners. Two learning methods were identified in the study, co-discovery and peer tutoring method. The co-discovery method enhanced the lower-achievement learners' learning involvement and their English speaking ability. Students perceived the tangible learning robots as friendly learning toys or ever like a patient instructor for practicing English conversation. Both English instructor and students agreed that uses of the tangible learning companions effectively improved the class atmosphere, and raised their and positive attitude toward learning English.</description><subject>Automatic speech recognition</subject><subject>Communication Skills</subject><subject>Computational Linguistics</subject><subject>Computer Uses in Education</subject><subject>Conversation</subject><subject>Design of experiments</subject><subject>Educational environment</subject><subject>Educational Technology</subject><subject>Elementary School Students</subject><subject>English</subject><subject>English (Second Language)</subject><subject>English language</subject><subject>English language learners</subject><subject>Focus Groups</subject><subject>Foreign Countries</subject><subject>Foreign language learning</subject><subject>Full Length Articles</subject><subject>Grade 5</subject><subject>Identification methods</subject><subject>Intermediate Grades</subject><subject>Interpersonal Communication</subject><subject>Interviews</subject><subject>Language acquisition</subject><subject>Learner engagement</subject><subject>Learning</subject><subject>Learning Motivation</subject><subject>Learning styles</subject><subject>Methods</subject><subject>Mixed Methods Research</subject><subject>Motivation</subject><subject>Peer Teaching</subject><subject>Physical Environment</subject><subject>Posttests</subject><subject>Pretests</subject><subject>Quasiexperimental Design</subject><subject>Questionnaires</subject><subject>Research design</subject><subject>Robotics</subject><subject>Robots</subject><subject>Second Language Learning</subject><subject>Speech recognition</subject><subject>State of the art</subject><subject>Student Attitudes</subject><subject>Student Motivation</subject><subject>Students</subject><subject>Study and teaching</subject><subject>Taiwan</subject><subject>Taiwanese</subject><subject>Teaching Methods</subject><subject>Toys</subject><subject>Tutoring</subject><subject>Virtual worlds</subject><subject>Voice 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One Academic UKI Edition</collection><collection>ProQuest Central Basic</collection><jtitle>Educational technology & society</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wang, Yi Hsuan</au><au>Young, Shelley S.-C</au><au>Jang, Jyh-Shing Roger</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ1016565</ericid><atitle>Using Tangible Companions for Enhancing Learning English Conversation</atitle><jtitle>Educational technology & society</jtitle><date>2013-04-01</date><risdate>2013</risdate><volume>16</volume><issue>2</issue><spage>296</spage><epage>309</epage><pages>296-309</pages><issn>1176-3647</issn><issn>1436-4522</issn><eissn>1436-4522</eissn><abstract>In this study, the researchers attempted to extend the concept of learning companions from the virtual world to the real physical environment and made a breakthrough in technique development of tangible learning robots. The aim of this study was to explore an innovative way by combining the speech recognition technology with educational robots in the hope that the state-of-the-art technology could provide learners with more opportunities of bi-directional language learning in the English class settings. The quasi-experimental design was adopted in this study and a total of 63 Taiwanese students in the fifth grade participated in the experiment. The results reveal that using the tangible learning companions in learning had positive effects on learners' learning motivation, confidence and engagement especially for the lower-achievement learners. Two learning methods were identified in the study, co-discovery and peer tutoring method. The co-discovery method enhanced the lower-achievement learners' learning involvement and their English speaking ability. Students perceived the tangible learning robots as friendly learning toys or ever like a patient instructor for practicing English conversation. Both English instructor and students agreed that uses of the tangible learning companions effectively improved the class atmosphere, and raised their and positive attitude toward learning English.</abstract><cop>Palmerston North</cop><pub>International Forum of Educational Technology & Society</pub><tpages>14</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Automatic speech recognition Communication Skills Computational Linguistics Computer Uses in Education Conversation Design of experiments Educational environment Educational Technology Elementary School Students English English (Second Language) English language English language learners Focus Groups Foreign Countries Foreign language learning Full Length Articles Grade 5 Identification methods Intermediate Grades Interpersonal Communication Interviews Language acquisition Learner engagement Learning Learning Motivation Learning styles Methods Mixed Methods Research Motivation Peer Teaching Physical Environment Posttests Pretests Quasiexperimental Design Questionnaires Research design Robotics Robots Second Language Learning Speech recognition State of the art Student Attitudes Student Motivation Students Study and teaching Taiwan Taiwanese Teaching Methods Toys Tutoring Virtual worlds Voice recognition |
title | Using Tangible Companions for Enhancing Learning English Conversation |
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