Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning

In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key featu...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Educational technology & society 2009-10, Vol.12 (4), p.110-124
Hauptverfasser: Sancho, Pilar, Moreno-Ger, Pablo, Fuentes-Fernandez, Ruben, Fernandez-Manjon, Baltasar
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 124
container_issue 4
container_start_page 110
container_title Educational technology & society
container_volume 12
creator Sancho, Pilar
Moreno-Ger, Pablo
Fuentes-Fernandez, Ruben
Fernandez-Manjon, Baltasar
description In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning scenarios. Students' learning strategies are analyzed considering a simplified version of Vermunt's model for learning styles. The resulting profiles provide the basis to group students in teams where each student is assigned a role according to his/her learning strategies. The result is the formation of complementary and semi-autonomous learning teams that collaborate to achieve solutions to the problems provided by the instructor. The framework is instantiated through an online multiplayer role-playing game environment, which sets a stage for the underlying collaborative problem-based learning approach. The framework has been benchmarked in different programming courses at the Complutense University of Madrid during 2007-08 and 2008-09 academic years. This work also presents the results of these experiences.
format Article
fullrecord <record><control><sourceid>gale_proqu</sourceid><recordid>TN_cdi_proquest_journals_1287038589</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><galeid>A212768689</galeid><ericid>EJ860438</ericid><jstor_id>jeductechsoci.12.4.110</jstor_id><sourcerecordid>A212768689</sourcerecordid><originalsourceid>FETCH-LOGICAL-e341t-12059e6f36bc5d985f28cce1aefda42a1a6a44c2ccce26d324d07cc2eb1cb60a3</originalsourceid><addsrcrecordid>eNptj9tKw0AQhoMoqNU38GLBK5HInrJJvYvioVIPeLhepptJ3ZJk624q9u1drSgFmYsZ5v_-OWwkO0wKlcqM881Ys1ylQsl8O9kNYUYpp1LRneS2rGDe23ckj65B8tDA0nZTcgUthlNSdmTUtujDF1DO596BeSW18-TBu0mDLTmDgBUZI_gu-vaSrRqagPs_eZC8XF48n1-n4_ur0Xk5TlFI1qeM02yIqhZqYrJqWGQ1L4xBBlhXIDkwUCCl4SY2uaoElxXNjeE4YWaiKIhBcriaGy96W2Do9cwtfBdXasaLnIoiK4Z_1BQa1LarXe_BtDYYXXLGc1Wob-rkHypGha01rsPaxv6a4WjNEJkeP_opLELQo6e7dfZgxaK3Rs-9bcEv9cVNoagURZSPV_Is9M7_6jOsFqZH8xqcsfEjLTVjVHwCMIWM0Q</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1287038589</pqid></control><display><type>article</type><title>Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning</title><source>Jstor Complete Legacy</source><source>Education Source (EBSCOhost)</source><source>DOAJ Directory of Open Access Journals</source><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><source>Sociological Abstracts</source><creator>Sancho, Pilar ; Moreno-Ger, Pablo ; Fuentes-Fernandez, Ruben ; Fernandez-Manjon, Baltasar</creator><creatorcontrib>Sancho, Pilar ; Moreno-Ger, Pablo ; Fuentes-Fernandez, Ruben ; Fernandez-Manjon, Baltasar</creatorcontrib><description>In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning scenarios. Students' learning strategies are analyzed considering a simplified version of Vermunt's model for learning styles. The resulting profiles provide the basis to group students in teams where each student is assigned a role according to his/her learning strategies. The result is the formation of complementary and semi-autonomous learning teams that collaborate to achieve solutions to the problems provided by the instructor. The framework is instantiated through an online multiplayer role-playing game environment, which sets a stage for the underlying collaborative problem-based learning approach. The framework has been benchmarked in different programming courses at the Complutense University of Madrid during 2007-08 and 2008-09 academic years. This work also presents the results of these experiences.</description><identifier>ISSN: 1176-3647</identifier><identifier>ISSN: 1436-4522</identifier><identifier>EISSN: 1436-4522</identifier><language>eng</language><publisher>Palmerston North: International Forum of Educational Technology &amp; Society</publisher><subject>Academic Achievement ; Architecture ; Cognitive Style ; Collaboration ; Collaborative learning ; College Students ; Colleges &amp; universities ; Computer &amp; video games ; Computer Uses in Education ; Cooperative Learning ; Educational aspects ; Educational Games ; Educational Technology ; Experiential learning ; Games ; Group Dynamics ; Higher Education ; Learning ; Learning experiences ; Learning management systems ; Learning Strategies ; Learning styles ; Problem Based Learning ; Problem Solving ; Role Playing ; Special Issue Articles ; Students ; Teaching ; Teaching Methods ; Teaching models ; Teamwork ; Technology application</subject><ispartof>Educational technology &amp; society, 2009-10, Vol.12 (4), p.110-124</ispartof><rights>Copyright 2009 by International Forum of Educational Technology &amp; Society (IFETS)</rights><rights>COPYRIGHT 2009 International Forum of Educational Technology &amp; Society</rights><rights>2009. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://www.j-ets.net/ETS/guide.html</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.jstor.org/stable/pdf/jeductechsoci.12.4.110$$EPDF$$P50$$Gjstor$$H</linktopdf><linktohtml>$$Uhttps://www.jstor.org/stable/jeductechsoci.12.4.110$$EHTML$$P50$$Gjstor$$H</linktohtml><link.rule.ids>314,776,780,799,27321,33751,57992,58225</link.rule.ids><backlink>$$Uhttp://eric.ed.gov/ERICWebPortal/detail?accno=EJ860438$$DView record in ERIC$$Hfree_for_read</backlink></links><search><creatorcontrib>Sancho, Pilar</creatorcontrib><creatorcontrib>Moreno-Ger, Pablo</creatorcontrib><creatorcontrib>Fuentes-Fernandez, Ruben</creatorcontrib><creatorcontrib>Fernandez-Manjon, Baltasar</creatorcontrib><title>Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning</title><title>Educational technology &amp; society</title><description>In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning scenarios. Students' learning strategies are analyzed considering a simplified version of Vermunt's model for learning styles. The resulting profiles provide the basis to group students in teams where each student is assigned a role according to his/her learning strategies. The result is the formation of complementary and semi-autonomous learning teams that collaborate to achieve solutions to the problems provided by the instructor. The framework is instantiated through an online multiplayer role-playing game environment, which sets a stage for the underlying collaborative problem-based learning approach. The framework has been benchmarked in different programming courses at the Complutense University of Madrid during 2007-08 and 2008-09 academic years. This work also presents the results of these experiences.</description><subject>Academic Achievement</subject><subject>Architecture</subject><subject>Cognitive Style</subject><subject>Collaboration</subject><subject>Collaborative learning</subject><subject>College Students</subject><subject>Colleges &amp; universities</subject><subject>Computer &amp; video games</subject><subject>Computer Uses in Education</subject><subject>Cooperative Learning</subject><subject>Educational aspects</subject><subject>Educational Games</subject><subject>Educational Technology</subject><subject>Experiential learning</subject><subject>Games</subject><subject>Group Dynamics</subject><subject>Higher Education</subject><subject>Learning</subject><subject>Learning experiences</subject><subject>Learning management systems</subject><subject>Learning Strategies</subject><subject>Learning styles</subject><subject>Problem Based Learning</subject><subject>Problem Solving</subject><subject>Role Playing</subject><subject>Special Issue Articles</subject><subject>Students</subject><subject>Teaching</subject><subject>Teaching Methods</subject><subject>Teaching models</subject><subject>Teamwork</subject><subject>Technology application</subject><issn>1176-3647</issn><issn>1436-4522</issn><issn>1436-4522</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2009</creationdate><recordtype>article</recordtype><sourceid>8G5</sourceid><sourceid>BENPR</sourceid><sourceid>BHHNA</sourceid><sourceid>GUQSH</sourceid><sourceid>M2O</sourceid><recordid>eNptj9tKw0AQhoMoqNU38GLBK5HInrJJvYvioVIPeLhepptJ3ZJk624q9u1drSgFmYsZ5v_-OWwkO0wKlcqM881Ys1ylQsl8O9kNYUYpp1LRneS2rGDe23ckj65B8tDA0nZTcgUthlNSdmTUtujDF1DO596BeSW18-TBu0mDLTmDgBUZI_gu-vaSrRqagPs_eZC8XF48n1-n4_ur0Xk5TlFI1qeM02yIqhZqYrJqWGQ1L4xBBlhXIDkwUCCl4SY2uaoElxXNjeE4YWaiKIhBcriaGy96W2Do9cwtfBdXasaLnIoiK4Z_1BQa1LarXe_BtDYYXXLGc1Wob-rkHypGha01rsPaxv6a4WjNEJkeP_opLELQo6e7dfZgxaK3Rs-9bcEv9cVNoagURZSPV_Is9M7_6jOsFqZH8xqcsfEjLTVjVHwCMIWM0Q</recordid><startdate>20091001</startdate><enddate>20091001</enddate><creator>Sancho, Pilar</creator><creator>Moreno-Ger, Pablo</creator><creator>Fuentes-Fernandez, Ruben</creator><creator>Fernandez-Manjon, Baltasar</creator><general>International Forum of Educational Technology &amp; Society</general><scope>7SW</scope><scope>BJH</scope><scope>BNH</scope><scope>BNI</scope><scope>BNJ</scope><scope>BNO</scope><scope>ERI</scope><scope>PET</scope><scope>REK</scope><scope>WWN</scope><scope>ISN</scope><scope>0-V</scope><scope>3V.</scope><scope>4U-</scope><scope>7U4</scope><scope>7XB</scope><scope>88B</scope><scope>8AL</scope><scope>8FE</scope><scope>8FG</scope><scope>8FK</scope><scope>8FQ</scope><scope>8FV</scope><scope>8G5</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ALSLI</scope><scope>ARAPS</scope><scope>AZQEC</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>BHHNA</scope><scope>CCPQU</scope><scope>CJNVE</scope><scope>DWI</scope><scope>DWQXO</scope><scope>GNUQQ</scope><scope>GUQSH</scope><scope>HCIFZ</scope><scope>JQ2</scope><scope>K7-</scope><scope>M0N</scope><scope>M0P</scope><scope>M2O</scope><scope>MBDVC</scope><scope>P5Z</scope><scope>P62</scope><scope>PIMPY</scope><scope>PQEDU</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>Q9U</scope><scope>WZK</scope></search><sort><creationdate>20091001</creationdate><title>Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning</title><author>Sancho, Pilar ; Moreno-Ger, Pablo ; Fuentes-Fernandez, Ruben ; Fernandez-Manjon, Baltasar</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-e341t-12059e6f36bc5d985f28cce1aefda42a1a6a44c2ccce26d324d07cc2eb1cb60a3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2009</creationdate><topic>Academic Achievement</topic><topic>Architecture</topic><topic>Cognitive Style</topic><topic>Collaboration</topic><topic>Collaborative learning</topic><topic>College Students</topic><topic>Colleges &amp; universities</topic><topic>Computer &amp; video games</topic><topic>Computer Uses in Education</topic><topic>Cooperative Learning</topic><topic>Educational aspects</topic><topic>Educational Games</topic><topic>Educational Technology</topic><topic>Experiential learning</topic><topic>Games</topic><topic>Group Dynamics</topic><topic>Higher Education</topic><topic>Learning</topic><topic>Learning experiences</topic><topic>Learning management systems</topic><topic>Learning Strategies</topic><topic>Learning styles</topic><topic>Problem Based Learning</topic><topic>Problem Solving</topic><topic>Role Playing</topic><topic>Special Issue Articles</topic><topic>Students</topic><topic>Teaching</topic><topic>Teaching Methods</topic><topic>Teaching models</topic><topic>Teamwork</topic><topic>Technology application</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Sancho, Pilar</creatorcontrib><creatorcontrib>Moreno-Ger, Pablo</creatorcontrib><creatorcontrib>Fuentes-Fernandez, Ruben</creatorcontrib><creatorcontrib>Fernandez-Manjon, Baltasar</creatorcontrib><collection>ERIC</collection><collection>ERIC (Ovid)</collection><collection>ERIC</collection><collection>ERIC</collection><collection>ERIC (Legacy Platform)</collection><collection>ERIC( SilverPlatter )</collection><collection>ERIC</collection><collection>ERIC PlusText (Legacy Platform)</collection><collection>Education Resources Information Center (ERIC)</collection><collection>ERIC</collection><collection>Gale In Context: Canada</collection><collection>ProQuest Social Sciences Premium Collection</collection><collection>ProQuest Central (Corporate)</collection><collection>University Readers</collection><collection>Sociological Abstracts (pre-2017)</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Education Database (Alumni Edition)</collection><collection>Computing Database (Alumni Edition)</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Canadian Business &amp; Current Affairs Database</collection><collection>Canadian Business &amp; Current Affairs Database (Alumni Edition)</collection><collection>Research Library (Alumni Edition)</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Social Science Premium Collection</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>ProQuest Central Essentials</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>Sociological Abstracts</collection><collection>ProQuest One Community College</collection><collection>Education Collection</collection><collection>Sociological Abstracts</collection><collection>ProQuest Central Korea</collection><collection>ProQuest Central Student</collection><collection>Research Library Prep</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Computer Science Collection</collection><collection>Computer Science Database</collection><collection>Computing Database</collection><collection>Education Database (ProQuest)</collection><collection>Research Library</collection><collection>Research Library (Corporate)</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Education</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>ProQuest Central Basic</collection><collection>Sociological Abstracts (Ovid)</collection><jtitle>Educational technology &amp; society</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Sancho, Pilar</au><au>Moreno-Ger, Pablo</au><au>Fuentes-Fernandez, Ruben</au><au>Fernandez-Manjon, Baltasar</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ860438</ericid><atitle>Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning</atitle><jtitle>Educational technology &amp; society</jtitle><date>2009-10-01</date><risdate>2009</risdate><volume>12</volume><issue>4</issue><spage>110</spage><epage>124</epage><pages>110-124</pages><issn>1176-3647</issn><issn>1436-4522</issn><eissn>1436-4522</eissn><abstract>In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning scenarios. Students' learning strategies are analyzed considering a simplified version of Vermunt's model for learning styles. The resulting profiles provide the basis to group students in teams where each student is assigned a role according to his/her learning strategies. The result is the formation of complementary and semi-autonomous learning teams that collaborate to achieve solutions to the problems provided by the instructor. The framework is instantiated through an online multiplayer role-playing game environment, which sets a stage for the underlying collaborative problem-based learning approach. The framework has been benchmarked in different programming courses at the Complutense University of Madrid during 2007-08 and 2008-09 academic years. This work also presents the results of these experiences.</abstract><cop>Palmerston North</cop><pub>International Forum of Educational Technology &amp; Society</pub><tpages>15</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 1176-3647
ispartof Educational technology & society, 2009-10, Vol.12 (4), p.110-124
issn 1176-3647
1436-4522
1436-4522
language eng
recordid cdi_proquest_journals_1287038589
source Jstor Complete Legacy; Education Source (EBSCOhost); DOAJ Directory of Open Access Journals; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; Sociological Abstracts
subjects Academic Achievement
Architecture
Cognitive Style
Collaboration
Collaborative learning
College Students
Colleges & universities
Computer & video games
Computer Uses in Education
Cooperative Learning
Educational aspects
Educational Games
Educational Technology
Experiential learning
Games
Group Dynamics
Higher Education
Learning
Learning experiences
Learning management systems
Learning Strategies
Learning styles
Problem Based Learning
Problem Solving
Role Playing
Special Issue Articles
Students
Teaching
Teaching Methods
Teaching models
Teamwork
Technology application
title Adaptive Role Playing Games: An Immersive Approach for Problem Based Learning
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-30T08%3A44%3A28IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-gale_proqu&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Adaptive%20Role%20Playing%20Games:%20An%20Immersive%20Approach%20for%20Problem%20Based%20Learning&rft.jtitle=Educational%20technology%20&%20society&rft.au=Sancho,%20Pilar&rft.date=2009-10-01&rft.volume=12&rft.issue=4&rft.spage=110&rft.epage=124&rft.pages=110-124&rft.issn=1176-3647&rft.eissn=1436-4522&rft_id=info:doi/&rft_dat=%3Cgale_proqu%3EA212768689%3C/gale_proqu%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1287038589&rft_id=info:pmid/&rft_galeid=A212768689&rft_ericid=EJ860438&rft_jstor_id=jeductechsoci.12.4.110&rfr_iscdi=true