How to Use Social VR in Higher Education: Case Study of the JYUXR Campus in Finland
This chapter focuses on the use of social virtual reality in higher education. The use of virtual reality (VR) environments in, particularly, teacher education is still in its early days. We argue that teacher education plays an essential role in the adoption of immersive technologies in schools and...
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creator | Uskali, Turo Rautiainen, Matti Juntunen, Merja Tallavaara, Riitta Hiljanen, Mikko |
description | This chapter focuses on the use of social virtual reality in higher education. The use of virtual reality (VR) environments in, particularly, teacher education is still in its early days. We argue that teacher education plays an essential role in the adoption of immersive technologies in schools and societies in general. Based on the first experiences of the University of Jyväskylä's extended reality campus JYUXR in 2020-2021, we argue that despite the many bottlenecks that still exist, social VR has particularly good potential for use in future teacher education given that it already offers affordable, workable and flexible environments for testing and pilots. |
doi_str_mv | 10.4324/9780367337032-11 |
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title | How to Use Social VR in Higher Education: Case Study of the JYUXR Campus in Finland |
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