Modeling Your Main Character

Without doubt, one of the most important points when developing an animationlm is related to the main character design. It’s mandatory that this design matches all the requirements in the lm’s preproduction meetings.

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Manrique, Michelangelo
Format: Buchkapitel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 97
container_issue
container_start_page 78
container_title
container_volume
creator Manrique, Michelangelo
description Without doubt, one of the most important points when developing an animationlm is related to the main character design. It’s mandatory that this design matches all the requirements in the lm’s preproduction meetings.
doi_str_mv 10.1201/b17533-9
format Book Chapter
fullrecord <record><control><sourceid>proquest_infor</sourceid><recordid>TN_cdi_proquest_ebookcentralchapters_4744358_10_79</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>EBC4744358_10_79</sourcerecordid><originalsourceid>FETCH-LOGICAL-i1439-2209a845d3d6fecd8a91e67b81d0b9096d5a90972f50671e1bdfc1bbd00050403</originalsourceid><addsrcrecordid>eNqNUMtOwzAQNEIgqlKJD-DQHwjsOo7tvYEqXhIVFzhwsuzYoRYhLk4K4u9JKeLMabSrndmZYewE4Qw54LlDVZVlQXtsRkqD4IQKiNT-z4xCcw5CCX7IJpokgVSkj9is76MDPu4BJEzY6TL50MbuZf6cNnm-tLGbL1Y223oI-ZgdNLbtw-wXp-zp-upxcVvcP9zcLS7vi4iipGJ8RFaLypdeNqH22hIGqZxGD46ApK_sCIo31egCAzrf1OicB4AKBJRTxne665zeN6EfTHApvdahG7Jt65Vdj2Z6M6YRZaUNglH0XxJWhFKLP9LFjhS7JuU3-5ly681gv9qUm2y7OvZbkX57vm3Z7Fo2ZD5GsZg6Xn4D9hxuSA</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>book_chapter</recordtype><pqid>EBC1591684_10_79</pqid></control><display><type>book_chapter</type><title>Modeling Your Main Character</title><source>O'Reilly Online Learning: Academic/Public Library Edition</source><creator>Manrique, Michelangelo</creator><creatorcontrib>Manrique, Michelangelo</creatorcontrib><description>Without doubt, one of the most important points when developing an animationlm is related to the main character design. It’s mandatory that this design matches all the requirements in the lm’s preproduction meetings.</description><identifier>ISBN: 9781482204742</identifier><identifier>ISBN: 1482204746</identifier><identifier>EISBN: 9780429170997</identifier><identifier>EISBN: 1482204754</identifier><identifier>EISBN: 0429170998</identifier><identifier>EISBN: 9781482204759</identifier><identifier>DOI: 10.1201/b17533-9</identifier><identifier>OCLC: 896906798</identifier><identifier>LCCallNum: TR897.72.B55.M36 2015</identifier><language>eng</language><publisher>United States: A K Peters/CRC Press</publisher><subject>Computing: general ; Digital animation ; Games development &amp; programming ; Graphical &amp; digital media applications</subject><ispartof>Blender for Animation and Film-Based Production, 2014, p.78-97</ispartof><rights>2015 by Taylor &amp; Francis Group, LLC</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttps://ebookcentral.proquest.com/covers/1591684-l.jpg</thumbnail><link.rule.ids>775,776,780,789,27902</link.rule.ids></links><search><creatorcontrib>Manrique, Michelangelo</creatorcontrib><title>Modeling Your Main Character</title><title>Blender for Animation and Film-Based Production</title><description>Without doubt, one of the most important points when developing an animationlm is related to the main character design. It’s mandatory that this design matches all the requirements in the lm’s preproduction meetings.</description><subject>Computing: general</subject><subject>Digital animation</subject><subject>Games development &amp; programming</subject><subject>Graphical &amp; digital media applications</subject><isbn>9781482204742</isbn><isbn>1482204746</isbn><isbn>9780429170997</isbn><isbn>1482204754</isbn><isbn>0429170998</isbn><isbn>9781482204759</isbn><fulltext>true</fulltext><rsrctype>book_chapter</rsrctype><creationdate>2014</creationdate><recordtype>book_chapter</recordtype><recordid>eNqNUMtOwzAQNEIgqlKJD-DQHwjsOo7tvYEqXhIVFzhwsuzYoRYhLk4K4u9JKeLMabSrndmZYewE4Qw54LlDVZVlQXtsRkqD4IQKiNT-z4xCcw5CCX7IJpokgVSkj9is76MDPu4BJEzY6TL50MbuZf6cNnm-tLGbL1Y223oI-ZgdNLbtw-wXp-zp-upxcVvcP9zcLS7vi4iipGJ8RFaLypdeNqH22hIGqZxGD46ApK_sCIo31egCAzrf1OicB4AKBJRTxne665zeN6EfTHApvdahG7Jt65Vdj2Z6M6YRZaUNglH0XxJWhFKLP9LFjhS7JuU3-5ly681gv9qUm2y7OvZbkX57vm3Z7Fo2ZD5GsZg6Xn4D9hxuSA</recordid><startdate>2014</startdate><enddate>2014</enddate><creator>Manrique, Michelangelo</creator><general>A K Peters/CRC Press</general><general>CRC Press LLC</general><scope>FFUUA</scope></search><sort><creationdate>2014</creationdate><title>Modeling Your Main Character</title><author>Manrique, Michelangelo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i1439-2209a845d3d6fecd8a91e67b81d0b9096d5a90972f50671e1bdfc1bbd00050403</frbrgroupid><rsrctype>book_chapters</rsrctype><prefilter>book_chapters</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Computing: general</topic><topic>Digital animation</topic><topic>Games development &amp; programming</topic><topic>Graphical &amp; digital media applications</topic><toplevel>online_resources</toplevel><creatorcontrib>Manrique, Michelangelo</creatorcontrib><collection>ProQuest Ebook Central - Book Chapters - Demo use only</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Manrique, Michelangelo</au><format>book</format><genre>bookitem</genre><ristype>CHAP</ristype><atitle>Modeling Your Main Character</atitle><btitle>Blender for Animation and Film-Based Production</btitle><date>2014</date><risdate>2014</risdate><spage>78</spage><epage>97</epage><pages>78-97</pages><isbn>9781482204742</isbn><isbn>1482204746</isbn><eisbn>9780429170997</eisbn><eisbn>1482204754</eisbn><eisbn>0429170998</eisbn><eisbn>9781482204759</eisbn><abstract>Without doubt, one of the most important points when developing an animationlm is related to the main character design. It’s mandatory that this design matches all the requirements in the lm’s preproduction meetings.</abstract><cop>United States</cop><pub>A K Peters/CRC Press</pub><doi>10.1201/b17533-9</doi><oclcid>896906798</oclcid><tpages>20</tpages></addata></record>
fulltext fulltext
identifier ISBN: 9781482204742
ispartof Blender for Animation and Film-Based Production, 2014, p.78-97
issn
language eng
recordid cdi_proquest_ebookcentralchapters_4744358_10_79
source O'Reilly Online Learning: Academic/Public Library Edition
subjects Computing: general
Digital animation
Games development & programming
Graphical & digital media applications
title Modeling Your Main Character
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-03T00%3A14%3A11IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_infor&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=bookitem&rft.atitle=Modeling%20Your%20Main%20Character&rft.btitle=Blender%20for%20Animation%20and%20Film-Based%20Production&rft.au=Manrique,%20Michelangelo&rft.date=2014&rft.spage=78&rft.epage=97&rft.pages=78-97&rft.isbn=9781482204742&rft.isbn_list=1482204746&rft_id=info:doi/10.1201/b17533-9&rft_dat=%3Cproquest_infor%3EEBC4744358_10_79%3C/proquest_infor%3E%3Curl%3E%3C/url%3E&rft.eisbn=9780429170997&rft.eisbn_list=1482204754&rft.eisbn_list=0429170998&rft.eisbn_list=9781482204759&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=EBC1591684_10_79&rft_id=info:pmid/&rfr_iscdi=true