Production Management
Pipelines aren't simply about tools: they're also about the people who use those tools. In this chapter, we will look at the approaches pipeline developers can take for managing people as well as data.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buchkapitel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 252 |
---|---|
container_issue | |
container_start_page | 234 |
container_title | |
container_volume | |
creator | Dunlop, Renee |
description | Pipelines aren't simply about tools: they're also about the people who use those tools. In this chapter, we will look at the approaches pipeline developers can take for managing people as well as data. |
doi_str_mv | 10.4324/9781315858272-16 |
format | Book Chapter |
fullrecord | <record><control><sourceid>proquest_infor</sourceid><recordid>TN_cdi_proquest_ebookcentralchapters_4689489_139_240</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>EBC4689489_139_240</sourcerecordid><originalsourceid>FETCH-LOGICAL-i1550-e0a78e16b1886224cb5c12ce60e70626f0781e35520c33feb4941e75703521f63</originalsourceid><addsrcrecordid>eNqNkE1LAzEQhiOi2NYeBY_-gdWZyfdRilqhogc9h2ya1cV2U7NbxX9vSr148zQMw_PMy8vYOcKl4CSurDbIURppSFOF6oCNy64tV0R4yMYgyhGJLB6zkdFAZKTlJ2za920Nggy3IMSInT3ltNyGoU3dxYPv_Gtcx244ZUeNX_Vx-jsn7OX25nk2rxaPd_ez60XVopRQRfDaRFQ1GlP-ilDLgBSigqhBkWqgpIxcSoLAeRNrYQVGLTVwSdgoPmFi793k9LGN_eBindJ7KBGyX4U3vxli7p1QxgpjHXLrSMB_MVRoFeIek7xg8z3Wdk3Ka_-V8mrpBv-9SrnJvgttv9MUENyuZPen5KJzn0VbmiL-A3MbbcQ</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>book_chapter</recordtype><pqid>EBC1619611_139_253</pqid></control><display><type>book_chapter</type><title>Production Management</title><source>O'Reilly Online Learning: Academic/Public Library Edition</source><creator>Dunlop, Renee</creator><contributor>Dunlop, Renee</contributor><creatorcontrib>Dunlop, Renee ; Dunlop, Renee</creatorcontrib><description>Pipelines aren't simply about tools: they're also about the people who use those tools. In this chapter, we will look at the approaches pipeline developers can take for managing people as well as data.</description><edition>1</edition><identifier>ISBN: 0415812291</identifier><identifier>ISBN: 9781138428447</identifier><identifier>ISBN: 1138428442</identifier><identifier>ISBN: 9780415812290</identifier><identifier>EISBN: 1317936221</identifier><identifier>EISBN: 1315858274</identifier><identifier>EISBN: 9781315858272</identifier><identifier>EISBN: 9781317936220</identifier><identifier>EISBN: 131793623X</identifier><identifier>EISBN: 9781317936237</identifier><identifier>DOI: 10.4324/9781315858272-16</identifier><identifier>OCLC: 870228593</identifier><identifier>OCLC: 961450421</identifier><identifier>LCCallNum: QA76.76.C672 -- .D863 2014eb</identifier><language>eng</language><publisher>United Kingdom: Focal Press</publisher><subject>Digital animation</subject><ispartof>Production Pipeline Fundamentals for Film and Games, 2014, p.234-252</ispartof><rights>2014 Taylor & Francis</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttps://ebookcentral.proquest.com/covers/1619611-l.jpg</thumbnail><link.rule.ids>775,776,780,789,27902</link.rule.ids></links><search><contributor>Dunlop, Renee</contributor><creatorcontrib>Dunlop, Renee</creatorcontrib><title>Production Management</title><title>Production Pipeline Fundamentals for Film and Games</title><description>Pipelines aren't simply about tools: they're also about the people who use those tools. In this chapter, we will look at the approaches pipeline developers can take for managing people as well as data.</description><subject>Digital animation</subject><isbn>0415812291</isbn><isbn>9781138428447</isbn><isbn>1138428442</isbn><isbn>9780415812290</isbn><isbn>1317936221</isbn><isbn>1315858274</isbn><isbn>9781315858272</isbn><isbn>9781317936220</isbn><isbn>131793623X</isbn><isbn>9781317936237</isbn><fulltext>true</fulltext><rsrctype>book_chapter</rsrctype><creationdate>2014</creationdate><recordtype>book_chapter</recordtype><recordid>eNqNkE1LAzEQhiOi2NYeBY_-gdWZyfdRilqhogc9h2ya1cV2U7NbxX9vSr148zQMw_PMy8vYOcKl4CSurDbIURppSFOF6oCNy64tV0R4yMYgyhGJLB6zkdFAZKTlJ2za920Nggy3IMSInT3ltNyGoU3dxYPv_Gtcx244ZUeNX_Vx-jsn7OX25nk2rxaPd_ez60XVopRQRfDaRFQ1GlP-ilDLgBSigqhBkWqgpIxcSoLAeRNrYQVGLTVwSdgoPmFi793k9LGN_eBindJ7KBGyX4U3vxli7p1QxgpjHXLrSMB_MVRoFeIek7xg8z3Wdk3Ka_-V8mrpBv-9SrnJvgttv9MUENyuZPen5KJzn0VbmiL-A3MbbcQ</recordid><startdate>2014</startdate><enddate>2014</enddate><creator>Dunlop, Renee</creator><general>Focal Press</general><general>CRC Press LLC</general><scope>FFUUA</scope></search><sort><creationdate>2014</creationdate><title>Production Management</title><author>Dunlop, Renee</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i1550-e0a78e16b1886224cb5c12ce60e70626f0781e35520c33feb4941e75703521f63</frbrgroupid><rsrctype>book_chapters</rsrctype><prefilter>book_chapters</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Digital animation</topic><toplevel>online_resources</toplevel><creatorcontrib>Dunlop, Renee</creatorcontrib><collection>ProQuest Ebook Central - Book Chapters - Demo use only</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Dunlop, Renee</au><au>Dunlop, Renee</au><format>book</format><genre>bookitem</genre><ristype>CHAP</ristype><atitle>Production Management</atitle><btitle>Production Pipeline Fundamentals for Film and Games</btitle><date>2014</date><risdate>2014</risdate><spage>234</spage><epage>252</epage><pages>234-252</pages><isbn>0415812291</isbn><isbn>9781138428447</isbn><isbn>1138428442</isbn><isbn>9780415812290</isbn><eisbn>1317936221</eisbn><eisbn>1315858274</eisbn><eisbn>9781315858272</eisbn><eisbn>9781317936220</eisbn><eisbn>131793623X</eisbn><eisbn>9781317936237</eisbn><abstract>Pipelines aren't simply about tools: they're also about the people who use those tools. In this chapter, we will look at the approaches pipeline developers can take for managing people as well as data.</abstract><cop>United Kingdom</cop><pub>Focal Press</pub><doi>10.4324/9781315858272-16</doi><oclcid>870228593</oclcid><oclcid>961450421</oclcid><tpages>19</tpages><edition>1</edition></addata></record> |
fulltext | fulltext |
identifier | ISBN: 0415812291 |
ispartof | Production Pipeline Fundamentals for Film and Games, 2014, p.234-252 |
issn | |
language | eng |
recordid | cdi_proquest_ebookcentralchapters_4689489_139_240 |
source | O'Reilly Online Learning: Academic/Public Library Edition |
subjects | Digital animation |
title | Production Management |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-07T10%3A03%3A30IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_infor&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=bookitem&rft.atitle=Production%20Management&rft.btitle=Production%20Pipeline%20Fundamentals%20for%20Film%20and%20Games&rft.au=Dunlop,%20Renee&rft.date=2014&rft.spage=234&rft.epage=252&rft.pages=234-252&rft.isbn=0415812291&rft.isbn_list=9781138428447&rft.isbn_list=1138428442&rft.isbn_list=9780415812290&rft_id=info:doi/10.4324/9781315858272-16&rft_dat=%3Cproquest_infor%3EEBC4689489_139_240%3C/proquest_infor%3E%3Curl%3E%3C/url%3E&rft.eisbn=1317936221&rft.eisbn_list=1315858274&rft.eisbn_list=9781315858272&rft.eisbn_list=9781317936220&rft.eisbn_list=131793623X&rft.eisbn_list=9781317936237&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=EBC1619611_139_253&rft_id=info:pmid/&rfr_iscdi=true |