Sound Synthesis with Auditory Distortion Products
This article describes methods of sound synthesis based on auditory distortion products, often called combination tones. In 1856, Helmholtz was the first to identify sum and difference tones as products of auditory distortion. Today this phenomenon is well studied in the context of otoacoustic emiss...
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Veröffentlicht in: | Computer music journal 2014-12, Vol.38 (4), p.5-23 |
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description | This article describes methods of sound synthesis based on auditory distortion products, often called combination tones. In 1856, Helmholtz was the first to identify sum and difference tones as products of auditory distortion. Today this phenomenon is well studied in the context of otoacoustic emissions, and the "distortion" is understood as a product of what is termed the cochlear amplifier. These tones have had a rich history in the music of improvisers and drone artists. Until now, the use of distortion tones in technological music has largely been rudimentary and dependent on very high amplitudes in order for the distortion products to be heard by audiences. Discussed here are synthesis methods to render these tones more easily audible and lend them the dynamic properties of traditional acoustic sound, thus making auditory distortion a practical domain for sound synthesis. An adaptation of single-sideband synthesis is particularly effective for capturing the dynamic properties of audio inputs in real time. Also presented is an analytic solution for matching up to four harmonics of a target spectrum. Most interestingly, the spatial imagery produced by these techniques is very distinctive, and over loudspeakers the normal assumptions of spatial hearing do not apply. Audio examples are provided that illustrate the discussion. |
doi_str_mv | 10.1162/COMJ_a_00265 |
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In 1856, Helmholtz was the first to identify sum and difference tones as products of auditory distortion. Today this phenomenon is well studied in the context of otoacoustic emissions, and the "distortion" is understood as a product of what is termed the cochlear amplifier. These tones have had a rich history in the music of improvisers and drone artists. Until now, the use of distortion tones in technological music has largely been rudimentary and dependent on very high amplitudes in order for the distortion products to be heard by audiences. Discussed here are synthesis methods to render these tones more easily audible and lend them the dynamic properties of traditional acoustic sound, thus making auditory distortion a practical domain for sound synthesis. An adaptation of single-sideband synthesis is particularly effective for capturing the dynamic properties of audio inputs in real time. Also presented is an analytic solution for matching up to four harmonics of a target spectrum. Most interestingly, the spatial imagery produced by these techniques is very distinctive, and over loudspeakers the normal assumptions of spatial hearing do not apply. Audio examples are provided that illustrate the discussion.</description><subject>Amplifiers</subject><subject>Audio frequencies</subject><subject>Audiology</subject><subject>Auditory perception</subject><subject>Computer music</subject><subject>Digital Sound Synthesis</subject><subject>Distortion</subject><subject>Dynamic mechanical properties</subject><subject>Dynamics</subject><subject>Ears</subject><subject>Exact solutions</subject><subject>Loudspeakers</subject><subject>Music</subject><subject>Musical pitch</subject><subject>Overtone series</subject><subject>Signal distortion</subject><subject>Sound</subject><subject>Synthesis</subject><subject>Tonal harmony</subject><issn>0148-9267</issn><issn>1531-5169</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><recordid>eNptkUFv2zAMhYWiA5Z2u-1awEAvO9SrKImydWuQrduKFC2Q9Sw4sozIiK3Msldkv75KUyRBkRMP_Pj4-EjIF6DfACS7njzc3-lCU8oknpARIIcUQapTMqIg8lQxmX0kZyHUlFLJUY4IzPzQlsls3fYLG1xInl2_SMZD6XrfrZPvLsTaO98mj50vB9OHT-RDVSyD_fxWz8nT7Y8_k1_p9OHn78l4mhqhoE8LlVtUlGOJUhlVVoZZU4hMcWZplYG0mQHEOcoqK0U1V3NWlFkxZ4JjtGn4Ofm61V11_u9gQ68bF4xdLovW-iFokDIekVGJEb18h9Z-6NroLlICFQpFVaSutpTpfAidrfSqc03RrTVQvclPH-YXcbETra3pmyHYvS5KwZDr2SbjTcQgRMwU8r3txh3aOL7h5ghqfFP_47kTmlOBkGtGGcRpTZX-71av_QOJi61EvfnT7iAmYlMIyV8AetadUA</recordid><startdate>20141201</startdate><enddate>20141201</enddate><creator>Kendall, Gary S.</creator><creator>Haworth, Christopher</creator><creator>Cádiz, Rodrigo F.</creator><general>MIT Press</general><general>The MIT Press</general><general>MIT Press Journals, The</general><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>20141201</creationdate><title>Sound Synthesis with Auditory Distortion Products</title><author>Kendall, Gary S. ; Haworth, Christopher ; Cádiz, Rodrigo F.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c491t-a98e59035d569c9dfc2eca47932e0f716e7c155b56f7d4fb9b2ad7ab2435267c3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Amplifiers</topic><topic>Audio frequencies</topic><topic>Audiology</topic><topic>Auditory perception</topic><topic>Computer music</topic><topic>Digital Sound Synthesis</topic><topic>Distortion</topic><topic>Dynamic mechanical properties</topic><topic>Dynamics</topic><topic>Ears</topic><topic>Exact solutions</topic><topic>Loudspeakers</topic><topic>Music</topic><topic>Musical pitch</topic><topic>Overtone series</topic><topic>Signal distortion</topic><topic>Sound</topic><topic>Synthesis</topic><topic>Tonal harmony</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Kendall, Gary S.</creatorcontrib><creatorcontrib>Haworth, Christopher</creatorcontrib><creatorcontrib>Cádiz, Rodrigo F.</creatorcontrib><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>Computer music journal</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Kendall, Gary S.</au><au>Haworth, Christopher</au><au>Cádiz, Rodrigo F.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Sound Synthesis with Auditory Distortion Products</atitle><jtitle>Computer music journal</jtitle><date>2014-12-01</date><risdate>2014</risdate><volume>38</volume><issue>4</issue><spage>5</spage><epage>23</epage><pages>5-23</pages><issn>0148-9267</issn><eissn>1531-5169</eissn><coden>CMUJDY</coden><abstract>This article describes methods of sound synthesis based on auditory distortion products, often called combination tones. In 1856, Helmholtz was the first to identify sum and difference tones as products of auditory distortion. Today this phenomenon is well studied in the context of otoacoustic emissions, and the "distortion" is understood as a product of what is termed the cochlear amplifier. These tones have had a rich history in the music of improvisers and drone artists. Until now, the use of distortion tones in technological music has largely been rudimentary and dependent on very high amplitudes in order for the distortion products to be heard by audiences. Discussed here are synthesis methods to render these tones more easily audible and lend them the dynamic properties of traditional acoustic sound, thus making auditory distortion a practical domain for sound synthesis. An adaptation of single-sideband synthesis is particularly effective for capturing the dynamic properties of audio inputs in real time. Also presented is an analytic solution for matching up to four harmonics of a target spectrum. Most interestingly, the spatial imagery produced by these techniques is very distinctive, and over loudspeakers the normal assumptions of spatial hearing do not apply. Audio examples are provided that illustrate the discussion.</abstract><cop>One Rogers St., Cambridge, MA 02142-1209, USA</cop><pub>MIT Press</pub><doi>10.1162/COMJ_a_00265</doi><tpages>19</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Amplifiers Audio frequencies Audiology Auditory perception Computer music Digital Sound Synthesis Distortion Dynamic mechanical properties Dynamics Ears Exact solutions Loudspeakers Music Musical pitch Overtone series Signal distortion Sound Synthesis Tonal harmony |
title | Sound Synthesis with Auditory Distortion Products |
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