The acute hypoalgesic effects of active head-mounted display virtual reality games

The purpose of this study was to determine: (1) whether physically active virtual reality (VR) games exert an acute hypoaglesic effect on the thigh and bicep compared to a non-active VR game and an exercise only condition matched for exercise intensity in healthy individuals, and (2) whether movemen...

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Veröffentlicht in:PloS one 2024-08, Vol.19 (8), p.e0308064
Hauptverfasser: Naugle, Keith E, Cervantes, Xzaliya A, Boone, Carolyn L, Wind, Brandon, Naugle, Kelly M
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Sprache:eng
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