Individual differences in cooperative and competitive play strategies
Cooperation and competition are common in social interactions. It is not clear how individual differences in personality may predict performance strategies under these two contexts. We evaluated whether instructions to play cooperatively and competitively would differentially affect dyads playing a...
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description | Cooperation and competition are common in social interactions. It is not clear how individual differences in personality may predict performance strategies under these two contexts. We evaluated whether instructions to play cooperatively and competitively would differentially affect dyads playing a Pong video game. We hypothesized that instructions to play cooperatively would result in lower overall points scored and differences in paddle control kinematics relative to when participants were instructed to play competitively. We also predicted that higher scores in prosociality and Sportspersonship would be related to better performance during cooperative than competitive conditions. Pairs of participants played a Pong video game under cooperative and competitive instructions. During competitive trials, participants were instructed to score more points against one another to win the game. During the cooperative trials, participants were instructed to work together to score as few points against one another as possible. After game play, each participant completed surveys so we could measure their trait prosociality and Sportspersonship. Condition was a significant predictor of where along the paddle participants hit the ball, which controlled ball exit angles. Specifically, during cooperation participants concentrated ball contacts on the paddle towards the center to produce more consistent rebound angles. We found a significant correlation of Sex and the average points scored by participants during cooperative games, competitive games, and across all trials. Sex was also significantly correlated with paddle kinematics during cooperative games. The overall scores on the prosociality and Sportspersonship surveys were not significantly correlated with the performance outcomes in cooperative and competitive games. The dimension of prosociality assessing empathic concern was significantly correlated with performance outcomes during cooperative video game play. No Sportspersonship survey score was able to predict cooperative or competitive game performance, suggesting that Sportspersonship personality assessments are not reliable predictors of cooperative or competitive behaviors translated to a virtual game setting. Survey items and dimensions probing broader empathic concern may be more effective predictors of cooperative and competitive performance during interactive video game play. Further testing is encouraged to assess the efficacy of prosocial personality |
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It is not clear how individual differences in personality may predict performance strategies under these two contexts. We evaluated whether instructions to play cooperatively and competitively would differentially affect dyads playing a Pong video game. We hypothesized that instructions to play cooperatively would result in lower overall points scored and differences in paddle control kinematics relative to when participants were instructed to play competitively. We also predicted that higher scores in prosociality and Sportspersonship would be related to better performance during cooperative than competitive conditions. Pairs of participants played a Pong video game under cooperative and competitive instructions. During competitive trials, participants were instructed to score more points against one another to win the game. During the cooperative trials, participants were instructed to work together to score as few points against one another as possible. After game play, each participant completed surveys so we could measure their trait prosociality and Sportspersonship. Condition was a significant predictor of where along the paddle participants hit the ball, which controlled ball exit angles. Specifically, during cooperation participants concentrated ball contacts on the paddle towards the center to produce more consistent rebound angles. We found a significant correlation of Sex and the average points scored by participants during cooperative games, competitive games, and across all trials. Sex was also significantly correlated with paddle kinematics during cooperative games. The overall scores on the prosociality and Sportspersonship surveys were not significantly correlated with the performance outcomes in cooperative and competitive games. The dimension of prosociality assessing empathic concern was significantly correlated with performance outcomes during cooperative video game play. No Sportspersonship survey score was able to predict cooperative or competitive game performance, suggesting that Sportspersonship personality assessments are not reliable predictors of cooperative or competitive behaviors translated to a virtual game setting. Survey items and dimensions probing broader empathic concern may be more effective predictors of cooperative and competitive performance during interactive video game play. Further testing is encouraged to assess the efficacy of prosocial personality traits as predictors of cooperative and competitive video game behavior.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0293583</identifier><identifier>PMID: 37943863</identifier><language>eng</language><publisher>San Francisco: Public Library of Science</publisher><subject>Analysis ; Behavior ; Biology and Life Sciences ; Business competition ; Competition (Psychology) ; Computer & video games ; Contact angle ; Cooperation ; Cooperation (Economics) ; Correlation ; Evaluation ; Game theory ; Gamers ; Human performance ; Individual differences ; Kinematics ; Methods ; Morality ; Personality ; Personality tests ; Personality traits ; Physical Sciences ; Polls & surveys ; Preferences ; Prosocial behavior ; Rehabilitation ; Sex ; Social aspects ; Social behavior ; Social interaction ; Social interactions ; Social Sciences ; Surveys ; Video games</subject><ispartof>PloS one, 2023-11, Vol.18 (11), p.e0293583-e0293583</ispartof><rights>COPYRIGHT 2023 Public Library of Science</rights><rights>2023 Hauge et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>2023 Hauge et al 2023 Hauge et al</rights><rights>2023 Hauge et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><cites>FETCH-LOGICAL-c619t-f35677da985794d6e8b1557d1943b26599b1ff6745e70a7aaba00e8752fec3553</cites><orcidid>0000-0002-8203-7397 ; 0000-0001-6373-6021 ; 0000-0003-2452-9024</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC10635547/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC10635547/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,315,729,782,786,866,887,2106,2932,23875,27353,27933,27934,33783,53800,53802</link.rule.ids></links><search><contributor>Barreda-Tarrazona, Iván</contributor><creatorcontrib>Hauge, Theresa C</creatorcontrib><creatorcontrib>Ferris, Daniel P</creatorcontrib><creatorcontrib>Seidler, Rachael D</creatorcontrib><title>Individual differences in cooperative and competitive play strategies</title><title>PloS one</title><description>Cooperation and competition are common in social interactions. It is not clear how individual differences in personality may predict performance strategies under these two contexts. We evaluated whether instructions to play cooperatively and competitively would differentially affect dyads playing a Pong video game. We hypothesized that instructions to play cooperatively would result in lower overall points scored and differences in paddle control kinematics relative to when participants were instructed to play competitively. We also predicted that higher scores in prosociality and Sportspersonship would be related to better performance during cooperative than competitive conditions. Pairs of participants played a Pong video game under cooperative and competitive instructions. During competitive trials, participants were instructed to score more points against one another to win the game. During the cooperative trials, participants were instructed to work together to score as few points against one another as possible. After game play, each participant completed surveys so we could measure their trait prosociality and Sportspersonship. Condition was a significant predictor of where along the paddle participants hit the ball, which controlled ball exit angles. Specifically, during cooperation participants concentrated ball contacts on the paddle towards the center to produce more consistent rebound angles. We found a significant correlation of Sex and the average points scored by participants during cooperative games, competitive games, and across all trials. Sex was also significantly correlated with paddle kinematics during cooperative games. The overall scores on the prosociality and Sportspersonship surveys were not significantly correlated with the performance outcomes in cooperative and competitive games. The dimension of prosociality assessing empathic concern was significantly correlated with performance outcomes during cooperative video game play. No Sportspersonship survey score was able to predict cooperative or competitive game performance, suggesting that Sportspersonship personality assessments are not reliable predictors of cooperative or competitive behaviors translated to a virtual game setting. Survey items and dimensions probing broader empathic concern may be more effective predictors of cooperative and competitive performance during interactive video game play. Further testing is encouraged to assess the efficacy of prosocial personality traits as predictors of cooperative and competitive video game behavior.</description><subject>Analysis</subject><subject>Behavior</subject><subject>Biology and Life Sciences</subject><subject>Business competition</subject><subject>Competition (Psychology)</subject><subject>Computer & video games</subject><subject>Contact angle</subject><subject>Cooperation</subject><subject>Cooperation (Economics)</subject><subject>Correlation</subject><subject>Evaluation</subject><subject>Game theory</subject><subject>Gamers</subject><subject>Human performance</subject><subject>Individual differences</subject><subject>Kinematics</subject><subject>Methods</subject><subject>Morality</subject><subject>Personality</subject><subject>Personality tests</subject><subject>Personality traits</subject><subject>Physical Sciences</subject><subject>Polls & surveys</subject><subject>Preferences</subject><subject>Prosocial 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differences in cooperative and competitive play strategies</title><author>Hauge, Theresa C ; Ferris, Daniel P ; Seidler, Rachael D</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c619t-f35677da985794d6e8b1557d1943b26599b1ff6745e70a7aaba00e8752fec3553</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2023</creationdate><topic>Analysis</topic><topic>Behavior</topic><topic>Biology and Life Sciences</topic><topic>Business competition</topic><topic>Competition (Psychology)</topic><topic>Computer & video games</topic><topic>Contact angle</topic><topic>Cooperation</topic><topic>Cooperation (Economics)</topic><topic>Correlation</topic><topic>Evaluation</topic><topic>Game theory</topic><topic>Gamers</topic><topic>Human performance</topic><topic>Individual differences</topic><topic>Kinematics</topic><topic>Methods</topic><topic>Morality</topic><topic>Personality</topic><topic>Personality 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Abstracts</collection><collection>Sociological Abstracts (Ovid)</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>PloS one</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Hauge, Theresa C</au><au>Ferris, Daniel P</au><au>Seidler, Rachael D</au><au>Barreda-Tarrazona, Iván</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Individual differences in cooperative and competitive play strategies</atitle><jtitle>PloS one</jtitle><date>2023-11-09</date><risdate>2023</risdate><volume>18</volume><issue>11</issue><spage>e0293583</spage><epage>e0293583</epage><pages>e0293583-e0293583</pages><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Cooperation and competition are common in social interactions. It is not clear how individual differences in personality may predict performance strategies under these two contexts. We evaluated whether instructions to play cooperatively and competitively would differentially affect dyads playing a Pong video game. We hypothesized that instructions to play cooperatively would result in lower overall points scored and differences in paddle control kinematics relative to when participants were instructed to play competitively. We also predicted that higher scores in prosociality and Sportspersonship would be related to better performance during cooperative than competitive conditions. Pairs of participants played a Pong video game under cooperative and competitive instructions. During competitive trials, participants were instructed to score more points against one another to win the game. During the cooperative trials, participants were instructed to work together to score as few points against one another as possible. After game play, each participant completed surveys so we could measure their trait prosociality and Sportspersonship. Condition was a significant predictor of where along the paddle participants hit the ball, which controlled ball exit angles. Specifically, during cooperation participants concentrated ball contacts on the paddle towards the center to produce more consistent rebound angles. We found a significant correlation of Sex and the average points scored by participants during cooperative games, competitive games, and across all trials. Sex was also significantly correlated with paddle kinematics during cooperative games. The overall scores on the prosociality and Sportspersonship surveys were not significantly correlated with the performance outcomes in cooperative and competitive games. The dimension of prosociality assessing empathic concern was significantly correlated with performance outcomes during cooperative video game play. No Sportspersonship survey score was able to predict cooperative or competitive game performance, suggesting that Sportspersonship personality assessments are not reliable predictors of cooperative or competitive behaviors translated to a virtual game setting. Survey items and dimensions probing broader empathic concern may be more effective predictors of cooperative and competitive performance during interactive video game play. Further testing is encouraged to assess the efficacy of prosocial personality traits as predictors of cooperative and competitive video game behavior.</abstract><cop>San Francisco</cop><pub>Public Library of Science</pub><pmid>37943863</pmid><doi>10.1371/journal.pone.0293583</doi><tpages>e0293583</tpages><orcidid>https://orcid.org/0000-0002-8203-7397</orcidid><orcidid>https://orcid.org/0000-0001-6373-6021</orcidid><orcidid>https://orcid.org/0000-0003-2452-9024</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Analysis Behavior Biology and Life Sciences Business competition Competition (Psychology) Computer & video games Contact angle Cooperation Cooperation (Economics) Correlation Evaluation Game theory Gamers Human performance Individual differences Kinematics Methods Morality Personality Personality tests Personality traits Physical Sciences Polls & surveys Preferences Prosocial behavior Rehabilitation Sex Social aspects Social behavior Social interaction Social interactions Social Sciences Surveys Video games |
title | Individual differences in cooperative and competitive play strategies |
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